28 lines
495 B
C++
28 lines
495 B
C++
#pragma once
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using namespace std;
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#include "Item.h"
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class Player;
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class Level;
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class FishingRodItem : public Item
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{
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public:
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static const wstring TEXTURE_EMPTY;
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private:
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Icon *emptyIcon;
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public:
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FishingRodItem(int id);
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virtual bool isHandEquipped();
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virtual bool isMirroredArt();
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virtual shared_ptr<ItemInstance> use(shared_ptr<ItemInstance> instance, Level *level, shared_ptr<Player> player);
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//@Override
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void registerIcons(IconRegister *iconRegister);
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Icon *getEmptyIcon();
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};
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