33 lines
654 B
C++
33 lines
654 B
C++
#include "stdafx.h"
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#include "net.minecraft.world.entity.h"
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#include "HitResult.h"
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HitResult::HitResult(int x, int y, int z, int f, Vec3 *pos)
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{
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this->type = TILE;
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this->x = x;
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this->y = y;
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this->z = z;
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this->f = f;
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this->pos = Vec3::newTemp(pos->x, pos->y, pos->z);
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this->entity = nullptr;
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}
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HitResult::HitResult(shared_ptr<Entity> entity)
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{
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this->type = ENTITY;
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this->entity = entity;
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pos = Vec3::newTemp(entity->x, entity->y, entity->z);
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x = y = z = f = 0;
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}
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double HitResult::distanceTo(shared_ptr<Entity> e)
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{
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double xd = pos->x - e->x;
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double yd = pos->y - e->y;
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double zd = pos->z - e->z;
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return xd * xd + yd * yd + zd * zd;
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} |