* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
142 lines
3.2 KiB
C++
142 lines
3.2 KiB
C++
#include "stdafx.h"
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#include "NetworkPlayerXbox.h"
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NetworkPlayerXbox::NetworkPlayerXbox(IQNetPlayer *qnetPlayer)
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{
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m_qnetPlayer = qnetPlayer;
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m_pSocket = NULL;
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}
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unsigned char NetworkPlayerXbox::GetSmallId()
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{
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return m_qnetPlayer->GetSmallId();
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}
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void NetworkPlayerXbox::SendData(INetworkPlayer *player, const void *pvData, int dataSize, bool lowPriority, bool ack)
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{
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DWORD flags;
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flags = QNET_SENDDATA_RELIABLE | QNET_SENDDATA_SEQUENTIAL;
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if( lowPriority ) flags |= QNET_SENDDATA_LOW_PRIORITY | QNET_SENDDATA_SECONDARY;
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m_qnetPlayer->SendData(((NetworkPlayerXbox *)player)->m_qnetPlayer, pvData, dataSize, flags);
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}
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int NetworkPlayerXbox::GetOutstandingAckCount()
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{
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return 0;
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}
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bool NetworkPlayerXbox::IsSameSystem(INetworkPlayer *player)
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{
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return ( m_qnetPlayer->IsSameSystem(((NetworkPlayerXbox *)player)->m_qnetPlayer) == TRUE );
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}
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int NetworkPlayerXbox::GetSendQueueSizeBytes( INetworkPlayer *player, bool lowPriority )
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{
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DWORD flags = QNET_GETSENDQUEUESIZE_BYTES;
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if( lowPriority ) flags |= QNET_GETSENDQUEUESIZE_SECONDARY_TYPE;
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return m_qnetPlayer->GetSendQueueSize(player ? ((NetworkPlayerXbox *)player)->m_qnetPlayer : NULL , flags);
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}
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int NetworkPlayerXbox::GetSendQueueSizeMessages( INetworkPlayer *player, bool lowPriority )
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{
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DWORD flags = QNET_GETSENDQUEUESIZE_MESSAGES;
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if( lowPriority ) flags |= QNET_GETSENDQUEUESIZE_SECONDARY_TYPE;
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return m_qnetPlayer->GetSendQueueSize(player ? ((NetworkPlayerXbox *)player)->m_qnetPlayer : NULL , flags);
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}
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int NetworkPlayerXbox::GetCurrentRtt()
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{
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return m_qnetPlayer->GetCurrentRtt();
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}
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bool NetworkPlayerXbox::IsHost()
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{
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return ( m_qnetPlayer->IsHost() == TRUE );
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}
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bool NetworkPlayerXbox::IsGuest()
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{
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return ( m_qnetPlayer->IsGuest() == TRUE );
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}
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bool NetworkPlayerXbox::IsLocal()
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{
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return ( m_qnetPlayer->IsLocal() == TRUE );
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}
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int NetworkPlayerXbox::GetSessionIndex()
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{
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return m_qnetPlayer->GetSessionIndex();
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}
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bool NetworkPlayerXbox::IsTalking()
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{
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return ( m_qnetPlayer->IsTalking() == TRUE );
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}
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bool NetworkPlayerXbox::IsMutedByLocalUser(int userIndex)
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{
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return ( m_qnetPlayer->IsMutedByLocalUser(userIndex) == TRUE );
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}
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bool NetworkPlayerXbox::HasVoice()
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{
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return ( m_qnetPlayer->HasVoice() == TRUE );
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}
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bool NetworkPlayerXbox::HasCamera()
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{
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return ( m_qnetPlayer->HasCamera() == TRUE );
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}
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int NetworkPlayerXbox::GetUserIndex()
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{
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return m_qnetPlayer->GetUserIndex();
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}
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void NetworkPlayerXbox::SetSocket(Socket *pSocket)
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{
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m_pSocket = pSocket;
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}
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Socket *NetworkPlayerXbox::GetSocket()
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{
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return m_pSocket;
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}
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PlayerUID NetworkPlayerXbox::GetUID()
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{
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return m_qnetPlayer->GetXuid();
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}
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const wchar_t *NetworkPlayerXbox::GetOnlineName()
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{
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return m_qnetPlayer->GetGamertag();
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}
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std::wstring NetworkPlayerXbox::GetDisplayName()
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{
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return m_qnetPlayer->GetGamertag();
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}
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IQNetPlayer *NetworkPlayerXbox::GetQNetPlayer()
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{
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return m_qnetPlayer;
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}
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void NetworkPlayerXbox::SentChunkPacket()
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{
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m_lastChunkPacketTime = System::currentTimeMillis();
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}
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int NetworkPlayerXbox::GetTimeSinceLastChunkPacket_ms()
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{
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// If we haven't ever sent a packet, return maximum
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if( m_lastChunkPacketTime == 0 )
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{
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return INT_MAX;
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}
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__int64 currentTime = System::currentTimeMillis();
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return (int)( currentTime - m_lastChunkPacketTime );
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} |