Files
MinecraftConsoles/Minecraft.World/StructureFeature.h
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

83 lines
1.8 KiB
C++

#pragma once
#include "LargeFeature.h"
#include "StructureFeatureSavedData.h"
class StructureStart;
//#define ENABLE_STRUCTURE_SAVING
class StructureFeature : public LargeFeature
{
public:
// 4J added - Maps to values in the game rules xml
enum EFeatureTypes
{
eFeature_Mineshaft,
eFeature_NetherBridge,
eFeature_Temples,
eFeature_Stronghold,
eFeature_Village,
};
#ifdef ENABLE_STRUCTURE_SAVING
private:
shared_ptr<StructureFeatureSavedData> savedData;
#endif
protected:
unordered_map<__int64, StructureStart *> cachedStructures;
public:
StructureFeature();
~StructureFeature();
virtual wstring getFeatureName() = 0;
virtual void addFeature(Level *level, int x, int z, int xOffs, int zOffs, byteArray blocks);
bool postProcess(Level *level, Random *random, int chunkX, int chunkZ);
bool isIntersection(int cellX, int cellZ);
bool isInsideFeature(int cellX, int cellY, int cellZ);
protected:
StructureStart *getStructureAt(int cellX, int cellY, int cellZ);
public:
bool isInsideBoundingFeature(int cellX, int cellY, int cellZ);
TilePos *getNearestGeneratedFeature(Level *level, int cellX, int cellY, int cellZ);
protected:
vector<TilePos> *getGuesstimatedFeaturePositions();
private:
virtual void restoreSavedData(Level *level);
virtual void saveFeature(int chunkX, int chunkZ, StructureStart *feature);
/**
* Returns true if the given chunk coordinates should hold a structure
* source.
*
* @param x
* chunk x
* @param z
* chunk z
* @return
*/
protected:
virtual bool isFeatureChunk(int x, int z, bool bIsSuperflat=false) = 0;
/**
* Creates a new instance of a structure source at the given chunk
* coordinates.
*
* @param x
* chunk x
* @param z
* chunk z
* @return
*/
virtual StructureStart *createStructureStart(int x, int z) = 0;
};