38 lines
799 B
C++
38 lines
799 B
C++
#pragma once
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#include "Goal.h"
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class Level;
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class Mob;
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class Path;
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class MeleeAttackGoal : public Goal
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{
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private:
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Level *level;
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Mob *mob; // Owner of this goal
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weak_ptr<Mob> target;
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int attackTime;
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float speed;
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bool trackTarget;
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Path *path;
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eINSTANCEOF attackType;
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int timeToRecalcPath;
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void _init(Mob *mob, float speed, bool trackTarget);
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public:
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MeleeAttackGoal(Mob *mob, eINSTANCEOF attackType, float speed, bool trackTarget);
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MeleeAttackGoal(Mob *mob, float speed, bool trackTarget);
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~MeleeAttackGoal();
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virtual bool canUse();
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virtual bool canContinueToUse();
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virtual void start();
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virtual void stop();
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virtual void tick();
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// 4J Added override to update ai elements when loading entity from schematics
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virtual void setLevel(Level *level) { this->level = level; }
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}; |