Files
MinecraftConsoles/Minecraft.Client/Common/UI/IUIScene_FurnaceMenu.cpp
2026-03-01 12:16:08 +08:00

141 lines
3.2 KiB
C++

#include "stdafx.h"
#include "IUIScene_FurnaceMenu.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h"
IUIScene_AbstractContainerMenu::ESceneSection IUIScene_FurnaceMenu::GetSectionAndSlotInDirection( ESceneSection eSection, ETapState eTapDirection, int *piTargetX, int *piTargetY )
{
ESceneSection newSection = eSection;
int xOffset = 0;
// Find the new section if there is one
switch( eSection )
{
case eSectionFurnaceResult:
if(eTapDirection == eTapStateUp)
{
newSection = eSectionFurnaceUsing;
xOffset = FURNACE_SCENE_RESULT_SLOT_DOWN_OFFSET;
}
else if(eTapDirection == eTapStateDown)
{
newSection = eSectionFurnaceInventory;
xOffset = FURNACE_SCENE_RESULT_SLOT_DOWN_OFFSET;
}
else if(eTapDirection == eTapStateLeft)
{
newSection = eSectionFurnaceIngredient;
}
else if(eTapDirection == eTapStateRight)
{
newSection = eSectionFurnaceIngredient;
}
break;
case eSectionFurnaceIngredient:
if(eTapDirection == eTapStateUp)
{
newSection = eSectionFurnaceUsing;
xOffset = FURNACE_SCENE_FUEL_SLOT_DOWN_OFFSET;
}
else if(eTapDirection == eTapStateDown)
{
newSection = eSectionFurnaceFuel;
}
else if(eTapDirection == eTapStateLeft)
{
newSection = eSectionFurnaceResult;
}
else if(eTapDirection == eTapStateRight)
{
newSection = eSectionFurnaceResult;
}
break;
case eSectionFurnaceFuel:
if(eTapDirection == eTapStateDown)
{
newSection = eSectionFurnaceInventory;
xOffset = FURNACE_SCENE_FUEL_SLOT_DOWN_OFFSET;
}
else if(eTapDirection == eTapStateUp)
{
newSection = eSectionFurnaceIngredient;
}
else if(eTapDirection == eTapStateLeft)
{
newSection = eSectionFurnaceResult;
}
else if(eTapDirection == eTapStateRight)
{
newSection = eSectionFurnaceResult;
}
break;
case eSectionFurnaceInventory:
if(eTapDirection == eTapStateDown)
{
newSection = eSectionFurnaceUsing;
}
else if(eTapDirection == eTapStateUp)
{
if( *piTargetX >= FURNACE_SCENE_RESULT_SLOT_UP_OFFSET)
{
newSection = eSectionFurnaceResult;
}
else
{
newSection = eSectionFurnaceFuel;
}
}
break;
case eSectionFurnaceUsing:
if(eTapDirection == eTapStateUp)
{
newSection = eSectionFurnaceInventory;
}
else if(eTapDirection == eTapStateDown)
{
if( *piTargetX >= FURNACE_SCENE_RESULT_SLOT_UP_OFFSET)
{
newSection = eSectionFurnaceResult;
}
else
{
newSection = eSectionFurnaceIngredient;
}
}
break;
default:
assert( false );
break;
}
updateSlotPosition(eSection, newSection, eTapDirection, piTargetX, piTargetY, xOffset);
return newSection;
}
int IUIScene_FurnaceMenu::getSectionStartOffset(ESceneSection eSection)
{
int offset = 0;
switch( eSection )
{
case eSectionFurnaceResult:
offset = FurnaceMenu::RESULT_SLOT;
break;
case eSectionFurnaceFuel:
offset = FurnaceMenu::FUEL_SLOT;
break;
case eSectionFurnaceIngredient:
offset = FurnaceMenu::INGREDIENT_SLOT;
break;
case eSectionFurnaceInventory:
offset = FurnaceMenu::INV_SLOT_START;
break;
case eSectionFurnaceUsing:
offset = FurnaceMenu::INV_SLOT_START + 27;
break;
default:
assert( false );
break;
}
return offset;
}