Files
MinecraftConsoles/Minecraft.Client/Common/XUI/XUI_InGameInfo.h
2026-03-01 12:16:08 +08:00

85 lines
2.9 KiB
C++

#pragma once
using namespace std;
#include "../media/xuiscene_ingameinfo.h"
#include "XUI_CustomMessages.h"
class INetworkPlayer;
#define INGAME_INFO_TOOLTIP_TIMER 1000
#define VOICE_ICON_DATA_ID 0
#define MAP_ICON_DATA_ID 1
#define OPS_ICON_DATA_ID 2
class CScene_InGameInfo : public CXuiSceneImpl
{
protected:
// Control and Element wrapper objects.
CXuiList playersList;
CXuiControl m_gameOptionsButton;
CXuiControl m_title;
// Message map. Here we tie messages to message handlers.
XUI_BEGIN_MSG_MAP()
XUI_ON_XM_INIT( OnInit )
XUI_ON_XM_DESTROY( OnDestroy )
XUI_ON_XM_NOTIFY_SELCHANGED( OnNotifySelChanged )
XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx)
XUI_ON_XM_KEYDOWN(OnKeyDown)
XUI_ON_XM_TIMER( OnTimer )
XUI_ON_XM_TRANSITION_START( OnTransitionStart )
XUI_ON_XM_TRANSITION_END( OnTransitionEnd )
XUI_ON_XM_NOTIFY_SET_FOCUS( OnNotifySetFocus )
XUI_ON_XM_GET_SOURCE_TEXT(OnGetSourceDataText)
XUI_ON_XM_GET_SOURCE_IMAGE(OnGetSourceDataImage)
XUI_ON_XM_GET_ITEMCOUNT_ALL(OnGetItemCountAll)
XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer)
XUI_END_MSG_MAP()
// Control mapping to objects
BEGIN_CONTROL_MAP()
MAP_CONTROL(IDC_GamePlayers, playersList)
MAP_CONTROL(IDC_GameOptionsButton, m_gameOptionsButton)
MAP_CONTROL(IDC_Title, m_title)
END_CONTROL_MAP()
HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
HRESULT OnDestroy();
HRESULT OnNotifySelChanged( HXUIOBJ hObjSource, XUINotifySelChanged* pNotifySelChangedData, BOOL& bHandled );
HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData, BOOL& rfHandled);
HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
HRESULT OnTimer(XUIMessageTimer *pData,BOOL& rfHandled);
HRESULT OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled );
HRESULT OnTransitionEnd( XUIMessageTransition *pTransition, BOOL& bHandled );
HRESULT OnNotifySetFocus( HXUIOBJ hObjSource, XUINotifyFocus *pNotifyFocusData, BOOL& bHandled );
HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled);
HRESULT OnGetSourceDataText(XUIMessageGetSourceText *pGetSourceTextData, BOOL& bHandled);
HRESULT OnGetSourceDataImage(XUIMessageGetSourceImage *pGetSourceImageData,BOOL& bHandled);
HRESULT OnGetItemCountAll(XUIMessageGetItemCount *pGetItemCountData, BOOL& bHandled);
public:
// Define the class. The class name must match the ClassOverride property
// set for the scene in the UI Authoring tool.
XUI_IMPLEMENT_CLASS( CScene_InGameInfo, L"CScene_InGameInfo", XUI_CLASS_SCENE )
static void OnPlayerChanged(void *callbackParam, INetworkPlayer *pPlayer, bool leaving);
private:
bool m_isHostPlayer;
int m_iPad;
D3DXVECTOR3 m_OriginalPosition;
int m_playersCount;
BYTE m_players[MINECRAFT_NET_MAX_PLAYERS]; // An array of QNet small-id's
bool m_bIgnoreKeyPresses;
void updateTooltips();
public:
static int KickPlayerReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
};