29 lines
1.1 KiB
C++
29 lines
1.1 KiB
C++
#pragma once
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class BiomeSource;
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class Material;
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class TileEntity;
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#include "LightLayer.h"
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class LevelSource
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{
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public:
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virtual int getTile(int x, int y, int z) = 0;
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virtual shared_ptr<TileEntity> getTileEntity(int x, int y, int z) = 0;
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virtual int getLightColor(int x, int y, int z, int emitt, int tileId = -1) = 0; // 4J - brought forward from 1.8.2, added tileId
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virtual float getBrightness(int x, int y, int z, int emitt) = 0;
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virtual float getBrightness(int x, int y, int z) = 0;
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virtual int getData(int x, int y, int z) = 0;
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virtual Material *getMaterial(int xx, int i, int zz) = 0;
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virtual bool isSolidRenderTile(int x, int y, int z) = 0;
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virtual bool isSolidBlockingTile(int x, int y, int z) = 0;
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virtual bool isEmptyTile(int x, int y, int z) = 0;
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virtual Biome *getBiome(int x, int z) = 0;
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virtual BiomeSource *getBiomeSource() = 0;
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virtual int getBrightness(LightLayer::variety layer, int x, int y, int z) = 0;
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virtual int getMaxBuildHeight() = 0;
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virtual bool isAllEmpty() = 0;
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virtual bool isTopSolidBlocking(int x, int y, int z) = 0;
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virtual ~LevelSource() {}
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}; |