* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
72 lines
2.0 KiB
C++
72 lines
2.0 KiB
C++
#pragma once
|
|
|
|
#include "UIScene.h"
|
|
|
|
#define PS3_CREDITS_COUNT 80
|
|
#define PSVITA_CREDITS_COUNT 82
|
|
#define PS4_CREDITS_COUNT 80
|
|
#define XBOXONE_CREDITS_COUNT (80+318)
|
|
#define MILES_AND_IGGY_CREDITS_COUNT 8
|
|
#define DYNAMODE_FONT_CREDITS_COUNT 2
|
|
#define PS3_DOLBY_CREDIT 4
|
|
|
|
|
|
#ifdef __PS3__
|
|
#define MAX_CREDIT_STRINGS (PS3_CREDITS_COUNT + MILES_AND_IGGY_CREDITS_COUNT + DYNAMODE_FONT_CREDITS_COUNT + PS3_DOLBY_CREDIT)
|
|
#elif defined(__ORBIS__)
|
|
#define MAX_CREDIT_STRINGS (PS4_CREDITS_COUNT + MILES_AND_IGGY_CREDITS_COUNT + DYNAMODE_FONT_CREDITS_COUNT)
|
|
#elif defined(_DURANGO) || defined _WINDOWS64
|
|
#define MAX_CREDIT_STRINGS (XBOXONE_CREDITS_COUNT + MILES_AND_IGGY_CREDITS_COUNT)
|
|
#elif defined(__PSVITA__)
|
|
#define MAX_CREDIT_STRINGS (PSVITA_CREDITS_COUNT + MILES_AND_IGGY_CREDITS_COUNT + DYNAMODE_FONT_CREDITS_COUNT)
|
|
#endif
|
|
|
|
class UIScene_Credits : public UIScene
|
|
{
|
|
private:
|
|
enum ECreditIcons
|
|
{
|
|
eCreditIcon_Iggy,
|
|
eCreditIcon_Miles,
|
|
eCreditIcon_Dolby,
|
|
};
|
|
|
|
static SCreditTextItemDef gs_aCreditDefs[MAX_CREDIT_STRINGS];
|
|
|
|
int m_iCurrDefIndex; // Index of last created text def.
|
|
int m_iNumTextDefs; // Total number of text defs in the credits.
|
|
|
|
bool m_bAddNextLabel;
|
|
|
|
IggyName m_funcSetNextLabel, m_funcAddImage;
|
|
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
|
|
UI_MAP_NAME(m_funcSetNextLabel, L"SetNextLabel")
|
|
UI_MAP_NAME(m_funcAddImage, L"AddImage")
|
|
UI_END_MAP_ELEMENTS_AND_NAMES()
|
|
public:
|
|
UIScene_Credits(int iPad, void *initData, UILayer *parentLayer);
|
|
|
|
virtual EUIScene getSceneType() { return eUIScene_Credits;}
|
|
|
|
virtual void updateTooltips();
|
|
virtual void updateComponents();
|
|
|
|
void handleReload();
|
|
|
|
virtual void tick();
|
|
|
|
protected:
|
|
// TODO: This should be pure virtual in this class
|
|
virtual wstring getMoviePath();
|
|
|
|
public:
|
|
// INPUT
|
|
virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
|
|
|
|
virtual void handleRequestMoreData(F64 startIndex, bool up);
|
|
|
|
private:
|
|
void setNextLabel(const wstring &label, ECreditTextTypes size);
|
|
void addImage(ECreditIcons icon);
|
|
};
|