46 lines
1012 B
C++
46 lines
1012 B
C++
#pragma once
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#include "UIScene.h"
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class UIScene_EULA : public UIScene
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{
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private:
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enum EControls
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{
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eControl_Confirm,
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};
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bool m_bIgnoreInput;
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UIControl_Button m_buttonConfirm;
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UIControl_DynamicLabel m_labelDescription;
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UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
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UI_MAP_ELEMENT(m_buttonConfirm, "AcceptButton")
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UI_MAP_ELEMENT(m_labelDescription, "EULAtext")
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UI_END_MAP_ELEMENTS_AND_NAMES()
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public:
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UIScene_EULA(int iPad, void *initData, UILayer *parentLayer);
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~UIScene_EULA();
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virtual EUIScene getSceneType() { return eUIScene_EULA;}
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// Returns true if this scene has focus for the pad passed in
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#ifndef __PS3__
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virtual bool hasFocus(int iPad) { return bHasFocus; }
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#endif
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virtual void updateTooltips();
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protected:
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virtual wstring getMoviePath();
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public:
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// INPUT
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virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
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protected:
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void handlePress(F64 controlId, F64 childId);
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virtual long long getDefaultGtcButtons() { return 0; }
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};
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