Files
MinecraftConsoles/Minecraft.Client/BoatRenderer.cpp
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

47 lines
1.3 KiB
C++

#include "stdafx.h"
#include "BoatRenderer.h"
#include "BoatModel.h"
#include "..\Minecraft.World\net.minecraft.world.entity.item.h"
#include "..\Minecraft.World\Mth.h"
ResourceLocation BoatRenderer::BOAT_LOCATION = ResourceLocation(TN_ITEM_BOAT);
BoatRenderer::BoatRenderer() : EntityRenderer()
{
this->shadowRadius = 0.5f;
model = new BoatModel();
}
void BoatRenderer::render(shared_ptr<Entity> _boat, double x, double y, double z, float rot, float a)
{
// 4J - original version used generics and thus had an input parameter of type Boat rather than shared_ptr<Entity> we have here -
// do some casting around instead
shared_ptr<Boat> boat = dynamic_pointer_cast<Boat>(_boat);
glPushMatrix();
glTranslatef((float) x, (float) y, (float) z);
glRotatef(180-rot, 0, 1, 0);
float hurt = boat->getHurtTime() - a;
float dmg = boat->getDamage() - a;
if (dmg<0) dmg = 0;
if (hurt>0)
{
glRotatef(Mth::sin(hurt)*hurt*dmg/10*boat->getHurtDir(), 1, 0, 0);
}
float ss = 12/16.0f;
glScalef(ss, ss, ss);
glScalef(1/ss, 1/ss, 1/ss);
bindTexture(boat);
glScalef(-1, -1, 1);
model->render(boat, 0, 0, -0.1f, 0, 0, 1 / 16.0f, true);
glPopMatrix();
}
ResourceLocation *BoatRenderer::getTextureLocation(shared_ptr<Entity> mob)
{
return &BOAT_LOCATION;
}