Files
MinecraftConsoles/Minecraft.Client/Common/UI/UIScene_EnchantingMenu.cpp
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

285 lines
7.0 KiB
C++

#include "stdafx.h"
#include "UI.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.level.tile.entity.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h"
#include "..\..\Minecraft.h"
#include "UIScene_EnchantingMenu.h"
UIScene_EnchantingMenu::UIScene_EnchantingMenu(int iPad, void *_initData, UILayer *parentLayer) : UIScene_AbstractContainerMenu(iPad, parentLayer)
{
// Setup all the Iggy references we need for this scene
initialiseMovie();
m_enchantButton[0].init(0);
m_enchantButton[1].init(1);
m_enchantButton[2].init(2);
EnchantingScreenInput *initData = (EnchantingScreenInput *)_initData;
m_labelEnchant.init( initData->name.empty() ? app.GetString(IDS_ENCHANT) : initData->name );
Minecraft *pMinecraft = Minecraft::GetInstance();
if( pMinecraft->localgameModes[initData->iPad] != NULL )
{
TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[initData->iPad];
m_previousTutorialState = gameMode->getTutorial()->getCurrentState();
gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Enchanting_Menu, this);
}
EnchantmentMenu *menu = new EnchantmentMenu(initData->inventory, initData->level, initData->x, initData->y, initData->z);
Initialize( initData->iPad, menu, true, EnchantmentMenu::INV_SLOT_START, eSectionEnchantUsing, eSectionEnchantMax );
m_slotListIngredient.addSlots(EnchantmentMenu::INGREDIENT_SLOT, 1);
app.SetRichPresenceContext(m_iPad,CONTEXT_GAME_STATE_ENCHANTING);
delete initData;
}
wstring UIScene_EnchantingMenu::getMoviePath()
{
if(app.GetLocalPlayerCount() > 1)
{
return L"EnchantingMenuSplit";
}
else
{
return L"EnchantingMenu";
}
}
void UIScene_EnchantingMenu::handleReload()
{
Initialize( m_iPad, m_menu, true, EnchantmentMenu::INV_SLOT_START, eSectionEnchantUsing, eSectionEnchantMax );
m_slotListIngredient.addSlots(EnchantmentMenu::INGREDIENT_SLOT, 1);
}
int UIScene_EnchantingMenu::getSectionColumns(ESceneSection eSection)
{
int cols = 0;
switch( eSection )
{
case eSectionEnchantSlot:
cols = 1;
break;
case eSectionEnchantInventory:
cols = 9;
break;
case eSectionEnchantUsing:
cols = 9;
break;
default:
assert( false );
break;
};
return cols;
}
int UIScene_EnchantingMenu::getSectionRows(ESceneSection eSection)
{
int rows = 0;
switch( eSection )
{
case eSectionEnchantSlot:
rows = 1;
break;
case eSectionEnchantInventory:
rows = 3;
break;
case eSectionEnchantUsing:
rows = 1;
break;
default:
assert( false );
break;
};
return rows;
}
void UIScene_EnchantingMenu::GetPositionOfSection( ESceneSection eSection, UIVec2D* pPosition )
{
switch( eSection )
{
case eSectionEnchantSlot:
pPosition->x = m_slotListIngredient.getXPos();
pPosition->y = m_slotListIngredient.getYPos();
break;
case eSectionEnchantInventory:
pPosition->x = m_slotListInventory.getXPos();
pPosition->y = m_slotListInventory.getYPos();
break;
case eSectionEnchantUsing:
pPosition->x = m_slotListHotbar.getXPos();
pPosition->y = m_slotListHotbar.getYPos();
break;
case eSectionEnchantButton1:
pPosition->x = m_enchantButton[0].getXPos();
pPosition->y = m_enchantButton[0].getYPos();
break;
case eSectionEnchantButton2:
pPosition->x = m_enchantButton[1].getXPos();
pPosition->y = m_enchantButton[1].getYPos();
break;
case eSectionEnchantButton3:
pPosition->x = m_enchantButton[2].getXPos();
pPosition->y = m_enchantButton[2].getYPos();
break;
default:
assert( false );
break;
};
}
void UIScene_EnchantingMenu::GetItemScreenData( ESceneSection eSection, int iItemIndex, UIVec2D* pPosition, UIVec2D* pSize )
{
UIVec2D sectionSize;
switch( eSection )
{
case eSectionEnchantSlot:
sectionSize.x = m_slotListIngredient.getWidth();
sectionSize.y = m_slotListIngredient.getHeight();
break;
case eSectionEnchantInventory:
sectionSize.x = m_slotListInventory.getWidth();
sectionSize.y = m_slotListInventory.getHeight();
break;
case eSectionEnchantUsing:
sectionSize.x = m_slotListHotbar.getWidth();
sectionSize.y = m_slotListHotbar.getHeight();
break;
case eSectionEnchantButton1:
sectionSize.x = m_enchantButton[0].getWidth();
sectionSize.y = m_enchantButton[0].getHeight();
break;
case eSectionEnchantButton2:
sectionSize.x = m_enchantButton[1].getWidth();
sectionSize.y = m_enchantButton[1].getHeight();
break;
case eSectionEnchantButton3:
sectionSize.x = m_enchantButton[2].getWidth();
sectionSize.y = m_enchantButton[2].getHeight();
break;
default:
assert( false );
break;
};
if(IsSectionSlotList(eSection))
{
int rows = getSectionRows(eSection);
int cols = getSectionColumns(eSection);
pSize->x = sectionSize.x/cols;
pSize->y = sectionSize.y/rows;
int itemCol = iItemIndex % cols;
int itemRow = iItemIndex/cols;
pPosition->x = itemCol * pSize->x;
pPosition->y = itemRow * pSize->y;
}
else
{
GetPositionOfSection(eSection, pPosition);
pSize->x = sectionSize.x;
pSize->y = sectionSize.y;
}
}
void UIScene_EnchantingMenu::setSectionSelectedSlot(ESceneSection eSection, int x, int y)
{
int cols = getSectionColumns(eSection);
int index = (y * cols) + x;
UIControl_SlotList *slotList = NULL;
switch( eSection )
{
case eSectionEnchantSlot:
slotList = &m_slotListIngredient;
break;
case eSectionEnchantInventory:
slotList = &m_slotListInventory;
break;
case eSectionEnchantUsing:
slotList = &m_slotListHotbar;
break;
default:
assert( false );
break;
};
slotList->setHighlightSlot(index);
}
UIControl *UIScene_EnchantingMenu::getSection(ESceneSection eSection)
{
UIControl *control = NULL;
switch( eSection )
{
case eSectionEnchantSlot:
control = &m_slotListIngredient;
break;
case eSectionEnchantInventory:
control = &m_slotListInventory;
break;
case eSectionEnchantUsing:
control = &m_slotListHotbar;
break;
case eSectionEnchantButton1:
control = &m_enchantButton[0];
break;
case eSectionEnchantButton2:
control = &m_enchantButton[1];
break;
case eSectionEnchantButton3:
control = &m_enchantButton[2];
break;
default:
assert( false );
break;
};
return control;
}
void UIScene_EnchantingMenu::customDraw(IggyCustomDrawCallbackRegion *region)
{
Minecraft *pMinecraft = Minecraft::GetInstance();
if(pMinecraft->localplayers[m_iPad] == NULL || pMinecraft->localgameModes[m_iPad] == NULL) return;
if(wcscmp((wchar_t *)region->name,L"EnchantmentBook")==0)
{
// Setup GDraw, normal game render states and matrices
CustomDrawData *customDrawRegion = ui.setupCustomDraw(this,region);
delete customDrawRegion;
m_enchantBook.render(region);
// Finish GDraw and anything else that needs to be finalised
ui.endCustomDraw(region);
}
else
{
int slotId = -1;
swscanf((wchar_t*)region->name,L"slot_Button%d",&slotId);
if(slotId >= 0)
{
// Setup GDraw, normal game render states and matrices
CustomDrawData *customDrawRegion = ui.setupCustomDraw(this,region);
delete customDrawRegion;
m_enchantButton[slotId-1].render(region);
// Finish GDraw and anything else that needs to be finalised
ui.endCustomDraw(region);
}
else
{
UIScene_AbstractContainerMenu::customDraw(region);
}
}
}