140 lines
4.5 KiB
C++
140 lines
4.5 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.entity.item.h"
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#include "net.minecraft.world.entity.player.h"
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#include "net.minecraft.world.item.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.tile.h"
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#include "net.minecraft.h"
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#include "StoneSlabTileItem.h"
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StoneSlabTileItem::StoneSlabTileItem(int id, HalfSlabTile *halfTile, HalfSlabTile *fullTile, bool full) : TileItem(id)
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{
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this->halfTile = halfTile;
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this->fullTile = fullTile;
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this->isFull = full;
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setMaxDamage(0);
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setStackedByData(true);
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}
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Icon *StoneSlabTileItem::getIcon(int itemAuxValue)
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{
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return Tile::tiles[id]->getTexture(2, itemAuxValue);
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}
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int StoneSlabTileItem::getLevelDataForAuxValue(int auxValue)
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{
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return auxValue;
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}
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unsigned int StoneSlabTileItem::getDescriptionId(shared_ptr<ItemInstance> instance)
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{
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return halfTile->getAuxName(instance->getAuxValue());
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}
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bool StoneSlabTileItem::useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly)
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{
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if (isFull)
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{
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return TileItem::useOn(instance, player, level, x, y, z, face, clickX, clickY, clickZ, bTestUseOnOnly);
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}
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if (instance->count == 0) return false;
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if (!player->mayBuild(x, y, z)) return false;
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int currentTile = level->getTile(x, y, z);
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int currentData = level->getData(x, y, z);
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int slabType = currentData & HalfSlabTile::TYPE_MASK;
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bool isUpper = (currentData & HalfSlabTile::TOP_SLOT_BIT) != 0;
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if (((face == Facing::UP && !isUpper) || (face == Facing::DOWN && isUpper)) && currentTile == halfTile->id && slabType == instance->getAuxValue())
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{
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if(bTestUseOnOnly)
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{
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return true;
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}
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if (level->isUnobstructed(fullTile->getAABB(level, x, y, z)) && level->setTileAndData(x, y, z, fullTile->id, slabType))
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{
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// level.playSound(x + 0.5f, y + 0.5f, z + 0.5f, fullTile.soundType.getPlaceSound(), (fullTile.soundType.getVolume() + 1) / 2, fullTile.soundType.getPitch() * 0.8f);
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// instance.count--;
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level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, fullTile->soundType->getStepSound(), (fullTile->soundType->getVolume() + 1) / 2, fullTile->soundType->getPitch() * 0.8f);
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instance->count--;
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}
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return true;
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}
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else if (tryConvertTargetTile(instance, player, level, x, y, z, face, bTestUseOnOnly))
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{
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return true;
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}
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else
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{
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return TileItem::useOn(instance, player, level, x, y, z, face, clickX, clickY, clickZ, bTestUseOnOnly);
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}
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}
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bool StoneSlabTileItem::mayPlace(Level *level, int x, int y, int z, int face,shared_ptr<Player> player, shared_ptr<ItemInstance> item)
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{
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int ox = x, oy = y, oz = z;
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int currentTile = level->getTile(x, y, z);
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int currentData = level->getData(x, y, z);
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int slabType = currentData & HalfSlabTile::TYPE_MASK;
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boolean isUpper = (currentData & HalfSlabTile::TOP_SLOT_BIT) != 0;
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if (((face == Facing::UP && !isUpper) || (face == Facing::DOWN && isUpper)) && currentTile == halfTile->id && slabType == item->getAuxValue())
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{
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return true;
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}
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if (face == 0) y--;
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if (face == 1) y++;
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if (face == 2) z--;
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if (face == 3) z++;
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if (face == 4) x--;
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if (face == 5) x++;
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currentTile = level->getTile(x, y, z);
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currentData = level->getData(x, y, z);
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slabType = currentData & HalfSlabTile::TYPE_MASK;
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isUpper = (currentData & HalfSlabTile::TOP_SLOT_BIT) != 0;
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if (currentTile == halfTile->id && slabType == item->getAuxValue())
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{
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return true;
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}
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return TileItem::mayPlace(level, ox, oy, oz, face, player, item);
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}
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bool StoneSlabTileItem::tryConvertTargetTile(shared_ptr<ItemInstance> instance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, bool bTestUseOnOnly)
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{
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if (face == 0) y--;
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if (face == 1) y++;
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if (face == 2) z--;
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if (face == 3) z++;
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if (face == 4) x--;
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if (face == 5) x++;
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int currentTile = level->getTile(x, y, z);
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int currentData = level->getData(x, y, z);
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int slabType = currentData & HalfSlabTile::TYPE_MASK;
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if (currentTile == halfTile->id && slabType == instance->getAuxValue())
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{
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if(bTestUseOnOnly)
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{
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return true;
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}
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if (level->isUnobstructed(fullTile->getAABB(level, x, y, z)) && level->setTileAndData(x, y, z, fullTile->id, slabType))
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{
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//level.playSound(x + 0.5f, y + 0.5f, z + 0.5f, fullTile.soundType.getPlaceSound(), (fullTile.soundType.getVolume() + 1) / 2, fullTile.soundType.getPitch() * 0.8f);
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level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, fullTile->soundType->getStepSound(), (fullTile->soundType->getVolume() + 1) / 2, fullTile->soundType->getPitch() * 0.8f);
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instance->count--;
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}
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return true;
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}
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return false;
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} |