Files
MinecraftConsoles/Minecraft.World/TheEndLevelRandomLevelSource.h
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

62 lines
1.6 KiB
C++

#pragma once
#include "ChunkSource.h"
class PerlinNoise;
class TheEndLevelRandomLevelSource : public ChunkSource
{
public:
static const double SNOW_CUTOFF;
static const double SNOW_SCALE;
static const bool FLOATING_ISLANDS;
static const int CHUNK_HEIGHT = 4;
static const int CHUNK_WIDTH = 8;
private:
Random *random;
Random *pprandom;
private:
PerlinNoise *lperlinNoise1;
PerlinNoise *lperlinNoise2;
PerlinNoise *perlinNoise1;
public:
PerlinNoise *scaleNoise;
PerlinNoise *depthNoise;
PerlinNoise *forestNoise;
private:
Level *level;
public:
TheEndLevelRandomLevelSource(Level *level, __int64 seed);
~TheEndLevelRandomLevelSource();
void prepareHeights(int xOffs, int zOffs, byteArray blocks, BiomeArray biomes);
void buildSurfaces(int xOffs, int zOffs, byteArray blocks, BiomeArray biomes);
public:
virtual LevelChunk *create(int x, int z);
virtual LevelChunk *getChunk(int xOffs, int zOffs);
private:
doubleArray getHeights(doubleArray buffer, int x, int y, int z, int xSize, int ySize, int zSize);
public:
virtual bool hasChunk(int x, int y);
private:
void calcWaterDepths(ChunkSource *parent, int xt, int zt);
public:
virtual void postProcess(ChunkSource *parent, int xt, int zt);
virtual bool save(bool force, ProgressListener *progressListener);
virtual bool tick();
virtual bool shouldSave();
virtual wstring gatherStats();
public:
virtual vector<Biome::MobSpawnerData *> *getMobsAt(MobCategory *mobCategory, int x, int y, int z);
virtual TilePos *findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z);
virtual void recreateLogicStructuresForChunk(int chunkX, int chunkZ);
};