Files
MinecraftConsoles/Minecraft.Client/Common/UI/UIControl_Base.h
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

34 lines
859 B
C++

#pragma once
#include "UIControl.h"
#include "UIString.h"
// This class maps to the FJ_Base class in actionscript
class UIControl_Base : public UIControl
{
protected:
IggyName m_initFunc;
IggyName m_setLabelFunc;
IggyName m_funcGetLabel;
IggyName m_funcCheckLabelWidths;
bool m_bLabelChanged;
UIString m_label;
public:
UIControl_Base();
virtual bool setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName);
virtual void tick();
virtual void setLabel(UIString label, bool instant = false, bool force = false);
//virtual void setLabel(wstring label, bool instant = false, bool force = false) { this->setLabel(UIString::CONSTANT(label), instant, force); }
const wchar_t* getLabel();
virtual void setAllPossibleLabels(int labelCount, wchar_t labels[][256]);
int getId() { return m_id; }
virtual bool hasFocus();
};