Files
MinecraftConsoles/Minecraft.World/LightGemFeature.cpp
2026-03-01 12:16:08 +08:00

37 lines
1.2 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.tile.h"
#include "LightGemFeature.h"
bool LightGemFeature::place(Level *level, Random *random, int x, int y, int z)
{
if (!level->isEmptyTile(x, y, z)) return false;
if (level->getTile(x, y + 1, z) != Tile::hellRock_Id) return false;
level->setTile(x, y, z, Tile::lightGem_Id);
for (int i = 0; i < 1500; i++)
{
int x2 = x + random->nextInt(8) - random->nextInt(8);
int y2 = y - random->nextInt(12);
int z2 = z + random->nextInt(8) - random->nextInt(8);
if (level->getTile(x2, y2, z2) != 0) continue;
int count = 0;
for (int t = 0; t < 6; t++)
{
int tile = 0;
if (t == 0) tile = level->getTile(x2 - 1, y2, z2);
if (t == 1) tile = level->getTile(x2 + 1, y2, z2);
if (t == 2) tile = level->getTile(x2, y2 - 1, z2);
if (t == 3) tile = level->getTile(x2, y2 + 1, z2);
if (t == 4) tile = level->getTile(x2, y2, z2 - 1);
if (t == 5) tile = level->getTile(x2, y2, z2 + 1);
if (tile == Tile::lightGem_Id) count++;
}
if (count == 1) level->setTile(x2, y2, z2, Tile::lightGem_Id);
}
return true;
}