38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
#pragma once
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#include "EntityTile.h"
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#include "TileEntity.h"
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#include "stdafx.h"
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#include "Material.h"
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class SignTile : public EntityTile
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{
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friend class Tile;
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private:
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eINSTANCEOF clas;
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bool onGround;
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protected:
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SignTile(int id, eINSTANCEOF clas, bool onGround);
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public:
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Icon *getTexture(int face, int data);
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virtual void updateDefaultShape();
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AABB *getAABB(Level *level, int x, int y, int z);
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AABB *getTileAABB(Level *level, int x, int y, int z);
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void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
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int getRenderShape();
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bool isCubeShaped();
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virtual bool isPathfindable(LevelSource *level, int x, int y, int z);
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bool isSolidRender(bool isServerLevel = false);
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protected:
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shared_ptr<TileEntity> newTileEntity(Level *level);
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public:
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int getResource(int data, Random *random, int playerBonusLevel);
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void neighborChanged(Level *level, int x, int y, int z, int type);
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int cloneTileId(Level *level, int x, int y, int z);
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void registerIcons(IconRegister *iconRegister);
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}; |