* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
60 lines
1.7 KiB
C++
60 lines
1.7 KiB
C++
#pragma once
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#include "UIScene.h"
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class UIScene_MessageBox : public UIScene
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{
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private:
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enum EControls
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{
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eControl_Button0,
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eControl_Button1,
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eControl_Button2,
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eControl_Button3,
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eControl_COUNT
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};
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int( *m_Func)(LPVOID,int,const C4JStorage::EMessageResult);
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LPVOID m_lpParam;
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int m_buttonCount;
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UIControl_Button m_buttonButtons[eControl_COUNT];
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UIControl_Label m_labelTitle, m_labelContent;
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IggyName m_funcInit, m_funcAutoResize;
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UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
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UI_MAP_ELEMENT( m_buttonButtons[eControl_Button0], "Button0")
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UI_MAP_ELEMENT( m_buttonButtons[eControl_Button1], "Button1")
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UI_MAP_ELEMENT( m_buttonButtons[eControl_Button2], "Button2")
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UI_MAP_ELEMENT( m_buttonButtons[eControl_Button3], "Button3")
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UI_MAP_ELEMENT( m_labelTitle, "Title")
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UI_MAP_ELEMENT( m_labelContent, "Content")
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UI_MAP_NAME( m_funcInit, L"Init")
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UI_MAP_NAME( m_funcAutoResize, L"AutoResize")
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UI_END_MAP_ELEMENTS_AND_NAMES()
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public:
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UIScene_MessageBox(int iPad, void *initData, UILayer *parentLayer);
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~UIScene_MessageBox();
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virtual EUIScene getSceneType() { return eUIScene_MessageBox;}
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// Returns true if lower scenes in this scenes layer, or in any layer below this scenes layers should be hidden
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virtual bool hidesLowerScenes() { return false; }
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virtual bool blocksInput() { return true; }
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protected:
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// TODO: This should be pure virtual in this class
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virtual wstring getMoviePath();
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virtual void updateTooltips();
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public:
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virtual void handleReload();
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virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
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virtual bool hasFocus(int iPad);
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protected:
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void handlePress(F64 controlId, F64 childId);
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}; |