* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
83 lines
1.8 KiB
C++
83 lines
1.8 KiB
C++
#pragma once
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#include "LargeFeature.h"
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#include "StructureFeatureSavedData.h"
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class StructureStart;
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//#define ENABLE_STRUCTURE_SAVING
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class StructureFeature : public LargeFeature
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{
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public:
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// 4J added - Maps to values in the game rules xml
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enum EFeatureTypes
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{
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eFeature_Mineshaft,
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eFeature_NetherBridge,
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eFeature_Temples,
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eFeature_Stronghold,
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eFeature_Village,
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};
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#ifdef ENABLE_STRUCTURE_SAVING
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private:
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shared_ptr<StructureFeatureSavedData> savedData;
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#endif
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protected:
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unordered_map<__int64, StructureStart *> cachedStructures;
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public:
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StructureFeature();
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~StructureFeature();
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virtual wstring getFeatureName() = 0;
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virtual void addFeature(Level *level, int x, int z, int xOffs, int zOffs, byteArray blocks);
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bool postProcess(Level *level, Random *random, int chunkX, int chunkZ);
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bool isIntersection(int cellX, int cellZ);
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bool isInsideFeature(int cellX, int cellY, int cellZ);
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protected:
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StructureStart *getStructureAt(int cellX, int cellY, int cellZ);
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public:
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bool isInsideBoundingFeature(int cellX, int cellY, int cellZ);
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TilePos *getNearestGeneratedFeature(Level *level, int cellX, int cellY, int cellZ);
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protected:
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vector<TilePos> *getGuesstimatedFeaturePositions();
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private:
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virtual void restoreSavedData(Level *level);
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virtual void saveFeature(int chunkX, int chunkZ, StructureStart *feature);
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/**
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* Returns true if the given chunk coordinates should hold a structure
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* source.
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*
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* @param x
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* chunk x
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* @param z
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* chunk z
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* @return
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*/
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protected:
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virtual bool isFeatureChunk(int x, int z, bool bIsSuperflat=false) = 0;
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/**
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* Creates a new instance of a structure source at the given chunk
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* coordinates.
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*
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* @param x
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* chunk x
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* @param z
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* chunk z
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* @return
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*/
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virtual StructureStart *createStructureStart(int x, int z) = 0;
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};
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