Files
MinecraftConsoles/Minecraft.World/AbstractContainerMenu.h
2026-03-02 17:37:16 +07:00

89 lines
2.9 KiB
C++

#pragma once
using namespace std;
#include "Player.h"
#include "net.minecraft.world.inventory.ContainerListener.h"
using net_minecraft_world_inventory::ContainerListener;
class Inventory;
class Slot;
class Item;
class ItemInstance;
class Container;
class AbstractContainerMenu
{
public:
static const int CLICKED_OUTSIDE = -999;
static const int CLICK_PICKUP = 0;
static const int CLICK_QUICK_MOVE = 1;
static const int CLICK_SWAP = 2;
static const int CLICK_CLONE = 3;
// 4J Stu - Added these to fix problem with items picked up while in the creative menu replacing slots in the creative menu
static const int CONTAINER_ID_CARRIED = -1;
static const int CONTAINER_ID_INVENTORY = 0;
static const int CONTAINER_ID_CREATIVE = -2;
vector<shared_ptr<ItemInstance> > *lastSlots;
vector<Slot *> *slots;
int containerId;
private:
short changeUid;
bool m_bNeedsRendered; // 4J added
protected:
vector<ContainerListener *> *containerListeners;
// 4J Stu - The java does not have ctor here (being an abstract) but we need one to initialise the member variables
// TODO Make sure all derived classes also call this
AbstractContainerMenu();
Slot *addSlot(Slot *slot);
public:
virtual ~AbstractContainerMenu();
virtual void addSlotListener(ContainerListener *listener);
vector<shared_ptr<ItemInstance> > *getItems();
void sendData(int id, int value);
virtual void broadcastChanges();
virtual bool needsRendered();
virtual bool clickMenuButton(shared_ptr<Player> player, int buttonId);
Slot *getSlotFor(shared_ptr<Container> c, int index);
Slot *getSlot(int index);
virtual shared_ptr<ItemInstance> quickMoveStack(shared_ptr<Player> player, int slotIndex);
virtual shared_ptr<ItemInstance> clicked(int slotIndex, int buttonNum, int clickType, shared_ptr<Player> player);
virtual bool mayCombine(Slot *slot, shared_ptr<ItemInstance> item);
protected:
virtual void loopClick(int slotIndex, int buttonNum, bool quickKeyHeld, shared_ptr<Player> player);
public:
virtual void removed(shared_ptr<Player> player);
virtual void slotsChanged();// 4J used to take a shared_ptr<Container> container but wasn't using it, so removed to simplify things
bool isPauseScreen();
void setItem(unsigned int slot, shared_ptr<ItemInstance> item);
void setAll(ItemInstanceArray *items);
virtual void setData(int id, int value);
short backup(shared_ptr<Inventory> inventory);
private:
unordered_set<shared_ptr<Player> , PlayerKeyHash, PlayerKeyEq> unSynchedPlayers;
public:
bool isSynched(shared_ptr<Player> player);
void setSynched(shared_ptr<Player> player, bool synched);
virtual bool stillValid(shared_ptr<Player> player) = 0;
// 4J Stu Added for UI
unsigned int getSize() { return (unsigned int)slots->size(); }
protected:
// 4J Stu - Changes to return bool brought forward from 1.2
bool moveItemStackTo(shared_ptr<ItemInstance> itemStack, int startSlot, int endSlot, bool backwards);
public:
virtual bool isOverrideResultClick(int slotNum, int buttonNum);
};