Files
MinecraftConsoles/Minecraft.Client/Common/XUI/XUI_DebugOverlay.h
2026-03-01 12:16:08 +08:00

72 lines
2.7 KiB
C++

#pragma once
using namespace std;
#include "../media/xuiscene_debugoverlay.h"
#define DEBUG_OVERLAY_UPDATE_TIME_PERIOD 10000
class RegionFile;
class DataOutputStream;
class ConsoleSaveFile;
#include "..\..\..\Minecraft.World\File.h"
#include "..\..\..\Minecraft.World\Entity.h"
class CScene_DebugOverlay : public CXuiSceneImpl
{
#ifdef _DEBUG_MENUS_ENABLED
private:
CXuiList m_items, m_mobs, m_enchantments;
CXuiControl m_resetTutorial, m_createSchematic, m_toggleRain, m_toggleThunder, m_setCamera;
CXuiControl m_setDay, m_setNight;
CXuiSlider m_chunkRadius, m_setTime,m_setFov;
vector<int> m_itemIds;
vector<eINSTANCEOF> m_mobFactories;
vector<int> m_enchantmentIds;
protected:
// Message map. Here we tie messages to message handlers.
XUI_BEGIN_MSG_MAP()
XUI_ON_XM_INIT( OnInit )
XUI_ON_XM_NOTIFY_PRESS_EX( OnNotifyPressEx )
XUI_ON_XM_KEYDOWN(OnKeyDown)
XUI_ON_XM_NOTIFY_VALUE_CHANGED( OnNotifyValueChanged )
XUI_ON_XM_TIMER( OnTimer )
XUI_END_MSG_MAP()
// Control mapping to objects
BEGIN_CONTROL_MAP()
MAP_CONTROL(IDC_ChunkRadius, m_chunkRadius)
MAP_CONTROL(IDC_ResetTutorial, m_resetTutorial)
MAP_CONTROL(IDC_CreateSchematic, m_createSchematic)
MAP_CONTROL(IDC_ToggleRain, m_toggleRain)
MAP_CONTROL(IDC_ToggleThunder, m_toggleThunder)
MAP_CONTROL(IDC_SetDay, m_setDay)
MAP_CONTROL(IDC_SetNight, m_setNight)
MAP_CONTROL(IDC_SliderTime, m_setTime)
MAP_CONTROL(IDC_SliderFov, m_setFov)
MAP_CONTROL(IDC_MobList, m_mobs)
MAP_CONTROL(IDC_EnchantmentsList, m_enchantments)
MAP_CONTROL(IDC_ItemsList, m_items)
MAP_CONTROL(IDC_SetCamera, m_setCamera)
END_CONTROL_MAP()
HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData, BOOL& rfHandled);
HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
HRESULT OnNotifyValueChanged( HXUIOBJ hObjSource, XUINotifyValueChanged *pNotifyValueChangedData, BOOL &bHandled);
HRESULT OnTimer( XUIMessageTimer *pTimer, BOOL& bHandled );
public:
// Define the class. The class name must match the ClassOverride property
// set for the scene in the UI Authoring tool.
XUI_IMPLEMENT_CLASS( CScene_DebugOverlay, L"CScene_DebugOverlay", XUI_CLASS_SCENE )
private:
void SetSpawnToPlayerPos();
#ifndef _CONTENT_PACKAGE
void SaveLimitedFile(int chunkRadius);
#endif
RegionFile *getRegionFile(unordered_map<File, RegionFile *, FileKeyHash, FileKeyEq> &newFileCache, ConsoleSaveFile *saveFile, const wstring &prefix, int chunkX, int chunkZ);
DataOutputStream *getChunkDataOutputStream(unordered_map<File, RegionFile *, FileKeyHash, FileKeyEq> &newFileCache, ConsoleSaveFile *saveFile, const wstring &prefix, int chunkX, int chunkZ);
#endif
};