66 lines
2.3 KiB
C++
66 lines
2.3 KiB
C++
#pragma once
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#include "Tile.h"
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#include "Definitions.h"
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class Player;
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class Random;
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class Level;
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class ButtonTile : public Tile
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{
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friend class Tile;
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private:
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bool sensitive;
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protected:
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ButtonTile(int id, bool sensitive);
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public:
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Icon *getTexture(int face, int data);
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virtual AABB *getAABB(Level *level, int x, int y, int z);
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virtual int getTickDelay();
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virtual bool blocksLight();
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virtual bool isSolidRender(bool isServerLevel = false);
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virtual bool isCubeShaped();
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virtual bool mayPlace(Level *level, int x, int y, int z, int face);
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virtual bool mayPlace(Level *level, int x, int y, int z);
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virtual int getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue);
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private:
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int findFace(Level *level, int x, int y, int z);
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public:
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virtual void neighborChanged(Level *level, int x, int y, int z, int type);
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private:
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bool checkCanSurvive(Level *level, int x, int y, int z);
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public:
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virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
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private:
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void updateShape(int data);
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public:
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virtual void attack(Level *level, int x, int y, int z, shared_ptr<Player> player);
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virtual bool TestUse();
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virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
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virtual void onRemove(Level *level, int x, int y, int z, int id, int data);
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virtual bool getSignal(LevelSource *level, int x, int y, int z, int dir);
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virtual bool getDirectSignal(Level *level, int x, int y, int z, int dir);
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virtual bool isSignalSource();
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virtual void tick(Level *level, int x, int y, int z, Random *random);
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virtual void updateDefaultShape();
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void entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity);
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private:
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void checkPressed(Level *level, int x, int y, int z);
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void updateNeighbours(Level *level, int x, int y, int z, int dir);
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public:
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void registerIcons(IconRegister *iconRegister);
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// 4J Added so we can check before we try to add a tile to the tick list if it's actually going to do seomthing
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virtual bool shouldTileTick(Level *level, int x,int y,int z);
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}; |