Files
MinecraftConsoles/Minecraft.Client/Common/UI/UIControl_Progress.cpp
2026-03-01 12:16:08 +08:00

84 lines
2.2 KiB
C++

#include "stdafx.h"
#include "UI.h"
#include "UIControl_Progress.h"
UIControl_Progress::UIControl_Progress()
{
m_min = 0;
m_max = 100;
m_current = 0;
m_lastPercent = 0.0f;
m_showingBar = true;
}
bool UIControl_Progress::setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName)
{
UIControl::setControlType(UIControl::eProgress);
bool success = UIControl_Base::setupControl(scene,parent,controlName);
//Progress specific initialisers
m_setProgressFunc = registerFastName(L"setProgress");
m_showBarFunc = registerFastName(L"ShowBar");
return success;
}
void UIControl_Progress::init(const wstring &label, int id, int min, int max, int current)
{
m_label = label;
m_id = id;
m_min = min;
m_max = max;
m_current = current;
IggyDataValue result;
IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_string_UTF16;
IggyStringUTF16 stringVal;
stringVal.string = (IggyUTF16*)label.c_str();
stringVal.length = label.length();
value[0].string16 = stringVal;
IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_initFunc , 1 , value );
}
void UIControl_Progress::ReInit()
{
UIControl_Base::ReInit();
init(m_label, m_id, m_min, m_max, m_current);
}
void UIControl_Progress::setProgress(int current)
{
m_current = current;
float percent = (float)((m_current-m_min))/(m_max-m_min);
if(percent != m_lastPercent)
{
m_lastPercent = percent;
//app.DebugPrintf("Setting progress value to %d/%f\n", m_current, percent);
IggyDataValue result;
IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_number;
value[0].number = percent;
IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_setProgressFunc , 1 , value );
}
}
void UIControl_Progress::showBar(bool show)
{
if(show != m_showingBar)
{
m_showingBar = show;
//app.DebugPrintf("Setting progress value to %d/%f\n", m_current, percent);
IggyDataValue result;
IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_boolean;
value[0].boolval = show;
IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_showBarFunc , 1 , value );
}
}