* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
101 lines
3.0 KiB
C++
101 lines
3.0 KiB
C++
#pragma once
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#include "..\..\..\Minecraft.World\SoundTypes.h"
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#ifdef _XBOX
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#elif defined (__PS3__)
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#undef __in
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#undef __out
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#include "..\..\PS3\Miles\include\mss.h"
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#elif defined (__PSVITA__)
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#include "..\..\PSVITA\Miles\include\mss.h"
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#elif defined _DURANGO
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// 4J Stu - Temp define to get Miles to link, can likely be removed when we get a new version of Miles
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#define _SEKRIT
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#include "..\..\Durango\Miles\include\mss.h"
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#elif defined _WINDOWS64
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#include "..\..\windows64\Miles\include\mss.h"
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#else // PS4
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// 4J Stu - Temp define to get Miles to link, can likely be removed when we get a new version of Miles
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#define _SEKRIT2
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#include "..\..\Orbis\Miles\include\mss.h"
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#endif
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typedef struct
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{
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float x,y,z;
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}
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AUDIO_VECTOR;
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typedef struct
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{
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bool bValid;
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AUDIO_VECTOR vPosition;
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AUDIO_VECTOR vOrientFront;
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}
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AUDIO_LISTENER;
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class Options;
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class ConsoleSoundEngine
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{
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public:
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ConsoleSoundEngine() : m_bIsPlayingStreamingCDMusic(false),m_bIsPlayingStreamingGameMusic(false), m_bIsPlayingEndMusic(false),m_bIsPlayingNetherMusic(false){};
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virtual void tick(shared_ptr<Mob> *players, float a) =0;
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virtual void destroy()=0;
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virtual void play(int iSound, float x, float y, float z, float volume, float pitch) =0;
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virtual void playStreaming(const wstring& name, float x, float y , float z, float volume, float pitch, bool bMusicDelay=true) =0;
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virtual void playUI(int iSound, float volume, float pitch) =0;
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virtual void updateMusicVolume(float fVal) =0;
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virtual void updateSystemMusicPlaying(bool isPlaying) = 0;
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virtual void updateSoundEffectVolume(float fVal) =0;
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virtual void init(Options *) =0 ;
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virtual void add(const wstring& name, File *file) =0;
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virtual void addMusic(const wstring& name, File *file) =0;
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virtual void addStreaming(const wstring& name, File *file) =0;
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virtual char *ConvertSoundPathToName(const wstring& name, bool bConvertSpaces) =0;
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virtual void playMusicTick() =0;
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virtual bool GetIsPlayingStreamingCDMusic() ;
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virtual bool GetIsPlayingStreamingGameMusic() ;
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virtual void SetIsPlayingStreamingCDMusic(bool bVal) ;
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virtual void SetIsPlayingStreamingGameMusic(bool bVal) ;
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virtual bool GetIsPlayingEndMusic() ;
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virtual bool GetIsPlayingNetherMusic() ;
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virtual void SetIsPlayingEndMusic(bool bVal) ;
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virtual void SetIsPlayingNetherMusic(bool bVal) ;
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static const WCHAR *wchSoundNames[eSoundType_MAX];
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static const WCHAR *wchUISoundNames[eSFX_MAX];
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public:
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void tick();
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void schedule(int iSound, float x, float y, float z, float volume, float pitch, int delayTicks);
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private:
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class ScheduledSound
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{
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public:
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int iSound;
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float x, y, z;
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float volume, pitch;
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int delay;
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public:
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ScheduledSound(int iSound, float x, float y, float z, float volume, float pitch, int delay);
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};
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vector<ScheduledSound *> scheduledSounds;
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private:
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// platform specific functions
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virtual int initAudioHardware(int iMinSpeakers)=0;
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bool m_bIsPlayingStreamingCDMusic;
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bool m_bIsPlayingStreamingGameMusic;
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bool m_bIsPlayingEndMusic;
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bool m_bIsPlayingNetherMusic;
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};
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