192 lines
5.3 KiB
XML
192 lines
5.3 KiB
XML
<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9,00"
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Name="MultiThreadedHookSample"
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ProjectGUID="{37C97160-EB4F-46FD-9CA7-0E0789EFE398}"
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RootNamespace="BasicServerSample"
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TargetFrameworkVersion="196613"
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>
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<Platforms>
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<Platform
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Name="Win32"
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/>
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</Platforms>
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<ToolFiles>
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</ToolFiles>
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<Configurations>
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<Configuration
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Name="PS3 Debug|Win32"
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OutputDirectory="Debug_VS2008"
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IntermediateDirectory="Debug_VS2008"
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ConfigurationType="1"
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DeleteExtensionsOnClean="*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);$(TargetDir)$(TargetName).self"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="-g -Wall -fno-exceptions -fno-rtti"
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AdditionalIncludeDirectories=""$(SN_PS3_PATH)\ppu\include\sn";"$(SCE_PS3_ROOT)\target\ppu\include";"$(SCE_PS3_ROOT)\target\common\include""
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PreprocessorDefinitions="SN_TARGET_PS3;_DEBUG;__GCC__;__CELL_ASSERT__;HEAPINSPECTOR_PS3=1"
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ProgramDataBaseFileName=""
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CompileAs="0"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalOptions="-fno-exceptions -fno-rtti -Wl,--wrap=malloc,--wrap=free,--wrap=calloc,--wrap=memalign,--wrap=realloc,--wrap=reallocalign,--wrap=_malloc_init"
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AdditionalDependencies=""$(SN_PS3_PATH)\ppu\lib\sn\libsn.a" "$(SCE_PS3_ROOT)\target\ppu\lib\libm.a" "$(SCE_PS3_ROOT)\target\ppu\lib\libio_stub.a" "..\..\..\Server\PS3\Debug\libHeapInspectorServer.a" "$(SCE_PS3_ROOT)\target\ppu\lib\libpthread.a" "$(SCE_PS3_ROOT)\target\ppu\lib\libnet_stub.a" "$(SCE_PS3_ROOT)\target\ppu\lib\libsysmodule_stub.a""
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OutputFile="$(OutDir)/$(ProjectName).ppu.elf"
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AdditionalLibraryDirectories=""
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ProgramDatabaseFile=""
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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Description="Fake Signing ELF "$(TargetDir)$(TargetName).self""
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CommandLine="$(SCE_PS3_ROOT)\host-win32\bin\make_fself "$(TargetPath)" "$(TargetDir)$(TargetName).self""
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/>
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</Configuration>
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<Configuration
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Name="PS3 Release|Win32"
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OutputDirectory="Release_VS2008"
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IntermediateDirectory="Release_VS2008"
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ConfigurationType="1"
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DeleteExtensionsOnClean="*.obj;*.d;*.map;*.lst;*.pch;$(TargetPath);$(TargetDir)$(TargetName).self"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="-Wall -fno-exceptions -fno-rtti -O2"
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AdditionalIncludeDirectories=""$(SN_PS3_PATH)\ppu\include\sn";"$(SCE_PS3_ROOT)\target\ppu\include";"$(SCE_PS3_ROOT)\target\common\include""
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PreprocessorDefinitions="SN_TARGET_PS3;NDEBUG;__GCC__;HEAPINSPECTOR_PS3=1"
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ProgramDataBaseFileName=""
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CompileAs="0"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalOptions="-fno-exceptions -fno-rtti -Wl,--wrap=malloc,--wrap=free,--wrap=calloc,--wrap=memalign,--wrap=realloc,--wrap=reallocalign,--wrap=_malloc_init"
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AdditionalDependencies=""$(SN_PS3_PATH)\ppu\lib\sn\libsn.a" "$(SCE_PS3_ROOT)\target\ppu\lib\libm.a" "$(SCE_PS3_ROOT)\target\ppu\lib\libio_stub.a" "..\..\..\Server\PS3\Release\libHeapInspectorServer.a" "$(SCE_PS3_ROOT)\target\ppu\lib\libpthread.a" "$(SCE_PS3_ROOT)\target\ppu\lib\libnet_stub.a" "$(SCE_PS3_ROOT)\target\ppu\lib\libsysmodule_stub.a""
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OutputFile="$(OutDir)/$(ProjectName).ppu.elf"
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AdditionalLibraryDirectories=""
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ProgramDatabaseFile=""
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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Description="Fake Signing ELF "$(TargetDir)$(TargetName).self""
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CommandLine="$(SCE_PS3_ROOT)\host-win32\bin\make_fself "$(TargetPath)" "$(TargetDir)$(TargetName).self""
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/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="PS3"
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>
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<File
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RelativePath=".\Main.cpp"
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>
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</File>
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<File
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RelativePath=".\ThreadPS3.cpp"
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>
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</File>
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<File
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RelativePath=".\Wait.cpp"
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>
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</File>
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</Filter>
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<File
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RelativePath="..\IThread.h"
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>
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</File>
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<File
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RelativePath="..\MultiThreadedHookSample.cpp"
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>
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</File>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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