Files
MinecraftConsoles/Minecraft.Client/Common/UI/UIScene_DLCMainMenu.h
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

51 lines
1.3 KiB
C++

#pragma once
#include "UIScene.h"
class UIScene_DLCMainMenu : public UIScene
{
private:
enum EControls
{
eControl_OffersList,
};
UIControl_DynamicButtonList m_buttonListOffers;
UIControl_Label m_labelOffers, m_labelXboxStore;
UIControl m_Timer;
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT( m_buttonListOffers, "OffersList")
UI_MAP_ELEMENT( m_labelOffers, "OffersList_Title")
UI_MAP_ELEMENT( m_Timer, "Timer")
if(m_loadedResolution == eSceneResolution_1080)
{
UI_MAP_ELEMENT( m_labelXboxStore, "XboxLabel" )
}
UI_END_MAP_ELEMENTS_AND_NAMES()
static int ExitDLCMainMenu(void *pParam,int iPad,C4JStorage::EMessageResult result);
#if defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__)
bool m_bCategoriesShown;
#endif
public:
UIScene_DLCMainMenu(int iPad, void *initData, UILayer *parentLayer);
~UIScene_DLCMainMenu();
virtual void handleTimerComplete(int id);
virtual void handleGainFocus(bool navBack);
virtual EUIScene getSceneType() { return eUIScene_DLCMainMenu;}
virtual void tick();
virtual void updateTooltips();
protected:
// TODO: This should be pure virtual in this class
virtual wstring getMoviePath();
public:
// INPUT
virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
virtual void handlePress(F64 controlId, F64 childId);
};