32 lines
827 B
C++
32 lines
827 B
C++
#pragma once
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#include "RailTile.h"
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class Entity;
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class Random;
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class Level;
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class ChunkRebuildData;
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class DetectorRailTile : public RailTile
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{
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friend class ChunkRebuildData;
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private:
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Icon **icons;
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public:
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DetectorRailTile(int id);
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virtual int getTickDelay();
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virtual bool isSignalSource();
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virtual void entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity);
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virtual void tick(Level *level, int x, int y, int z, Random *random);
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virtual bool getSignal(LevelSource *level, int x, int y, int z, int dir);
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virtual bool getDirectSignal(Level *level, int x, int y, int z, int facing);
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private:
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virtual void checkPressed(Level *level, int x, int y, int z, int currentData);
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public:
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//@Override
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void registerIcons(IconRegister *iconRegister);
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//@Override
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Icon *getTexture(int face, int data);
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};
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