* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
36 lines
1.5 KiB
C++
36 lines
1.5 KiB
C++
#include "stdafx.h"
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#include "FoodConstants.h"
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const int FoodConstants::MAX_FOOD = 20;
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const float FoodConstants::MAX_SATURATION = (float) FoodConstants::MAX_FOOD;
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const float FoodConstants::START_SATURATION = (float) FoodConstants::MAX_SATURATION / 4.0f;
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const float FoodConstants::SATURATION_FLOOR = FoodConstants::MAX_SATURATION / 8.0f;
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// this value modifies how quickly food is dropped
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const float FoodConstants::EXHAUSTION_DROP = 4.0f;
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// number of game ticks to change health because of food
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const int FoodConstants::HEALTH_TICK_COUNT = 80;
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const int FoodConstants::HEAL_LEVEL = 18;
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const int FoodConstants::STARVE_LEVEL = 0;
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// some saturation guidelines
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const float FoodConstants::FOOD_SATURATION_POOR = .1f;
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const float FoodConstants::FOOD_SATURATION_LOW = .3f;
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const float FoodConstants::FOOD_SATURATION_NORMAL = .6f;
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const float FoodConstants::FOOD_SATURATION_GOOD = .8f;
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const float FoodConstants::FOOD_SATURATION_MAX = 1.0f;
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const float FoodConstants::FOOD_SATURATION_SUPERNATURAL = 1.2f;
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// some exhaustion guidelines
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const float FoodConstants::EXHAUSTION_HEAL = 3.0f;
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const float FoodConstants::EXHAUSTION_JUMP = .2f;
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const float FoodConstants::EXHAUSTION_SPRINT_JUMP = FoodConstants::EXHAUSTION_JUMP * 4;
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const float FoodConstants::EXHAUSTION_MINE = .025f;
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const float FoodConstants::EXHAUSTION_ATTACK = .3f;
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const float FoodConstants::EXHAUSTION_DAMAGE = .1f;
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const float FoodConstants::EXHAUSTION_WALK = .010f;
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const float FoodConstants::EXHAUSTION_SPRINT = FoodConstants::EXHAUSTION_WALK * 10;
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const float FoodConstants::EXHAUSTION_SWIM = .015f; |