* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
109 lines
3.2 KiB
C++
109 lines
3.2 KiB
C++
#pragma once
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using namespace std;
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class Packet;
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class PacketListener;
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class DataInputStream;
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class DataOutputStream;
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#define PACKET_ENABLE_STAT_TRACKING 0
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class Packet;
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typedef shared_ptr<Packet> (*packetCreateFn)();
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class Packet
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{
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public:
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class PacketStatistics
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{
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private:
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int count;
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int totalSize;
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static const int TOTAL_TICKS = 100;
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// 4J Added
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__int64 countSamples[TOTAL_TICKS];
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__int64 sizeSamples[TOTAL_TICKS];
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__int64 timeSamples[TOTAL_TICKS];
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int samplesPos;
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public:
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const int id;
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public:
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PacketStatistics(int id);
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void addPacket(int bytes);
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int getCount();
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int getTotalSize();
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double getAverageSize();
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__int64 getRunningTotal();
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__int64 getRunningCount();
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void IncrementPos();
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};
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// 4J JEV, replaces the static blocks.
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static void staticCtor();
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public:
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static unordered_map<int, packetCreateFn> idToCreateMap; // IntHashMap in 1.8.2 ... needed? // Made public in 1.0.1
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static unordered_set<int> clientReceivedPackets;
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static unordered_set<int> serverReceivedPackets;
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static unordered_set<int> sendToAnyClientPackets;
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// 4J Stu - Added the sendToAnyClient param so we can limit some packets to be only sent to one player on a system
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// 4J Stu - Added renderStats param for use in debugging
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static void map(int id, bool receiveOnClient, bool receiveOnServer, bool sendToAnyClient, bool renderStats, const type_info& clazz, packetCreateFn );
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public:
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const __int64 createTime;
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Packet();
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static shared_ptr<Packet> getPacket(int id);
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// 4J Added
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static bool canSendToAnyClient(shared_ptr<Packet> packet);
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static void writeBytes(DataOutputStream *dataoutputstream, byteArray bytes);
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static byteArray readBytes(DataInputStream *datainputstream);
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virtual int getId() = 0;
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bool shouldDelay;
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private:
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// 4J Added to track stats for packets that are going out via QNet
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static unordered_map<int, PacketStatistics *> outgoingStatistics; // IntHashMap in 1.8.2 ... needed?
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static vector<PacketStatistics *> renderableStats;
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static int renderPos;
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public:
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static void recordOutgoingPacket(shared_ptr<Packet> packet, int playerIndex);
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static void updatePacketStatsPIX();
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private :
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static unordered_map<int, PacketStatistics *> statistics;
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//static int nextPrint;
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public:
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static shared_ptr<Packet> readPacket(DataInputStream *dis, bool isServer);
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static void writePacket(shared_ptr<Packet> packet, DataOutputStream *dos);
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static void writeUtf(const wstring& value, DataOutputStream *dos);
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static wstring readUtf(DataInputStream *dis, int maxLength);
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virtual void read(DataInputStream *dis) = 0; // throws IOException = 0; TODO 4J JEV, should this declare a throws?
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virtual void write(DataOutputStream *dos) = 0; // throws IOException = 0; TODO 4J JEV, should this declare a throws?
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virtual void handle(PacketListener *listener) = 0;
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virtual int getEstimatedSize() = 0;
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virtual bool canBeInvalidated();
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virtual bool isInvalidatedBy(shared_ptr<Packet> packet);
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virtual bool isAync();
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// 4J Stu - Brought these functions forward for enchanting/game rules
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static shared_ptr<ItemInstance> readItem(DataInputStream *dis);
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static void writeItem(shared_ptr<ItemInstance> item, DataOutputStream *dos);
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static CompoundTag *readNbt(DataInputStream *dis);
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protected:
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static void writeNbt(CompoundTag *tag, DataOutputStream *dos);
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}; |