23 lines
844 B
C++
23 lines
844 B
C++
#pragma once
|
|
|
|
#include "IUIScene_AbstractContainerMenu.h"
|
|
|
|
// The 0-indexed slot in the inventory list that lines up with the result slot
|
|
#define ENCHANT_SCENE_ENCHANT_BUTTONS_UP_OFFSET 3
|
|
#define ENCHANT_SCENE_ENCHANT_BUTTONS_DOWN_OFFSET -7
|
|
#define ENCHANT_SCENE_INGREDIENT_SLOT_UP_OFFSET 0
|
|
#define ENCHANT_SCENE_INGREDIENT_SLOT_DOWN_OFFSET 0
|
|
|
|
class EnchantmentMenu;
|
|
|
|
class IUIScene_EnchantingMenu : public virtual IUIScene_AbstractContainerMenu
|
|
{
|
|
protected:
|
|
virtual ESceneSection GetSectionAndSlotInDirection( ESceneSection eSection, ETapState eTapDirection, int *piTargetX, int *piTargetY );
|
|
virtual void handleOtherClicked(int iPad, ESceneSection eSection, int buttonNum, bool quickKey);
|
|
int getSectionStartOffset(ESceneSection eSection);
|
|
virtual bool IsSectionSlotList( ESceneSection eSection );
|
|
|
|
public:
|
|
EnchantmentMenu *getMenu();
|
|
}; |