Files
MinecraftConsoles/Minecraft.Client/Common/Tutorial/InputConstraint.cpp
2026-03-01 12:16:08 +08:00

19 lines
701 B
C++

#include "stdafx.h"
#include "InputConstraint.h"
bool InputConstraint::isMappingConstrained(int iPad, int mapping)
{
// If it's a menu button, then we ignore all inputs
if((m_inputMapping == mapping) || (mapping < ACTION_MAX_MENU))
{
return true;
}
// Otherwise see if they map to the same actual button
unsigned char layoutMapping = InputManager.GetJoypadMapVal( iPad );
// 4J HEG - Replaced the equivalance test with bitwise AND, important in some mapping configurations
// (e.g. when comparing two action map values and one has extra buttons mapped)
return (InputManager.GetGameJoypadMaps(layoutMapping,m_inputMapping) & InputManager.GetGameJoypadMaps(layoutMapping,mapping)) > 0;
}