Files
MinecraftConsoles/Minecraft.World/Vec3.h
2026-03-01 12:16:08 +08:00

59 lines
1.6 KiB
C++

#pragma once
using namespace std;
class AABB;
class Vec3
{
// 4J added so we can have separate pools for different threads
class ThreadStorage
{
public:
static const int POOL_SIZE = 1024;
Vec3 *pool;
unsigned int poolPointer;
ThreadStorage();
~ThreadStorage();
};
static DWORD tlsIdx;
static ThreadStorage *tlsDefault;
public:
// Each new thread that needs to use Vec3 pools will need to call one of the following 2 functions, to either create its own
// local storage, or share the default storage already allocated by the main thread
static void CreateNewThreadStorage();
static void UseDefaultThreadStorage();
static void ReleaseThreadStorage();
static Vec3 *newPermanent(double x, double y, double z);
static void clearPool();
static void resetPool();
static Vec3 *newTemp(double x, double y, double z);
double x, y, z;
private:
Vec3() {}
Vec3(double x, double y, double z);
Vec3 *set(double x, double y, double z);
public:
Vec3 *interpolateTo(Vec3 *t, double p);
Vec3 *vectorTo(Vec3 *p);
Vec3 *normalize();
double dot(Vec3 *p);
Vec3 *cross(Vec3 *p);
Vec3 *add(double x, double y, double z);
double distanceTo(Vec3 *p);
double distanceToSqr(Vec3 *p);
double distanceToSqr(double x2, double y2, double z2);
Vec3 *scale(double l);
double length();
Vec3 *clipX(Vec3 *b, double xt);
Vec3 *clipY(Vec3 *b, double yt);
Vec3 *clipZ(Vec3 *b, double zt);
wstring toString();
Vec3 *lerp(Vec3 *v, double a);
void xRot(float degs);
void yRot(float degs);
void zRot(float degs);
// 4J Added
double distanceTo(AABB *box);
};