Files
MinecraftConsoles/Minecraft.Client/Common/UI/UIScene_FurnaceMenu.cpp
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

257 lines
6.2 KiB
C++

#include "stdafx.h"
#include "UI.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.level.tile.entity.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h"
#include "..\..\Minecraft.h"
#include "UIScene_FurnaceMenu.h"
UIScene_FurnaceMenu::UIScene_FurnaceMenu(int iPad, void *_initData, UILayer *parentLayer) : UIScene_AbstractContainerMenu(iPad, parentLayer)
{
// Setup all the Iggy references we need for this scene
initialiseMovie();
FurnaceScreenInput *initData = (FurnaceScreenInput *)_initData;
m_furnace = initData->furnace;
m_labelFurnace.init(m_furnace->getName());
m_labelIngredient.init(app.GetString(IDS_INGREDIENT));
m_labelFuel.init(app.GetString(IDS_FUEL));
m_progressFurnaceFire.init(L"",0,0,12,0);
m_progressFurnaceArrow.init(L"",0,0,24,0);
Minecraft *pMinecraft = Minecraft::GetInstance();
if( pMinecraft->localgameModes[initData->iPad] != NULL )
{
TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[initData->iPad];
m_previousTutorialState = gameMode->getTutorial()->getCurrentState();
gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Furnace_Menu, this);
}
FurnaceMenu* menu = new FurnaceMenu( initData->inventory, initData->furnace );
Initialize( initData->iPad, menu, true, FurnaceMenu::INV_SLOT_START, eSectionFurnaceUsing, eSectionFurnaceMax );
m_slotListFuel.addSlots(FurnaceMenu::FUEL_SLOT, 1);
m_slotListIngredient.addSlots(FurnaceMenu::INGREDIENT_SLOT, 1);
m_slotListResult.addSlots(FurnaceMenu::RESULT_SLOT, 1);
app.SetRichPresenceContext(m_iPad,CONTEXT_GAME_STATE_FORGING);
delete initData;
}
wstring UIScene_FurnaceMenu::getMoviePath()
{
if(app.GetLocalPlayerCount() > 1)
{
return L"FurnaceMenuSplit";
}
else
{
return L"FurnaceMenu";
}
}
void UIScene_FurnaceMenu::handleReload()
{
Initialize( m_iPad, m_menu, true, FurnaceMenu::INV_SLOT_START, eSectionFurnaceUsing, eSectionFurnaceMax );
m_slotListFuel.addSlots(FurnaceMenu::FUEL_SLOT, 1);
m_slotListIngredient.addSlots(FurnaceMenu::INGREDIENT_SLOT, 1);
m_slotListResult.addSlots(FurnaceMenu::RESULT_SLOT, 1);
}
void UIScene_FurnaceMenu::tick()
{
m_progressFurnaceFire.setProgress( m_furnace->getLitProgress( 12 ) );
m_progressFurnaceArrow.setProgress( m_furnace->getBurnProgress( 24 ) );
UIScene_AbstractContainerMenu::tick();
}
int UIScene_FurnaceMenu::getSectionColumns(ESceneSection eSection)
{
int cols = 0;
switch( eSection )
{
case eSectionFurnaceResult:
cols = 1;
break;
case eSectionFurnaceFuel:
cols = 1;
break;
case eSectionFurnaceIngredient:
cols = 1;
break;
case eSectionFurnaceInventory:
cols = 9;
break;
case eSectionFurnaceUsing:
cols = 9;
break;
default:
assert( false );
break;
}
return cols;
}
int UIScene_FurnaceMenu::getSectionRows(ESceneSection eSection)
{
int rows = 0;
switch( eSection )
{
case eSectionFurnaceResult:
rows = 1;
break;
case eSectionFurnaceFuel:
rows = 1;
break;
case eSectionFurnaceIngredient:
rows = 1;
break;
case eSectionFurnaceInventory:
rows = 3;
break;
case eSectionFurnaceUsing:
rows = 1;
break;
default:
assert( false );
break;
}
return rows;
}
void UIScene_FurnaceMenu::GetPositionOfSection( ESceneSection eSection, UIVec2D* pPosition )
{
switch( eSection )
{
case eSectionFurnaceResult:
pPosition->x = m_slotListResult.getXPos();
pPosition->y = m_slotListResult.getYPos();
break;
case eSectionFurnaceFuel:
pPosition->x = m_slotListFuel.getXPos();
pPosition->y = m_slotListFuel.getYPos();
break;
case eSectionFurnaceIngredient:
pPosition->x = m_slotListIngredient.getXPos();
pPosition->y = m_slotListIngredient.getYPos();
break;
case eSectionFurnaceInventory:
pPosition->x = m_slotListInventory.getXPos();
pPosition->y = m_slotListInventory.getYPos();
break;
case eSectionFurnaceUsing:
pPosition->x = m_slotListHotbar.getXPos();
pPosition->y = m_slotListHotbar.getYPos();
break;
default:
assert( false );
break;
}
}
void UIScene_FurnaceMenu::GetItemScreenData( ESceneSection eSection, int iItemIndex, UIVec2D* pPosition, UIVec2D* pSize )
{
UIVec2D sectionSize;
switch( eSection )
{
case eSectionFurnaceResult:
sectionSize.x = m_slotListResult.getWidth();
sectionSize.y = m_slotListResult.getHeight();
break;
case eSectionFurnaceFuel:
sectionSize.x = m_slotListFuel.getWidth();
sectionSize.y = m_slotListFuel.getHeight();
break;
case eSectionFurnaceIngredient:
sectionSize.x = m_slotListIngredient.getWidth();
sectionSize.y = m_slotListIngredient.getHeight();
break;
case eSectionFurnaceInventory:
sectionSize.x = m_slotListInventory.getWidth();
sectionSize.y = m_slotListInventory.getHeight();
break;
case eSectionFurnaceUsing:
sectionSize.x = m_slotListHotbar.getWidth();
sectionSize.y = m_slotListHotbar.getHeight();
break;
default:
assert( false );
break;
}
int rows = getSectionRows(eSection);
int cols = getSectionColumns(eSection);
pSize->x = sectionSize.x/cols;
pSize->y = sectionSize.y/rows;
int itemCol = iItemIndex % cols;
int itemRow = iItemIndex/cols;
pPosition->x = itemCol * pSize->x;
pPosition->y = itemRow * pSize->y;
}
void UIScene_FurnaceMenu::setSectionSelectedSlot(ESceneSection eSection, int x, int y)
{
int cols = getSectionColumns(eSection);
int index = (y * cols) + x;
UIControl_SlotList *slotList = NULL;
switch( eSection )
{
case eSectionFurnaceResult:
slotList = &m_slotListResult;
break;
case eSectionFurnaceFuel:
slotList = &m_slotListFuel;
break;
case eSectionFurnaceIngredient:
slotList = &m_slotListIngredient;
break;
case eSectionFurnaceInventory:
slotList = &m_slotListInventory;
break;
case eSectionFurnaceUsing:
slotList = &m_slotListHotbar;
break;
default:
assert( false );
break;
}
slotList->setHighlightSlot(index);
}
UIControl *UIScene_FurnaceMenu::getSection(ESceneSection eSection)
{
UIControl *control = NULL;
switch( eSection )
{
case eSectionFurnaceResult:
control = &m_slotListResult;
break;
case eSectionFurnaceFuel:
control = &m_slotListFuel;
break;
case eSectionFurnaceIngredient:
control = &m_slotListIngredient;
break;
case eSectionFurnaceInventory:
control = &m_slotListInventory;
break;
case eSectionFurnaceUsing:
control = &m_slotListHotbar;
break;
default:
assert( false );
break;
}
return control;
}