184 lines
5.0 KiB
C++
184 lines
5.0 KiB
C++
#include "stdafx.h"
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#include <iostream>
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#include "InputOutputStream.h"
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#include "net.minecraft.world.entity.player.h"
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#include "PacketListener.h"
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#include "LoginPacket.h"
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#include "LevelType.h"
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LoginPacket::LoginPacket()
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{
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this->userName = L"";
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this->clientVersion = 0;
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this->seed = 0;
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this->dimension = 0;
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this->gameType = 0;
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this->mapHeight = 0;
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this->maxPlayers = 0;
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this->difficulty = 1;
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this->m_offlineXuid = INVALID_XUID;
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this->m_onlineXuid = INVALID_XUID;
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m_friendsOnlyUGC = false;
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m_ugcPlayersVersion = 0;
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m_multiplayerInstanceId = 0;
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m_playerIndex = 0;
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m_playerSkinId = 0;
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m_playerCapeId = 0;
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m_isGuest = false;
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m_newSeaLevel = false;
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m_pLevelType = NULL;
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m_uiGamePrivileges = 0;
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m_xzSize = LEVEL_MAX_WIDTH;
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m_hellScale = HELL_LEVEL_MAX_SCALE;
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}
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// Client -> Server
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LoginPacket::LoginPacket(const wstring& userName, int clientVersion, PlayerUID offlineXuid, PlayerUID onlineXuid, bool friendsOnlyUGC, DWORD ugcPlayersVersion, DWORD skinId, DWORD capeId, bool isGuest)
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{
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this->userName = userName;
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this->clientVersion = clientVersion;
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this->seed = 0;
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this->dimension = 0;
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this->gameType = 0;
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this->mapHeight = 0;
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this->maxPlayers = 0;
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this->difficulty = 1;
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this->m_offlineXuid = offlineXuid;
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this->m_onlineXuid = onlineXuid;
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m_friendsOnlyUGC = friendsOnlyUGC;
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m_ugcPlayersVersion = ugcPlayersVersion;
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m_multiplayerInstanceId = 0;
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m_playerIndex = 0;
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m_playerSkinId = skinId;
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m_playerCapeId = capeId;
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m_isGuest = isGuest;
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m_newSeaLevel = false;
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m_pLevelType = NULL;
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m_uiGamePrivileges = 0;
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m_xzSize = LEVEL_MAX_WIDTH;
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m_hellScale = HELL_LEVEL_MAX_SCALE;
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}
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// Server -> Client
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LoginPacket::LoginPacket(const wstring& userName, int clientVersion, LevelType *pLevelType, __int64 seed, int gameType, char dimension, BYTE mapHeight, BYTE maxPlayers, char difficulty, INT multiplayerInstanceId, BYTE playerIndex, bool newSeaLevel, unsigned int uiGamePrivileges, int xzSize, int hellScale)
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{
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this->userName = userName;
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this->clientVersion = clientVersion;
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this->seed = seed;
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this->dimension = dimension;
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this->gameType = gameType;
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this->mapHeight = mapHeight;
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this->maxPlayers = maxPlayers;
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this->difficulty = difficulty;
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this->m_offlineXuid = INVALID_XUID;
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this->m_onlineXuid = INVALID_XUID;
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m_friendsOnlyUGC = false;
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m_ugcPlayersVersion = 0;
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m_multiplayerInstanceId = multiplayerInstanceId;
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this->m_playerIndex = playerIndex;
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m_playerSkinId = 0;
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m_playerCapeId = 0;
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m_isGuest = false;
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m_newSeaLevel = newSeaLevel;
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this->m_pLevelType=pLevelType;
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m_uiGamePrivileges = uiGamePrivileges;
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m_xzSize = xzSize;
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m_hellScale = hellScale;
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}
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void LoginPacket::read(DataInputStream *dis) //throws IOException
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{
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clientVersion = dis->readInt();
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userName = readUtf(dis, Player::MAX_NAME_LENGTH);
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wstring typeName = readUtf(dis, 16);
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m_pLevelType = LevelType::getLevelType(typeName);
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if (m_pLevelType == NULL)
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{
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m_pLevelType = LevelType::lvl_normal;
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}
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seed = dis->readLong();
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gameType = dis->readInt();
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dimension = dis->readByte();
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mapHeight = dis->readByte();
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maxPlayers = dis->readByte();
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m_offlineXuid = dis->readPlayerUID();
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m_onlineXuid = dis->readPlayerUID();
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m_friendsOnlyUGC = dis->readBoolean();
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m_ugcPlayersVersion = dis->readInt();
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difficulty = dis->readByte();
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m_multiplayerInstanceId = dis->readInt();
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m_playerIndex = dis->readByte();
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INT skinId = dis->readInt();
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m_playerSkinId = *(DWORD *)&skinId;
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INT capeId = dis->readInt();
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m_playerCapeId = *(DWORD *)&capeId;
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m_isGuest = dis->readBoolean();
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m_newSeaLevel = dis->readBoolean();
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m_uiGamePrivileges = dis->readInt();
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#ifdef _LARGE_WORLDS
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m_xzSize = dis->readShort();
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m_hellScale = dis->read();
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#endif
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app.DebugPrintf("LoginPacket::read - Difficulty = %d\n",difficulty);
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}
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void LoginPacket::write(DataOutputStream *dos) //throws IOException
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{
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dos->writeInt(clientVersion);
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writeUtf(userName, dos);
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if (m_pLevelType == NULL)
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{
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writeUtf(L"", dos);
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}
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else
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{
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writeUtf(m_pLevelType->getGeneratorName(), dos);
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}
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dos->writeLong(seed);
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dos->writeInt(gameType);
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dos->writeByte(dimension);
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dos->writeByte(mapHeight);
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dos->writeByte(maxPlayers);
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dos->writePlayerUID(m_offlineXuid);
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dos->writePlayerUID(m_onlineXuid);
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dos->writeBoolean(m_friendsOnlyUGC);
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dos->writeInt(m_ugcPlayersVersion);
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dos->writeByte(difficulty);
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dos->writeInt(m_multiplayerInstanceId);
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dos->writeByte(m_playerIndex);
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dos->writeInt(m_playerSkinId);
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dos->writeInt(m_playerCapeId);
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dos->writeBoolean(m_isGuest);
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dos->writeBoolean(m_newSeaLevel);
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dos->writeInt(m_uiGamePrivileges);
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#ifdef _LARGE_WORLDS
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dos->writeShort(m_xzSize);
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dos->write(m_hellScale);
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#endif
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}
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void LoginPacket::handle(PacketListener *listener)
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{
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listener->handleLogin(shared_from_this());
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}
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int LoginPacket::getEstimatedSize()
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{
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int length=0;
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if (m_pLevelType != NULL)
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{
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length = (int)m_pLevelType->getGeneratorName().length();
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}
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return (int)(sizeof(int) + userName.length() + 4 + 6 + sizeof(__int64) + sizeof(char) + sizeof(int) + (2*sizeof(PlayerUID)) +1 + sizeof(char) + sizeof(BYTE) + sizeof(bool) + sizeof(bool) + length + sizeof(unsigned int));
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}
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