* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
35 lines
1.1 KiB
C++
35 lines
1.1 KiB
C++
#pragma once
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#include "LeaderboardManager.h"
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// 4J-JEV: Simple interface for handling ReadStat failures.
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class LeaderboardInterface
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{
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private:
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LeaderboardManager *m_manager;
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bool m_pending;
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// Arguments.
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LeaderboardManager::EFilterMode m_filter;
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LeaderboardReadListener *m_callback;
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int m_difficulty;
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LeaderboardManager::EStatsType m_type;
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PlayerUID m_myUID;
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unsigned int m_startIndex;
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unsigned int m_readCount;
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public:
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LeaderboardInterface(LeaderboardManager *man);
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~LeaderboardInterface();
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void ReadStats_Friends(LeaderboardReadListener *callback, int difficulty, LeaderboardManager::EStatsType type, PlayerUID myUID, unsigned int startIndex, unsigned int readCount);
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void ReadStats_MyScore(LeaderboardReadListener *callback, int difficulty, LeaderboardManager::EStatsType type, PlayerUID myUID, unsigned int readCount);
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void ReadStats_TopRank(LeaderboardReadListener *callback, int difficulty, LeaderboardManager::EStatsType type, unsigned int startIndex, unsigned int readCount);
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void CancelOperation();
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void tick();
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private:
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bool callManager();
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}; |