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MinecraftConsoles/Minecraft.Client/Common/XUI/XUI_Teleport.h
2026-03-01 12:16:08 +08:00

65 lines
2.0 KiB
C++

#pragma once
using namespace std;
#include "../media/xuiscene_teleportmenu.h"
#include "XUI_CustomMessages.h"
class INetworkPlayer;
#define VOICE_ICON_DATA_ID 0
#define MAP_ICON_DATA_ID 1
#define OPS_ICON_DATA_ID 2
class CScene_Teleport : public CXuiSceneImpl
{
protected:
// Control and Element wrapper objects.
CXuiList playersList;
CXuiControl m_title;
// Message map. Here we tie messages to message handlers.
XUI_BEGIN_MSG_MAP()
XUI_ON_XM_INIT( OnInit )
XUI_ON_XM_DESTROY( OnDestroy )
XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx)
XUI_ON_XM_KEYDOWN(OnKeyDown)
XUI_ON_XM_GET_SOURCE_TEXT(OnGetSourceDataText)
XUI_ON_XM_GET_SOURCE_IMAGE(OnGetSourceDataImage)
XUI_ON_XM_GET_ITEMCOUNT_ALL(OnGetItemCountAll)
XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer)
XUI_END_MSG_MAP()
// Control mapping to objects
BEGIN_CONTROL_MAP()
MAP_CONTROL(IDC_GamePlayers, playersList)
MAP_CONTROL(IDC_Title, m_title)
END_CONTROL_MAP()
HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
HRESULT OnDestroy();
HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData, BOOL& rfHandled);
HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled);
HRESULT OnGetSourceDataText(XUIMessageGetSourceText *pGetSourceTextData, BOOL& bHandled);
HRESULT OnGetSourceDataImage(XUIMessageGetSourceImage *pGetSourceImageData,BOOL& bHandled);
HRESULT OnGetItemCountAll(XUIMessageGetItemCount *pGetItemCountData, BOOL& bHandled);
public:
// Define the class. The class name must match the ClassOverride property
// set for the scene in the UI Authoring tool.
XUI_IMPLEMENT_CLASS( CScene_Teleport, L"CScene_Teleport", XUI_CLASS_SCENE )
static void OnPlayerChanged(void *callbackParam, INetworkPlayer *pPlayer, bool leaving);
private:
int m_iPad;
D3DXVECTOR3 m_OriginalPosition;
bool m_teleportToPlayer;
int m_playersCount;
BYTE m_players[MINECRAFT_NET_MAX_PLAYERS]; // An array of QNet small-id's
};