154 lines
4.6 KiB
C++
154 lines
4.6 KiB
C++
#include "stdafx.h"
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#include "..\..\..\Minecraft.World\FurnaceMenu.h"
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#include "..\..\MultiplayerLocalPlayer.h"
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#include "..\..\Common\Tutorial\Tutorial.h"
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#include "..\..\Common\Tutorial\TutorialMode.h"
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#include "..\..\Common\Tutorial\TutorialEnum.h"
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#include "..\..\Minecraft.h"
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#include "XUI_Ctrl_SlotList.h"
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#include "XUI_Scene_Furnace.h"
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#include "XUI_Ctrl_BurnProgress.h"
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#include "XUI_Ctrl_FireProgress.h"
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//--------------------------------------------------------------------------------------
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// Name: CXuiSceneFurnace::OnInit
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// Desc: Message handler for XM_INIT
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//--------------------------------------------------------------------------------------
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HRESULT CXuiSceneFurnace::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
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{
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MapChildControls();
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XuiControlSetText(m_FurnaceText,app.GetString(IDS_FURNACE));
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XuiControlSetText(m_IngredientText,app.GetString(IDS_INGREDIENT));
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XuiControlSetText(m_FuelText,app.GetString(IDS_FUEL));
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Minecraft *pMinecraft = Minecraft::GetInstance();
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FurnaceScreenInput* initData = (FurnaceScreenInput*)pInitData->pvInitData;
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m_iPad=initData->iPad;
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m_bSplitscreen=initData->bSplitscreen;
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// if we are in splitscreen, then we need to figure out if we want to move this scene
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if(m_bSplitscreen)
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{
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app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad);
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}
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#ifdef _XBOX
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if( pMinecraft->localgameModes[m_iPad] != NULL )
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{
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TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad];
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m_previousTutorialState = gameMode->getTutorial()->getCurrentState();
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gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Furnace_Menu, this);
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}
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#endif
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FurnaceMenu* menu = new FurnaceMenu( initData->inventory, initData->furnace );
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InitDataAssociations(m_iPad, menu);
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m_litProgressControl->SetUserData( initData->furnace.get() );
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m_burnProgress->SetUserData( initData->furnace.get() );
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CXuiSceneAbstractContainer::Initialize( m_iPad, menu, true, FurnaceMenu::INV_SLOT_START, eSectionFurnaceUsing, eSectionFurnaceMax );
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app.SetRichPresenceContext(m_iPad,CONTEXT_GAME_STATE_FORGING);
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delete initData;
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return S_OK;
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}
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HRESULT CXuiSceneFurnace::OnDestroy()
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{
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Minecraft *pMinecraft = Minecraft::GetInstance();
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#ifdef _XBOX
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if( pMinecraft->localgameModes[m_iPad] != NULL )
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{
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TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad];
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if(gameMode != NULL) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState);
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}
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#endif
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// 4J Stu - Fix for #11302 - TCR 001: Network Connectivity: Host crashed after being killed by the client while accessing a chest during burst packet loss.
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// We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying)
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if(Minecraft::GetInstance()->localplayers[m_iPad] != NULL) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer();
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return S_OK;
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}
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CXuiControl* CXuiSceneFurnace::GetSectionControl( ESceneSection eSection )
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{
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switch( eSection )
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{
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case eSectionFurnaceResult:
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return (CXuiControl *)m_resultControl;
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break;
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case eSectionFurnaceFuel:
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return (CXuiControl *)m_fuelControl;
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break;
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case eSectionFurnaceIngredient:
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return (CXuiControl *)m_ingredientControl;
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break;
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case eSectionFurnaceInventory:
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return (CXuiControl *)m_inventoryControl;
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break;
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case eSectionFurnaceUsing:
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return (CXuiControl *)m_useRowControl;
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break;
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default:
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assert( false );
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break;
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}
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return NULL;
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}
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CXuiCtrlSlotList* CXuiSceneFurnace::GetSectionSlotList( ESceneSection eSection )
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{
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switch( eSection )
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{
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case eSectionFurnaceResult:
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return m_resultControl;
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break;
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case eSectionFurnaceFuel:
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return m_fuelControl;
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break;
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case eSectionFurnaceIngredient:
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return m_ingredientControl;
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break;
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case eSectionFurnaceInventory:
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return m_inventoryControl;
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break;
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case eSectionFurnaceUsing:
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return m_useRowControl;
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break;
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default:
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assert( false );
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break;
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}
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return NULL;
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}
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// 4J Stu - Added to support auto-save. Need to re-associate on a navigate back
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void CXuiSceneFurnace::InitDataAssociations(int iPad, AbstractContainerMenu *menu, int startIndex /*= 0*/)
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{
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// TODO Inventory dimensions need defined as constants
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m_ingredientControl->SetData( iPad, menu, 1, 1, FurnaceMenu::INGREDIENT_SLOT );
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m_fuelControl->SetData( iPad, menu, 1, 1, FurnaceMenu::FUEL_SLOT );
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m_resultControl->SetData( iPad, menu, 1, 1, FurnaceMenu::RESULT_SLOT );
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//m_litProgressControl->SetUserData( initData->furnace.get() );
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//m_burnProgress->SetUserData( initData->furnace.get() );
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CXuiSceneAbstractContainer::InitDataAssociations(iPad, menu, FurnaceMenu::INV_SLOT_START);
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}
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