Files
MinecraftConsoles/Minecraft.World/PlayerAbilitiesPacket.cpp
2026-03-02 17:37:16 +07:00

137 lines
3.0 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.network.packet.h"
#include "PlayerAbilitiesPacket.h"
const float PlayerAbilitiesPacket::SPEED_ACCURACY = 255.0f;
PlayerAbilitiesPacket::PlayerAbilitiesPacket()
{
invulnerable = false;
_isFlying = false;
_canFly = false;
instabuild = false;
flyingSpeed = 0.0f;
walkingSpeed = 0.0f;
}
PlayerAbilitiesPacket::PlayerAbilitiesPacket(Abilities *abilities)
{
this->setInvulnerable(abilities->invulnerable);
this->setFlying(abilities->flying);
this->setCanFly(abilities->mayfly);
this->setInstabuild(abilities->instabuild);
this->setFlyingSpeed(abilities->getFlyingSpeed());
this->setWalkingSpeed(abilities->getWalkingSpeed());
}
void PlayerAbilitiesPacket::read(DataInputStream *dis)
{
byte bitfield = dis->readByte();
this->setInvulnerable((bitfield & FLAG_INVULNERABLE) > 0);
this->setFlying((bitfield & FLAG_FLYING) > 0);
this->setCanFly((bitfield & FLAG_CAN_FLY) > 0);
this->setInstabuild((bitfield & FLAG_INSTABUILD) > 0);
this->setFlyingSpeed(dis->readByte() / SPEED_ACCURACY);
this->setWalkingSpeed(dis->readByte() / SPEED_ACCURACY);
}
void PlayerAbilitiesPacket::write(DataOutputStream *dos)
{
byte bitfield = 0;
if (isInvulnerable()) bitfield |= FLAG_INVULNERABLE;
if (isFlying()) bitfield |= FLAG_FLYING;
if (canFly()) bitfield |= FLAG_CAN_FLY;
if (canInstabuild()) bitfield |= FLAG_INSTABUILD;
dos->writeByte(bitfield);
dos->writeByte((int) (flyingSpeed * SPEED_ACCURACY));
dos->writeByte((int) (walkingSpeed * SPEED_ACCURACY));
}
void PlayerAbilitiesPacket::handle(PacketListener *listener)
{
listener->handlePlayerAbilities(shared_from_this());
}
int PlayerAbilitiesPacket::getEstimatedSize()
{
return 2;
}
//wstring getDebugInfo()
//{
// return String.format("invuln=%b, flying=%b, canfly=%b, instabuild=%b, flyspeed=%.4f, walkspped=%.4f", isInvulnerable(), isFlying(), canFly(), canInstabuild(), getFlyingSpeed(), getWalkingSpeed());
//}
bool PlayerAbilitiesPacket::isInvulnerable()
{
return invulnerable;
}
void PlayerAbilitiesPacket::setInvulnerable(bool invulnerable)
{
this->invulnerable = invulnerable;
}
bool PlayerAbilitiesPacket::isFlying()
{
return _isFlying;
}
void PlayerAbilitiesPacket::setFlying(bool flying)
{
_isFlying = flying;
}
bool PlayerAbilitiesPacket::canFly()
{
return _canFly;
}
void PlayerAbilitiesPacket::setCanFly(bool canFly)
{
this->_canFly = canFly;
}
bool PlayerAbilitiesPacket::canInstabuild()
{
return instabuild;
}
void PlayerAbilitiesPacket::setInstabuild(bool instabuild)
{
this->instabuild = instabuild;
}
float PlayerAbilitiesPacket::getFlyingSpeed()
{
return flyingSpeed;
}
void PlayerAbilitiesPacket::setFlyingSpeed(float flySpeed)
{
this->flyingSpeed = flySpeed;
}
float PlayerAbilitiesPacket::getWalkingSpeed()
{
return walkingSpeed;
}
void PlayerAbilitiesPacket::setWalkingSpeed(float walkingSpeed)
{
this->walkingSpeed = walkingSpeed;
}
bool PlayerAbilitiesPacket::canBeInvalidated()
{
return true;
}
bool PlayerAbilitiesPacket::isInvalidatedBy(shared_ptr<Packet> packet)
{
return true;
}