Files
MinecraftConsoles/Minecraft.World/BasicTypeContainers.h
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

76 lines
1.3 KiB
C++

#pragma once
class Byte
{
public:
static const char MAX_VALUE = CHAR_MAX;
static const char MIN_VALUE = CHAR_MIN;
};
class Short
{
public:
static const short MAX_VALUE = SHRT_MAX;
static const short MIN_VALUE = SHRT_MIN;
};
class Integer
{
public:
static const int MAX_VALUE = INT_MAX;
static int parseInt(wstring &str, int radix = 10);
};
class Float
{
public:
static const float MAX_VALUE;
static int floatToIntBits( float value )
{
return *(int *)&value;
}
static int floatToRawIntBits( float value )
{
return *(int *)&value;
}
static float intBitsToFloat( int bits )
{
return *(float *)&bits;
}
static const float POSITIVE_INFINITY;
};
class Double
{
public:
static const double MAX_VALUE;
static const double MIN_NORMAL;
static bool isNaN( double a ) {
#ifdef __PS3__
return isnan(a);
#else
return ( a != a );
#endif
}
static bool isInfinite( double a ) { return false; /*4J TODO*/ }
static double longBitsToDouble( __int64 bits )
{
return *(double *)&bits;
}
static __int64 doubleToLongBits( double d )
{
return *(__int64 *)&d;
}
};
// 4J Stu - The String class should only be used if we need to use the BaseClass::class type
// As such I have renamed it so that we don't confuse it with places where we should use std::string
class _String
{
};