809 lines
17 KiB
Plaintext
809 lines
17 KiB
Plaintext
Signature = XACT3;
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Version = 18;
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Content Version = 46;
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Release = February 2010;
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Options
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{
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Verbose Report = 0;
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Generate C/C++ Headers = 1;
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}
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Global Settings
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{
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Xbox File = Xbox\MenuSounds.xgs;
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Windows File = Win\MenuSounds.xgs;
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Header File = C:\Work\4J\Mojang\Minecraft\Minecraft360\Minecraft.Client\Xbox\Media\Sound\MenuSounds.h;
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Exclude Category Names = 0;
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Exclude Variable Names = 0;
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Last Modified Low = 30214254;
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Last Modified High = 4282487269;
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Category
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{
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Name = Global;
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Public = 1;
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Background Music = 0;
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Volume = 0;
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Category Entry
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{
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}
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Instance Limit
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{
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Max Instances = 255;
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Behavior = 0;
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Crossfade
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{
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Fade In = 0;
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Fade Out = 0;
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Crossfade Type = 0;
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}
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}
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}
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Category
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{
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Name = Default;
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Public = 1;
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Background Music = 0;
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Volume = 0;
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Category Entry
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{
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Name = Global;
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}
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Instance Limit
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{
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Max Instances = 255;
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Behavior = 0;
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Crossfade
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{
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Fade In = 0;
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Fade Out = 0;
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Crossfade Type = 0;
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}
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}
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}
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Category
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{
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Name = Music;
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Public = 1;
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Background Music = 1;
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Volume = 0;
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Category Entry
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{
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Name = Global;
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}
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Instance Limit
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{
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Max Instances = 255;
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Behavior = 0;
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Crossfade
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{
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Fade In = 0;
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Fade Out = 0;
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Crossfade Type = 0;
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}
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}
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}
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Variable
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{
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Name = OrientationAngle;
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Public = 1;
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Global = 0;
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Internal = 0;
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External = 0;
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Monitored = 1;
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Reserved = 1;
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Read Only = 0;
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Time = 0;
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Value = 0.000000;
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Initial Value = 0.000000;
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Min = -180.000000;
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Max = 180.000000;
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}
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Variable
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{
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Name = DopplerPitchScalar;
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Public = 1;
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Global = 0;
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Internal = 0;
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External = 0;
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Monitored = 1;
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Reserved = 1;
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Read Only = 0;
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Time = 0;
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Value = 1.000000;
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Initial Value = 1.000000;
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Min = 0.000000;
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Max = 4.000000;
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}
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Variable
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{
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Name = SpeedOfSound;
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Public = 1;
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Global = 1;
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Internal = 0;
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External = 0;
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Monitored = 1;
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Reserved = 1;
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Read Only = 0;
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Time = 0;
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Value = 343.500000;
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Initial Value = 343.500000;
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Min = 0.000000;
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Max = 1000000.000000;
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}
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Variable
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{
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Name = ReleaseTime;
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Public = 1;
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Global = 0;
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Internal = 1;
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External = 1;
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Monitored = 1;
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Reserved = 1;
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Read Only = 1;
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Time = 1;
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Value = 0.000000;
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Initial Value = 0.000000;
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Min = 0.000000;
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Max = 15000.000000;
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}
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Variable
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{
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Name = AttackTime;
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Public = 1;
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Global = 0;
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Internal = 1;
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External = 1;
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Monitored = 1;
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Reserved = 1;
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Read Only = 1;
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Time = 1;
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Value = 0.000000;
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Initial Value = 0.000000;
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Min = 0.000000;
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Max = 15000.000000;
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}
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Variable
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{
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Name = NumCueInstances;
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Public = 1;
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Global = 0;
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Internal = 1;
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External = 1;
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Monitored = 1;
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Reserved = 1;
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Read Only = 1;
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Time = 0;
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Value = 0.000000;
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Initial Value = 0.000000;
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Min = 0.000000;
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Max = 1024.000000;
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}
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Variable
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{
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Name = Distance;
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Public = 1;
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Global = 0;
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Internal = 0;
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External = 0;
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Monitored = 1;
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Reserved = 1;
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Read Only = 0;
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Time = 0;
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Value = 0.000000;
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Initial Value = 0.000000;
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Min = 0.000000;
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Max = 1000000.000000;
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}
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RPC
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{
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Name = Pitch;
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}
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Compression Preset
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{
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Name = Default;
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Xbox Format Tag = 357;
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Target Sample Rate = 48000;
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XMA Quality = 60;
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Find Best Quality = 0;
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High Freq Cut = 0;
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Loop = 0;
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PC Format Tag = 2;
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Samples Per Block = 128;
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}
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}
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Wave Bank
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{
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Name = MenuSounds;
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Xbox File = Xbox\MenuSounds.xwb;
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Windows File = Win\MenuSounds.xwb;
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Xbox Bank Path Edited = 0;
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Windows Bank Path Edited = 0;
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Entry Names = 1;
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Seek Tables = 1;
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Compression Preset Name = Default;
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Bank Last Revised Low = 4141013591;
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Bank Last Revised High = 30214257;
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Wave
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{
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Name = wood click;
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File = wood click.wav;
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Build Settings Last Modified Low = 4121320074;
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Build Settings Last Modified High = 30213378;
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Cache
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{
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Format Tag = 0;
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Channels = 1;
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Sampling Rate = 44100;
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Bits Per Sample = 1;
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Play Region Offset = 44;
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Play Region Length = 13868;
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Loop Region Offset = 0;
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Loop Region Length = 0;
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File Type = 1;
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Last Modified Low = 2058846419;
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Last Modified High = 30205926;
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}
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}
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Wave
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{
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Name = btn_Back;
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File = btn_Back.wav;
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Build Settings Last Modified Low = 1085331294;
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Build Settings Last Modified High = 30213595;
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Cache
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{
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Format Tag = 0;
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Channels = 2;
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Sampling Rate = 48000;
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Bits Per Sample = 1;
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Play Region Offset = 44;
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Play Region Length = 47368;
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Loop Region Offset = 0;
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Loop Region Length = 0;
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File Type = 1;
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Last Modified Low = 2645456735;
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Last Modified High = 30170504;
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}
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}
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Wave
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{
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Name = pop;
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File = pop.wav;
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Build Settings Last Modified Low = 1085336294;
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Build Settings Last Modified High = 30213595;
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Cache
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{
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Format Tag = 0;
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Channels = 1;
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Sampling Rate = 44100;
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Bits Per Sample = 1;
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Play Region Offset = 44;
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Play Region Length = 15340;
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Loop Region Offset = 0;
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Loop Region Length = 0;
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File Type = 1;
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Last Modified Low = 2055455989;
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Last Modified High = 30205926;
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}
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}
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Wave
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{
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Name = Scroll1;
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File = Scroll1.wav;
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Build Settings Last Modified Low = 2362955424;
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Build Settings Last Modified High = 30214253;
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Cache
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{
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Format Tag = 0;
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Channels = 1;
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Sampling Rate = 44100;
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Bits Per Sample = 1;
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Play Region Offset = 112;
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Play Region Length = 18228;
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Loop Region Offset = 0;
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Loop Region Length = 0;
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File Type = 1;
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Last Modified Low = 3761304897;
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Last Modified High = 30214252;
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}
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}
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Wave
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{
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Name = Back3;
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File = Back3.wav;
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Build Settings Last Modified Low = 2362965426;
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Build Settings Last Modified High = 30214253;
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Cache
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{
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Format Tag = 0;
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Channels = 2;
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Sampling Rate = 44100;
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Bits Per Sample = 1;
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Play Region Offset = 112;
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Play Region Length = 43272;
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Loop Region Offset = 0;
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Loop Region Length = 0;
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File Type = 1;
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Last Modified Low = 3722514971;
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Last Modified High = 30214252;
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}
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}
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Wave
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{
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Name = Scroll3;
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File = Scroll3.wav;
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Build Settings Last Modified Low = 3498867049;
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Build Settings Last Modified High = 30214257;
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Cache
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{
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Format Tag = 0;
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Channels = 2;
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Sampling Rate = 44100;
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Bits Per Sample = 1;
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Play Region Offset = 112;
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Play Region Length = 5828;
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Loop Region Offset = 0;
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Loop Region Length = 0;
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File Type = 1;
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Last Modified Low = 3757184373;
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Last Modified High = 30214252;
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}
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}
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}
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Sound Bank
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{
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Name = MenuSounds;
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Xbox File = Xbox\MenuSounds.xsb;
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Windows File = Win\MenuSounds.xsb;
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Xbox Bank Path Edited = 0;
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Windows Bank Path Edited = 0;
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Header Last Modified High = 0;
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Header Last Modified Low = 0;
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Sound
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{
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Name = ButtonPress;
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Volume = -1670;
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Pitch = 0;
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Priority = 0;
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Category Entry
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{
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Name = Default;
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}
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Track
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{
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Volume = 0;
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Use Filter = 0;
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Play Wave Event
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{
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Break Loop = 0;
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Use Speaker Position = 0;
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Use Center Speaker = 1;
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New Speaker Position On Loop = 1;
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Speaker Position Angle = 0.000000;
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Speaker Position Arc = 0.000000;
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Event Header
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{
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Timestamp = 0;
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Relative = 0;
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Random Recurrence = 0;
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Random Offset = 0;
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}
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Wave Entry
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{
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Bank Name = MenuSounds;
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Bank Index = 0;
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Entry Name = wood click;
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Entry Index = 0;
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Weight = 255;
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Weight Min = 0;
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}
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}
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}
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}
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Sound
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{
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Name = ButtonFocus;
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Volume = -320;
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Pitch = 531;
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Priority = 0;
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Category Entry
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{
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Name = Default;
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}
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Track
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{
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Volume = 0;
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Use Filter = 0;
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Play Wave Event
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{
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Break Loop = 0;
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Use Speaker Position = 0;
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Use Center Speaker = 1;
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New Speaker Position On Loop = 1;
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Speaker Position Angle = 0.000000;
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Speaker Position Arc = 0.000000;
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Event Header
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{
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Timestamp = 0;
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Relative = 0;
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Random Recurrence = 0;
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Random Offset = 0;
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}
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Pitch Variation
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{
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Min = -100;
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Max = 100;
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Operator = 0;
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New Variation On Loop = 0;
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}
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Wave Entry
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{
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Bank Name = MenuSounds;
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Bank Index = 0;
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Entry Name = Scroll1;
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Entry Index = 3;
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Weight = 255;
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Weight Min = 0;
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}
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}
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}
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}
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Sound
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{
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Name = ButtonCraft;
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Volume = -1200;
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Pitch = 0;
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Priority = 0;
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Category Entry
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{
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Name = Default;
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}
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Track
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{
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Volume = 0;
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Use Filter = 0;
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Play Wave Event
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{
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Break Loop = 0;
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Use Speaker Position = 0;
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Use Center Speaker = 1;
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New Speaker Position On Loop = 1;
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Speaker Position Angle = 0.000000;
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Speaker Position Arc = 0.000000;
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Event Header
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{
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Timestamp = 0;
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Relative = 0;
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Random Recurrence = 0;
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Random Offset = 0;
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}
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Wave Entry
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{
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Bank Name = MenuSounds;
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Bank Index = 0;
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Entry Name = pop;
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Entry Index = 2;
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Weight = 255;
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Weight Min = 0;
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}
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}
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}
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}
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Sound
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{
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Name = ButtonCraftFail;
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Volume = -1200;
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Pitch = 0;
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Priority = 0;
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Category Entry
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{
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Name = Default;
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}
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|
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Track
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{
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Volume = 0;
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Use Filter = 0;
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Play Wave Event
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{
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Break Loop = 0;
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Use Speaker Position = 0;
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Use Center Speaker = 1;
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New Speaker Position On Loop = 1;
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Speaker Position Angle = 0.000000;
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Speaker Position Arc = 0.000000;
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|
|
Event Header
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|
{
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Timestamp = 0;
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|
Relative = 0;
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|
Random Recurrence = 0;
|
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Random Offset = 0;
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}
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|
Wave Entry
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{
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Bank Name = MenuSounds;
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Bank Index = 0;
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Entry Name = btn_Back;
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Entry Index = 1;
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Weight = 255;
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Weight Min = 0;
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}
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}
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}
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}
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Sound
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{
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Name = ButtonBack;
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Volume = -1200;
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Pitch = 0;
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Priority = 0;
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Category Entry
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{
|
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Name = Default;
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}
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|
|
Track
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{
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Volume = 0;
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Use Filter = 0;
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|
|
Play Wave Event
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|
{
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Break Loop = 0;
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Use Speaker Position = 0;
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|
Use Center Speaker = 1;
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New Speaker Position On Loop = 1;
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|
Speaker Position Angle = 0.000000;
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|
Speaker Position Arc = 0.000000;
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|
|
Event Header
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|
{
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Timestamp = 0;
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|
Relative = 0;
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|
Random Recurrence = 0;
|
|
Random Offset = 0;
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}
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|
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Wave Entry
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|
{
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Bank Name = MenuSounds;
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Bank Index = 0;
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Entry Name = Back3;
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Entry Index = 4;
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Weight = 255;
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Weight Min = 0;
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}
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}
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}
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}
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Sound
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{
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Name = Scroll;
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Volume = -1200;
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Pitch = 0;
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Priority = 0;
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|
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Category Entry
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{
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Name = Default;
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}
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Track
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{
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Volume = 0;
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Use Filter = 0;
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|
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Play Wave Event
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|
{
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Break Loop = 0;
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Use Speaker Position = 0;
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Use Center Speaker = 1;
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New Speaker Position On Loop = 1;
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Speaker Position Angle = 0.000000;
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Speaker Position Arc = 0.000000;
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|
|
Event Header
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|
{
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Timestamp = 0;
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|
Relative = 0;
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|
Random Recurrence = 0;
|
|
Random Offset = 0;
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}
|
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|
|
Wave Entry
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|
{
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Bank Name = MenuSounds;
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|
Bank Index = 0;
|
|
Entry Name = Scroll3;
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Entry Index = 5;
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Weight = 255;
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Weight Min = 0;
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}
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}
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}
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}
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|
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Cue
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|
{
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Name = ButtonPress;
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|
|
Variation
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|
{
|
|
Variation Type = 3;
|
|
Variation Table Type = 1;
|
|
New Variation on Loop = 0;
|
|
}
|
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|
|
Sound Entry
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|
{
|
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Name = ButtonPress;
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|
Index = 0;
|
|
Weight Min = 0;
|
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Weight Max = 255;
|
|
}
|
|
}
|
|
|
|
Cue
|
|
{
|
|
Name = ButtonFocus;
|
|
|
|
Variation
|
|
{
|
|
Variation Type = 3;
|
|
Variation Table Type = 1;
|
|
New Variation on Loop = 0;
|
|
}
|
|
|
|
Sound Entry
|
|
{
|
|
Name = ButtonFocus;
|
|
Index = 1;
|
|
Weight Min = 0;
|
|
Weight Max = 255;
|
|
}
|
|
}
|
|
|
|
Cue
|
|
{
|
|
Name = ButtonCraft;
|
|
|
|
Variation
|
|
{
|
|
Variation Type = 3;
|
|
Variation Table Type = 1;
|
|
New Variation on Loop = 0;
|
|
}
|
|
|
|
Sound Entry
|
|
{
|
|
Name = ButtonCraft;
|
|
Index = 2;
|
|
Weight Min = 0;
|
|
Weight Max = 255;
|
|
}
|
|
}
|
|
|
|
Cue
|
|
{
|
|
Name = ButtonCraftFail;
|
|
|
|
Variation
|
|
{
|
|
Variation Type = 3;
|
|
Variation Table Type = 1;
|
|
New Variation on Loop = 0;
|
|
}
|
|
|
|
Sound Entry
|
|
{
|
|
Name = ButtonCraftFail;
|
|
Index = 3;
|
|
Weight Min = 0;
|
|
Weight Max = 255;
|
|
}
|
|
}
|
|
|
|
Cue
|
|
{
|
|
Name = ButtonBack;
|
|
|
|
Variation
|
|
{
|
|
Variation Type = 3;
|
|
Variation Table Type = 1;
|
|
New Variation on Loop = 0;
|
|
}
|
|
|
|
Sound Entry
|
|
{
|
|
Name = ButtonBack;
|
|
Index = 4;
|
|
Weight Min = 0;
|
|
Weight Max = 255;
|
|
}
|
|
}
|
|
|
|
Cue
|
|
{
|
|
Name = Scroll;
|
|
|
|
Variation
|
|
{
|
|
Variation Type = 3;
|
|
Variation Table Type = 1;
|
|
New Variation on Loop = 0;
|
|
}
|
|
|
|
Sound Entry
|
|
{
|
|
Name = Scroll;
|
|
Index = 5;
|
|
Weight Min = 0;
|
|
Weight Max = 255;
|
|
}
|
|
}
|
|
}
|