Files
MinecraftConsoles/Minecraft.Client/Common/UI/UIScene_MainMenu.cpp
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

2155 lines
63 KiB
C++

#include "stdafx.h"
#include "..\..\..\Minecraft.World\Mth.h"
#include "..\..\..\Minecraft.World\StringHelpers.h"
#include "..\..\..\Minecraft.World\Random.h"
#include "..\..\User.h"
#include "..\..\MinecraftServer.h"
#include "UI.h"
#include "UIScene_MainMenu.h"
#ifdef __ORBIS__
#include <error_dialog.h>
#endif
Random *UIScene_MainMenu::random = new Random();
EUIScene UIScene_MainMenu::eNavigateWhenReady = (EUIScene) -1;
UIScene_MainMenu::UIScene_MainMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
{
#ifdef __ORBIS
//m_ePatchCheckState=ePatchCheck_Idle;
m_bRunGameChosen=false;
m_bErrorDialogRunning=false;
#endif
// Setup all the Iggy references we need for this scene
initialiseMovie();
parentLayer->addComponent(iPad,eUIComponent_Panorama);
parentLayer->addComponent(iPad,eUIComponent_Logo);
m_eAction=eAction_None;
m_bIgnorePress=false;
m_buttons[(int)eControl_PlayGame].init(IDS_PLAY_GAME,eControl_PlayGame);
#ifdef _XBOX_ONE
if(!ProfileManager.IsFullVersion()) m_buttons[(int)eControl_PlayGame].setLabel(IDS_PLAY_TRIAL_GAME);
app.SetReachedMainMenu();
#endif
m_buttons[(int)eControl_Leaderboards].init(IDS_LEADERBOARDS,eControl_Leaderboards);
m_buttons[(int)eControl_Achievements].init( (UIString)IDS_ACHIEVEMENTS,eControl_Achievements);
m_buttons[(int)eControl_HelpAndOptions].init(IDS_HELP_AND_OPTIONS,eControl_HelpAndOptions);
if(ProfileManager.IsFullVersion())
{
m_bTrialVersion=false;
m_buttons[(int)eControl_UnlockOrDLC].init(IDS_DOWNLOADABLECONTENT,eControl_UnlockOrDLC);
}
else
{
m_bTrialVersion=true;
m_buttons[(int)eControl_UnlockOrDLC].init(IDS_UNLOCK_FULL_GAME,eControl_UnlockOrDLC);
}
#ifndef _DURANGO
m_buttons[(int)eControl_Exit].init(app.GetString(IDS_EXIT_GAME),eControl_Exit);
#else
m_buttons[(int)eControl_XboxHelp].init(IDS_XBOX_HELP_APP, eControl_XboxHelp);
#endif
#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
// Not allowed to exit from a PS3 game from the game - have to use the PS button
removeControl( &m_buttons[(int)eControl_Exit], false );
// We don't have a way to display trophies/achievements, so remove the button
removeControl( &m_buttons[(int)eControl_Achievements], false );
m_bLaunchFullVersionPurchase=false;
#endif
#ifdef _DURANGO
// Allowed to not have achievements in the menu
removeControl( &m_buttons[(int)eControl_Achievements], false );
// Not allowed to exit from a Xbox One game from the game - have to use the Home button
//removeControl( &m_buttons[(int)eControl_Exit], false );
m_bWaitingForDLCInfo=false;
#endif
doHorizontalResizeCheck();
m_splash = L"";
wstring filename = L"splashes.txt";
if( app.hasArchiveFile(filename) )
{
byteArray splashesArray = app.getArchiveFile(filename);
ByteArrayInputStream bais(splashesArray);
InputStreamReader isr( &bais );
BufferedReader br( &isr );
wstring line = L"";
while ( !(line = br.readLine()).empty() )
{
line = trimString( line );
if (line.length() > 0)
{
m_splashes.push_back(line);
}
}
br.close();
}
m_bIgnorePress=false;
m_bLoadTrialOnNetworkManagerReady = false;
// 4J Stu - Clear out any loaded game rules
app.setLevelGenerationOptions(NULL);
// 4J Stu - Reset the leaving game flag so that we correctly handle signouts while in the menus
g_NetworkManager.ResetLeavingGame();
#if TO_BE_IMPLEMENTED
// Fix for #45154 - Frontend: DLC: Content can only be downloaded from the frontend if you have not joined/exited multiplayer
XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE_ALWAYS_ALLOW);
#endif
}
UIScene_MainMenu::~UIScene_MainMenu()
{
m_parentLayer->removeComponent(eUIComponent_Panorama);
m_parentLayer->removeComponent(eUIComponent_Logo);
}
void UIScene_MainMenu::updateTooltips()
{
int iX = -1;
int iA = -1;
if(!m_bIgnorePress)
{
iA = IDS_TOOLTIPS_SELECT;
#ifdef _XBOX_ONE
iX = IDS_TOOLTIPS_CHOOSE_USER;
#elif defined __PSVITA__
if(ProfileManager.IsFullVersion())
{
iX = IDS_TOOLTIP_CHANGE_NETWORK_MODE;
}
#endif
}
ui.SetTooltips( DEFAULT_XUI_MENU_USER, iA, -1, iX);
}
void UIScene_MainMenu::updateComponents()
{
m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true);
m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true);
}
void UIScene_MainMenu::handleGainFocus(bool navBack)
{
UIScene::handleGainFocus(navBack);
ui.ShowPlayerDisplayname(false);
m_bIgnorePress=false;
if (eNavigateWhenReady >= 0)
{
return;
}
// 4J-JEV: This needs to come before SetLockedProfile(-1) as it wipes the XbLive contexts.
if (!navBack)
{
for (int iPad = 0; iPad < MAX_LOCAL_PLAYERS; iPad++)
{
// For returning to menus after exiting a game.
if (ProfileManager.IsSignedIn(iPad) )
{
ProfileManager.SetCurrentGameActivity(iPad, CONTEXT_PRESENCE_MENUS, false);
}
}
}
ProfileManager.SetLockedProfile(-1);
m_bIgnorePress = false;
updateTooltips();
#ifdef _DURANGO
ProfileManager.ClearGameUsers();
#endif
if(navBack && ProfileManager.IsFullVersion())
{
// Replace the Unlock Full Game with Downloadable Content
m_buttons[(int)eControl_UnlockOrDLC].setLabel(IDS_DOWNLOADABLECONTENT);
}
#if TO_BE_IMPLEMENTED
// Fix for #45154 - Frontend: DLC: Content can only be downloaded from the frontend if you have not joined/exited multiplayer
XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE_ALWAYS_ALLOW);
m_Timer.SetShow(FALSE);
#endif
m_controlTimer.setVisible( false );
// 4J-PB - remove the "hobo humping" message legal say we can't have, and the 1080p one for Vita
#ifdef __PSVITA__
int splashIndex = eSplashRandomStart + 2 + random->nextInt( (int)m_splashes.size() - (eSplashRandomStart + 2) );
#else
int splashIndex = eSplashRandomStart + 1 + random->nextInt( (int)m_splashes.size() - (eSplashRandomStart + 1) );
#endif
// Override splash text on certain dates
SYSTEMTIME LocalSysTime;
GetLocalTime( &LocalSysTime );
if (LocalSysTime.wMonth == 11 && LocalSysTime.wDay == 9)
{
splashIndex = eSplashHappyBirthdayEx;
}
else if (LocalSysTime.wMonth == 6 && LocalSysTime.wDay == 1)
{
splashIndex = eSplashHappyBirthdayNotch;
}
else if (LocalSysTime.wMonth == 12 && LocalSysTime.wDay == 24) // the Java game shows this on Christmas Eve, so we will too
{
splashIndex = eSplashMerryXmas;
}
else if (LocalSysTime.wMonth == 1 && LocalSysTime.wDay == 1)
{
splashIndex = eSplashHappyNewYear;
}
//splashIndex = 47; // Very short string
//splashIndex = 194; // Very long string
//splashIndex = 295; // Coloured
//splashIndex = 296; // Noise
m_splash = m_splashes.at( splashIndex );
}
wstring UIScene_MainMenu::getMoviePath()
{
return L"MainMenu";
}
void UIScene_MainMenu::handleReload()
{
#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
// Not allowed to exit from a PS3 game from the game - have to use the PS button
removeControl( &m_buttons[(int)eControl_Exit], false );
// We don't have a way to display trophies/achievements, so remove the button
removeControl( &m_buttons[(int)eControl_Achievements], false );
#endif
#ifdef _DURANGO
// Allowed to not have achievements in the menu
removeControl( &m_buttons[(int)eControl_Achievements], false );
#endif
}
void UIScene_MainMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
{
//app.DebugPrintf("UIScene_DebugOverlay handling input for pad %d, key %d, down- %s, pressed- %s, released- %s\n", iPad, key, down?"TRUE":"FALSE", pressed?"TRUE":"FALSE", released?"TRUE":"FALSE");
if ( m_bIgnorePress || (eNavigateWhenReady >= 0) ) return;
#if defined (__ORBIS__) || defined (__PSVITA__)
// ignore all players except player 0 - it's their profile that is currently being used
if(iPad!=0) return;
#endif
ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
switch(key)
{
case ACTION_MENU_OK:
#ifdef __ORBIS__
case ACTION_MENU_TOUCHPAD_PRESS:
#endif
if(pressed)
{
ProfileManager.SetPrimaryPad(iPad);
ProfileManager.SetLockedProfile(-1);
sendInputToMovie(key, repeat, pressed, released);
}
break;
#ifdef _XBOX_ONE
case ACTION_MENU_X:
if(pressed)
{
m_bIgnorePress = true;
ProfileManager.RequestSignInUI(false, false, false, false, false, ChooseUser_SignInReturned, this, iPad);
}
break;
#endif
#ifdef __PSVITA__
case ACTION_MENU_X:
if(pressed && ProfileManager.IsFullVersion())
{
UINT uiIDA[2];
uiIDA[0]=IDS__NETWORK_PSN;
uiIDA[1]=IDS_NETWORK_ADHOC;
ui.RequestErrorMessage(IDS_SELECT_NETWORK_MODE_TITLE, IDS_SELECT_NETWORK_MODE_TEXT, uiIDA, 2, XUSER_INDEX_ANY, &UIScene_MainMenu::SelectNetworkModeReturned,this);
}
break;
#endif
case ACTION_MENU_UP:
case ACTION_MENU_DOWN:
sendInputToMovie(key, repeat, pressed, released);
break;
}
}
void UIScene_MainMenu::handlePress(F64 controlId, F64 childId)
{
int primaryPad = ProfileManager.GetPrimaryPad();
#ifdef _XBOX_ONE
int (*signInReturnedFunc) (LPVOID,const bool, const int iPad, const int iController) = NULL;
#else
int (*signInReturnedFunc) (LPVOID,const bool, const int iPad) = NULL;
#endif
switch((int)controlId)
{
case eControl_PlayGame:
#ifdef __ORBIS__
{
m_bIgnorePress=true;
//CD - Added for audio
ui.PlayUISFX(eSFX_Press);
ProfileManager.RefreshChatAndContentRestrictions(RefreshChatAndContentRestrictionsReturned_PlayGame, this);
}
#else
m_eAction=eAction_RunGame;
//CD - Added for audio
ui.PlayUISFX(eSFX_Press);
signInReturnedFunc = &UIScene_MainMenu::CreateLoad_SignInReturned;
#endif
break;
case eControl_Leaderboards:
//CD - Added for audio
ui.PlayUISFX(eSFX_Press);
#ifdef __ORBIS__
ProfileManager.RefreshChatAndContentRestrictions(RefreshChatAndContentRestrictionsReturned_Leaderboards, this);
#else
m_eAction=eAction_RunLeaderboards;
signInReturnedFunc = &UIScene_MainMenu::Leaderboards_SignInReturned;
#endif
break;
case eControl_Achievements:
//CD - Added for audio
ui.PlayUISFX(eSFX_Press);
m_eAction=eAction_RunAchievements;
signInReturnedFunc = &UIScene_MainMenu::Achievements_SignInReturned;
break;
case eControl_HelpAndOptions:
//CD - Added for audio
ui.PlayUISFX(eSFX_Press);
m_eAction=eAction_RunHelpAndOptions;
signInReturnedFunc = &UIScene_MainMenu::HelpAndOptions_SignInReturned;
break;
case eControl_UnlockOrDLC:
//CD - Added for audio
ui.PlayUISFX(eSFX_Press);
m_eAction=eAction_RunUnlockOrDLC;
signInReturnedFunc = &UIScene_MainMenu::UnlockFullGame_SignInReturned;
break;
case eControl_Exit:
//CD - Added for audio
ui.PlayUISFX(eSFX_Press);
if( ProfileManager.IsFullVersion() )
{
UINT uiIDA[2];
uiIDA[0]=IDS_CANCEL;
uiIDA[1]=IDS_OK;
ui.RequestErrorMessage(IDS_WARNING_ARCADE_TITLE, IDS_WARNING_ARCADE_TEXT, uiIDA, 2, XUSER_INDEX_ANY,&UIScene_MainMenu::ExitGameReturned,this);
}
else
{
#ifdef _XBOX
#ifdef _XBOX_ONE
ui.ShowPlayerDisplayname(true);
#endif
ui.NavigateToScene(primaryPad,eUIScene_TrialExitUpsell);
#endif
}
break;
#ifdef _DURANGO
case eControl_XboxHelp:
ui.PlayUISFX(eSFX_Press);
m_eAction=eAction_RunXboxHelp;
signInReturnedFunc = &UIScene_MainMenu::XboxHelp_SignInReturned;
break;
#endif
default: __debugbreak();
}
bool confirmUser = false;
// Note: if no sign in returned func, assume this isn't required
if (signInReturnedFunc != NULL)
{
if(ProfileManager.IsSignedIn(primaryPad))
{
if (confirmUser)
{
ProfileManager.RequestSignInUI(false, false, true, false, true, signInReturnedFunc, this, primaryPad);
}
else
{
RunAction(primaryPad);
}
}
else
{
// Ask user to sign in
UINT uiIDA[2];
uiIDA[0]=IDS_CONFIRM_OK;
uiIDA[1]=IDS_CONFIRM_CANCEL;
ui.RequestErrorMessage(IDS_MUST_SIGN_IN_TITLE, IDS_MUST_SIGN_IN_TEXT, uiIDA, 2, primaryPad, &UIScene_MainMenu::MustSignInReturned, this);
}
}
}
// Run current action
void UIScene_MainMenu::RunAction(int iPad)
{
switch(m_eAction)
{
case eAction_RunGame:
RunPlayGame(iPad);
break;
case eAction_RunLeaderboards:
RunLeaderboards(iPad);
break;
case eAction_RunAchievements:
RunAchievements(iPad);
break;
case eAction_RunHelpAndOptions:
RunHelpAndOptions(iPad);
break;
case eAction_RunUnlockOrDLC:
RunUnlockOrDLC(iPad);
break;
#ifdef _DURANGO
case eAction_RunXboxHelp:
// 4J: Launch the dummy xbox help application.
WXS::User^ user = ProfileManager.GetUser(ProfileManager.GetPrimaryPad());
Windows::Xbox::ApplicationModel::Help::Show(user);
break;
#endif
}
}
void UIScene_MainMenu::customDraw(IggyCustomDrawCallbackRegion *region)
{
if(wcscmp((wchar_t *)region->name,L"Splash")==0)
{
PIXBeginNamedEvent(0,"Custom draw splash");
customDrawSplash(region);
PIXEndNamedEvent();
}
}
void UIScene_MainMenu::customDrawSplash(IggyCustomDrawCallbackRegion *region)
{
Minecraft *pMinecraft = Minecraft::GetInstance();
// 4J Stu - Move this to the ctor when the main menu is not the first scene we navigate to
ScreenSizeCalculator ssc(pMinecraft->options, pMinecraft->width_phys, pMinecraft->height_phys);
m_fScreenWidth=(float)pMinecraft->width_phys;
m_fRawWidth=(float)ssc.rawWidth;
m_fScreenHeight=(float)pMinecraft->height_phys;
m_fRawHeight=(float)ssc.rawHeight;
// Setup GDraw, normal game render states and matrices
CustomDrawData *customDrawRegion = ui.setupCustomDraw(this,region);
delete customDrawRegion;
Font *font = pMinecraft->font;
// build and render with the game call
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
glPushMatrix();
float width = region->x1 - region->x0;
float height = region->y1 - region->y0;
float xo = width/2;
float yo = height;
glTranslatef(xo, yo, 0);
glRotatef(-17, 0, 0, 1);
float sss = 1.8f - Mth::abs(Mth::sin(System::currentTimeMillis() % 1000 / 1000.0f * PI * 2) * 0.1f);
sss*=(m_fScreenWidth/m_fRawWidth);
sss = sss * 100 / (font->width(m_splash) + 8 * 4);
glScalef(sss, sss, sss);
//drawCenteredString(font, splash, 0, -8, 0xffff00);
font->drawShadow(m_splash, 0 - (font->width(m_splash)) / 2, -8, 0xffff00);
glPopMatrix();
glDisable(GL_RESCALE_NORMAL);
glEnable(GL_DEPTH_TEST);
// Finish GDraw and anything else that needs to be finalised
ui.endCustomDraw(region);
}
int UIScene_MainMenu::MustSignInReturned(void *pParam, int iPad, C4JStorage::EMessageResult result)
{
UIScene_MainMenu* pClass = (UIScene_MainMenu*)pParam;
if(result==C4JStorage::EMessage_ResultAccept)
{
// we need to specify local game here to display local and LIVE profiles in the list
switch(pClass->m_eAction)
{
case eAction_RunGame: ProfileManager.RequestSignInUI(false, true, false, false, true, &UIScene_MainMenu::CreateLoad_SignInReturned, pClass, iPad ); break;
case eAction_RunHelpAndOptions: ProfileManager.RequestSignInUI(false, false, true, false, true, &UIScene_MainMenu::HelpAndOptions_SignInReturned, pClass, iPad ); break;
case eAction_RunLeaderboards: ProfileManager.RequestSignInUI(false, false, true, false, true, &UIScene_MainMenu::Leaderboards_SignInReturned, pClass, iPad ); break;
case eAction_RunAchievements: ProfileManager.RequestSignInUI(false, false, true, false, true, &UIScene_MainMenu::Achievements_SignInReturned, pClass, iPad ); break;
case eAction_RunUnlockOrDLC: ProfileManager.RequestSignInUI(false, false, true, false, true, &UIScene_MainMenu::UnlockFullGame_SignInReturned, pClass, iPad ); break;
#ifdef _DURANGO
case eAction_RunXboxHelp: ProfileManager.RequestSignInUI(false, false, true, false, true, &UIScene_MainMenu::XboxHelp_SignInReturned, pClass, iPad ); break;
#endif
}
}
else
{
pClass->m_bIgnorePress=false;
// unlock the profile
ProfileManager.SetLockedProfile(-1);
for(int i=0;i<XUSER_MAX_COUNT;i++)
{
// if the user is valid, we should set the presence
if(ProfileManager.IsSignedIn(i))
{
ProfileManager.SetCurrentGameActivity(i, CONTEXT_PRESENCE_MENUS, false);
}
}
}
return 0;
}
#if defined(__PS3__) || defined(__PSVITA__) || defined(__ORBIS__)
int UIScene_MainMenu::MustSignInReturnedPSN(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
UIScene_MainMenu* pClass = (UIScene_MainMenu*)pParam;
if(result==C4JStorage::EMessage_ResultAccept)
{
#ifdef __PS3__
// we need to specify local game here to display local and LIVE profiles in the list
switch(pClass->m_eAction)
{
case eAction_RunLeaderboardsPSN:
SQRNetworkManager_PS3::AttemptPSNSignIn(&UIScene_MainMenu::Leaderboards_SignInReturned, pClass);
break;
case eAction_RunGamePSN:
SQRNetworkManager_PS3::AttemptPSNSignIn(&UIScene_MainMenu::CreateLoad_SignInReturned, pClass);
break;
case eAction_RunUnlockOrDLCPSN:
SQRNetworkManager_PS3::AttemptPSNSignIn(&UIScene_MainMenu::UnlockFullGame_SignInReturned, pClass);
break;
}
#elif defined __PSVITA__
switch(pClass->m_eAction)
{
case eAction_RunLeaderboardsPSN:
//CD - Must force Ad-Hoc off if they want leaderboard PSN sign-in
//Save settings change
app.SetGameSettings(0, eGameSetting_PSVita_NetworkModeAdhoc, 0);
//Force off
CGameNetworkManager::setAdhocMode(false);
//Now Sign-in
SQRNetworkManager_Vita::AttemptPSNSignIn(&UIScene_MainMenu::Leaderboards_SignInReturned, pClass);
break;
case eAction_RunGamePSN:
if(CGameNetworkManager::usingAdhocMode())
{
SQRNetworkManager_AdHoc_Vita::AttemptAdhocSignIn(&UIScene_MainMenu::CreateLoad_SignInReturned, pClass);
}
else
{
SQRNetworkManager_Vita::AttemptPSNSignIn(&UIScene_MainMenu::CreateLoad_SignInReturned, pClass);
}
break;
case eAction_RunUnlockOrDLCPSN:
//CD - Must force Ad-Hoc off if they want commerce PSN sign-in
//Save settings change
app.SetGameSettings(0, eGameSetting_PSVita_NetworkModeAdhoc, 0);
//Force off
CGameNetworkManager::setAdhocMode(false);
//Now Sign-in
SQRNetworkManager_Vita::AttemptPSNSignIn(&UIScene_MainMenu::UnlockFullGame_SignInReturned, pClass);
break;
}
#else
switch(pClass->m_eAction)
{
case eAction_RunLeaderboardsPSN:
SQRNetworkManager_Orbis::AttemptPSNSignIn(&UIScene_MainMenu::Leaderboards_SignInReturned, pClass, true, iPad);
break;
case eAction_RunGamePSN:
SQRNetworkManager_Orbis::AttemptPSNSignIn(&UIScene_MainMenu::CreateLoad_SignInReturned, pClass, true, iPad);
break;
case eAction_RunUnlockOrDLCPSN:
SQRNetworkManager_Orbis::AttemptPSNSignIn(&UIScene_MainMenu::UnlockFullGame_SignInReturned, pClass, true, iPad);
break;
}
#endif
}
else
{
if( pClass->m_eAction == eAction_RunGamePSN )
{
if( result == C4JStorage::EMessage_Cancelled)
CreateLoad_SignInReturned(pClass, false, 0);
else
CreateLoad_SignInReturned(pClass, true, 0);
}
else
{
pClass->m_bIgnorePress=false;
}
}
return 0;
}
#endif
#ifdef _XBOX_ONE
int UIScene_MainMenu::HelpAndOptions_SignInReturned(void *pParam,bool bContinue,int iPad, int iController)
#else
int UIScene_MainMenu::HelpAndOptions_SignInReturned(void *pParam,bool bContinue,int iPad)
#endif
{
UIScene_MainMenu *pClass = (UIScene_MainMenu *)pParam;
if(bContinue)
{
// 4J-JEV: Don't we only need to update rich-presence if the sign-in status changes.
ProfileManager.SetCurrentGameActivity(iPad, CONTEXT_PRESENCE_MENUS, false);
#if TO_BE_IMPLEMENTED
if(app.GetTMSDLCInfoRead())
#endif
{
ProfileManager.SetLockedProfile(ProfileManager.GetPrimaryPad());
#ifdef _XBOX_ONE
ui.ShowPlayerDisplayname(true);
#endif
proceedToScene(iPad, eUIScene_HelpAndOptionsMenu);
}
#if TO_BE_IMPLEMENTED
else
{
// Changing to async TMS calls
app.SetTMSAction(iPad,eTMSAction_TMSPP_RetrieveFiles_HelpAndOptions);
// block all input
pClass->m_bIgnorePress=true;
// We want to hide everything in this scene and display a timer until we get a completion for the TMS files
for(int i=0;i<BUTTONS_MAX;i++)
{
pClass->m_Buttons[i].SetShow(FALSE);
}
pClass->updateTooltips();
pClass->m_Timer.SetShow(TRUE);
}
#endif
}
else
{
pClass->m_bIgnorePress=false;
// unlock the profile
ProfileManager.SetLockedProfile(-1);
for(int i=0;i<XUSER_MAX_COUNT;i++)
{
// if the user is valid, we should set the presence
if(ProfileManager.IsSignedIn(i))
{
ProfileManager.SetCurrentGameActivity(i,CONTEXT_PRESENCE_MENUS,false);
}
}
}
return 0;
}
#ifdef _XBOX_ONE
int UIScene_MainMenu::ChooseUser_SignInReturned(void *pParam, bool bContinue, int iPad, int iController)
{
UIScene_MainMenu* pClass = (UIScene_MainMenu*)pParam;
pClass->m_bIgnorePress = false;
pClass->updateTooltips();
return 0;
}
#endif
#ifdef _XBOX_ONE
int UIScene_MainMenu::CreateLoad_SignInReturned(void *pParam, bool bContinue, int iPad, int iController)
#else
int UIScene_MainMenu::CreateLoad_SignInReturned(void *pParam, bool bContinue, int iPad)
#endif
{
UIScene_MainMenu* pClass = (UIScene_MainMenu*)pParam;
if(bContinue)
{
// 4J-JEV: We only need to update rich-presence if the sign-in status changes.
ProfileManager.SetCurrentGameActivity(iPad, CONTEXT_PRESENCE_MENUS, false);
UINT uiIDA[1] = { IDS_OK };
if(ProfileManager.IsGuest(ProfileManager.GetPrimaryPad()))
{
pClass->m_bIgnorePress=false;
ui.RequestErrorMessage(IDS_PRO_GUESTPROFILE_TITLE, IDS_PRO_GUESTPROFILE_TEXT, uiIDA, 1);
}
else
{
ProfileManager.SetLockedProfile(ProfileManager.GetPrimaryPad());
// change the minecraft player name
Minecraft::GetInstance()->user->name = convStringToWstring( ProfileManager.GetGamertag(ProfileManager.GetPrimaryPad()));
if(ProfileManager.IsFullVersion())
{
bool bSignedInLive = ProfileManager.IsSignedInLive(iPad);
#ifdef __PSVITA__
if(CGameNetworkManager::usingAdhocMode())
{
if(SQRNetworkManager_AdHoc_Vita::GetAdhocStatus())
{
bSignedInLive = true;
}
else
{
// adhoc mode, but we didn't make the connection, turn off adhoc mode, and just go with whatever the regular online status is
CGameNetworkManager::setAdhocMode(false);
bSignedInLive = ProfileManager.IsSignedInLive(iPad);
}
}
#endif
// Check if we're signed in to LIVE
if(bSignedInLive)
{
// 4J-PB - Need to check for installed DLC
if(!app.DLCInstallProcessCompleted()) app.StartInstallDLCProcess(iPad);
if(ProfileManager.IsGuest(iPad))
{
pClass->m_bIgnorePress=false;
ui.RequestErrorMessage(IDS_PRO_GUESTPROFILE_TITLE, IDS_PRO_GUESTPROFILE_TEXT, uiIDA, 1);
}
else
{
// 4J Stu - Not relevant to PS3
#ifdef _XBOX_ONE
// if(app.GetTMSDLCInfoRead() && app.GetBanListRead(iPad))
if(app.GetBanListRead(iPad))
{
Minecraft *pMinecraft=Minecraft::GetInstance();
pMinecraft->user->name = convStringToWstring( ProfileManager.GetGamertag(ProfileManager.GetPrimaryPad()));
// ensure we've applied this player's settings
app.ApplyGameSettingsChanged(iPad);
#ifdef _XBOX_ONE
ui.ShowPlayerDisplayname(true);
#endif
proceedToScene(ProfileManager.GetPrimaryPad(), eUIScene_LoadOrJoinMenu);
}
else
{
app.SetTMSAction(iPad,eTMSAction_TMSPP_RetrieveFiles_RunPlayGame);
// block all input
pClass->m_bIgnorePress=true;
// We want to hide everything in this scene and display a timer until we get a completion for the TMS files
// for(int i=0;i<eControl_Count;i++)
// {
// m_buttons[i].set(false);
// }
pClass->updateTooltips();
pClass->m_controlTimer.setVisible( true );
}
#endif
#if TO_BE_IMPLEMENTED
// check if all the TMS files are loaded
if(app.GetTMSDLCInfoRead() && app.GetTMSXUIDsFileRead() && app.GetBanListRead(iPad))
{
if(StorageManager.SetSaveDevice(&UIScene_MainMenu::DeviceSelectReturned,pClass)==true)
{
// save device already selected
// ensure we've applied this player's settings
app.ApplyGameSettingsChanged(ProfileManager.GetPrimaryPad());
// check for DLC
// start timer to track DLC check finished
pClass->m_Timer.SetShow(TRUE);
XuiSetTimer(pClass->m_hObj,DLC_INSTALLED_TIMER_ID,DLC_INSTALLED_TIMER_TIME);
//app.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_MultiGameJoinLoad);
}
}
else
{
// Changing to async TMS calls
app.SetTMSAction(iPad,eTMSAction_TMSPP_RetrieveFiles_RunPlayGame);
// block all input
pClass->m_bIgnorePress=true;
// We want to hide everything in this scene and display a timer until we get a completion for the TMS files
for(int i=0;i<BUTTONS_MAX;i++)
{
pClass->m_Buttons[i].SetShow(FALSE);
}
updateTooltips();
pClass->m_Timer.SetShow(TRUE);
}
#else
Minecraft *pMinecraft=Minecraft::GetInstance();
pMinecraft->user->name = convStringToWstring( ProfileManager.GetGamertag(ProfileManager.GetPrimaryPad()));
// ensure we've applied this player's settings
app.ApplyGameSettingsChanged(iPad);
#ifdef _XBOX_ONE
ui.ShowPlayerDisplayname(true);
#endif
proceedToScene(ProfileManager.GetPrimaryPad(), eUIScene_LoadOrJoinMenu);
#endif
}
}
else
{
#if TO_BE_IMPLEMENTED
// offline
ProfileManager.DisplayOfflineProfile(&CScene_Main::CreateLoad_OfflineProfileReturned,pClass, ProfileManager.GetPrimaryPad() );
#else
app.DebugPrintf("Offline Profile returned not implemented\n");
#ifdef _XBOX_ONE
ui.ShowPlayerDisplayname(true);
#endif
proceedToScene(ProfileManager.GetPrimaryPad(), eUIScene_LoadOrJoinMenu);
#endif
}
}
else
{
// 4J-PB - if this is the trial game, we can't have any networking
// Can't apply the player's settings here - they haven't come back from the QuerySignInStatud call above yet.
// Need to let them action in the main loop when they come in
// ensure we've applied this player's settings
//app.ApplyGameSettingsChanged(iPad);
#if defined(__PS3__) || defined(__ORBIS__) || defined( __PSVITA__)
// ensure we've applied this player's settings - we do have them on PS3
app.ApplyGameSettingsChanged(iPad);
#endif
#ifdef __ORBIS__
if(!g_NetworkManager.IsReadyToPlayOrIdle())
{
pClass->m_bLoadTrialOnNetworkManagerReady = true;
ui.NavigateToScene(iPad, eUIScene_Timer);
}
else
#endif
{
// go straight in to the trial level
LoadTrial();
}
}
}
}
else
{
pClass->m_bIgnorePress=false;
// unlock the profile
ProfileManager.SetLockedProfile(-1);
for(int i=0;i<XUSER_MAX_COUNT;i++)
{
// if the user is valid, we should set the presence
if(ProfileManager.IsSignedIn(i))
{
ProfileManager.SetCurrentGameActivity(i,CONTEXT_PRESENCE_MENUS,false);
}
}
}
return 0;
}
#ifdef _XBOX_ONE
int UIScene_MainMenu::Leaderboards_SignInReturned(void *pParam,bool bContinue,int iPad,int iController)
#else
int UIScene_MainMenu::Leaderboards_SignInReturned(void *pParam,bool bContinue,int iPad)
#endif
{
UIScene_MainMenu *pClass = (UIScene_MainMenu *)pParam;
if(bContinue)
{
// 4J-JEV: We only need to update rich-presence if the sign-in status changes.
ProfileManager.SetCurrentGameActivity(iPad, CONTEXT_PRESENCE_MENUS, false);
UINT uiIDA[1] = { IDS_OK };
// guests can't look at leaderboards
if(ProfileManager.IsGuest(ProfileManager.GetPrimaryPad()))
{
pClass->m_bIgnorePress=false;
ui.RequestErrorMessage(IDS_PRO_GUESTPROFILE_TITLE, IDS_PRO_GUESTPROFILE_TEXT, uiIDA, 1);
}
else if(!ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()))
{
pClass->m_bIgnorePress=false;
ui.RequestErrorMessage(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_XBOXLIVE_NOTIFICATION, uiIDA, 1);
}
else
{
bool bContentRestricted=false;
#if defined(__PS3__) || defined(__PSVITA__)
ProfileManager.GetChatAndContentRestrictions(iPad,true,NULL,&bContentRestricted,NULL);
#endif
if(bContentRestricted)
{
pClass->m_bIgnorePress=false;
#if !(defined(_XBOX) || defined(_WINDOWS64) || defined(_XBOX_ONE) ) // 4J Stu - Temp to get the win build running, but so we check this for other platforms
// you can't see leaderboards
UINT uiIDA[1];
uiIDA[0]=IDS_CONFIRM_OK;
ui.RequestErrorMessage(IDS_ONLINE_SERVICE_TITLE, IDS_CONTENT_RESTRICTION, uiIDA, 1, ProfileManager.GetPrimaryPad());
#endif
}
else
{
ProfileManager.SetLockedProfile(ProfileManager.GetPrimaryPad());
#ifdef _XBOX_ONE
ui.ShowPlayerDisplayname(true);
#endif
proceedToScene(ProfileManager.GetPrimaryPad(), eUIScene_LeaderboardsMenu);
}
}
}
else
{
pClass->m_bIgnorePress=false;
// unlock the profile
ProfileManager.SetLockedProfile(-1);
for(int i=0;i<XUSER_MAX_COUNT;i++)
{
// if the user is valid, we should set the presence
if(ProfileManager.IsSignedIn(i))
{
ProfileManager.SetCurrentGameActivity(i,CONTEXT_PRESENCE_MENUS,false);
}
}
}
return 0;
}
#ifdef _XBOX_ONE
int UIScene_MainMenu::Achievements_SignInReturned(void *pParam,bool bContinue,int iPad,int iController)
#else
int UIScene_MainMenu::Achievements_SignInReturned(void *pParam,bool bContinue,int iPad)
#endif
{
UIScene_MainMenu *pClass = (UIScene_MainMenu *)pParam;
if (bContinue)
{
pClass->m_bIgnorePress=false;
// 4J-JEV: We only need to update rich-presence if the sign-in status changes.
ProfileManager.SetCurrentGameActivity(iPad, CONTEXT_PRESENCE_MENUS, false);
XShowAchievementsUI( ProfileManager.GetPrimaryPad() );
}
else
{
pClass->m_bIgnorePress=false;
// unlock the profile
ProfileManager.SetLockedProfile(-1);
for(int i=0;i<XUSER_MAX_COUNT;i++)
{
// if the user is valid, we should set the presence
if(ProfileManager.IsSignedIn(i))
{
ProfileManager.SetCurrentGameActivity(i,CONTEXT_PRESENCE_MENUS,false);
}
}
}
return 0;
}
#ifdef _XBOX_ONE
int UIScene_MainMenu::UnlockFullGame_SignInReturned(void *pParam,bool bContinue,int iPad,int iController)
#else
int UIScene_MainMenu::UnlockFullGame_SignInReturned(void *pParam,bool bContinue,int iPad)
#endif
{
UIScene_MainMenu* pClass = (UIScene_MainMenu*)pParam;
if (bContinue)
{
// 4J-JEV: We only need to update rich-presence if the sign-in status changes.
ProfileManager.SetCurrentGameActivity(iPad, CONTEXT_PRESENCE_MENUS, false);
pClass->RunUnlockOrDLC(iPad);
}
else
{
pClass->m_bIgnorePress=false;
// unlock the profile
ProfileManager.SetLockedProfile(-1);
for(int i=0;i<XUSER_MAX_COUNT;i++)
{
// if the user is valid, we should set the presence
if(ProfileManager.IsSignedIn(i))
{
ProfileManager.SetCurrentGameActivity(i,CONTEXT_PRESENCE_MENUS,false);
}
}
}
return 0;
}
#ifdef _XBOX_ONE
int UIScene_MainMenu::XboxHelp_SignInReturned(void *pParam, bool bContinue, int iPad, int iController)
{
UIScene_MainMenu* pClass = (UIScene_MainMenu*)pParam;
if (bContinue)
{
// 4J: Launch the dummy xbox help application.
WXS::User^ user = ProfileManager.GetUser(ProfileManager.GetPrimaryPad());
Windows::Xbox::ApplicationModel::Help::Show(user);
}
else
{
// unlock the profile
ProfileManager.SetLockedProfile(-1);
for(int i=0;i<XUSER_MAX_COUNT;i++)
{
// if the user is valid, we should set the presence
if(ProfileManager.IsSignedIn(i))
{
ProfileManager.SetCurrentGameActivity(i,CONTEXT_PRESENCE_MENUS,false);
}
}
}
return 0;
}
#endif
int UIScene_MainMenu::ExitGameReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
//UIScene_MainMenu* pClass = (UIScene_MainMenu*)pParam;
// buttons reversed on this
if(result==C4JStorage::EMessage_ResultDecline)
{
//XLaunchNewImage(XLAUNCH_KEYWORD_DASH_ARCADE, 0);
app.ExitGame();
}
return 0;
}
#ifdef __ORBIS__
void UIScene_MainMenu::RefreshChatAndContentRestrictionsReturned_PlayGame(void *pParam)
{
int primaryPad = ProfileManager.GetPrimaryPad();
UIScene_MainMenu* pClass = (UIScene_MainMenu*)pParam;
int (*signInReturnedFunc) (LPVOID,const bool, const int iPad) = NULL;
// 4J-PB - Check if there is a patch for the game
pClass->m_errorCode = ProfileManager.getNPAvailability(ProfileManager.GetPrimaryPad());
bool bPatchAvailable;
switch(pClass->m_errorCode)
{
case SCE_NP_ERROR_LATEST_PATCH_PKG_EXIST:
case SCE_NP_ERROR_LATEST_PATCH_PKG_DOWNLOADED:
bPatchAvailable=true;
break;
default:
bPatchAvailable=false;
break;
}
if(!bPatchAvailable)
{
pClass->m_eAction=eAction_RunGame;
signInReturnedFunc = &UIScene_MainMenu::CreateLoad_SignInReturned;
}
else
{
pClass->m_bRunGameChosen=true;
pClass->m_bErrorDialogRunning=true;
int32_t ret=sceErrorDialogInitialize();
if ( ret==SCE_OK )
{
SceErrorDialogParam param;
sceErrorDialogParamInitialize( &param );
// 4J-PB - We want to display the option to get the patch now
param.errorCode = SCE_NP_ERROR_LATEST_PATCH_PKG_DOWNLOADED;//pClass->m_errorCode;
ret = sceUserServiceGetInitialUser( &param.userId );
if ( ret == SCE_OK )
{
ret=sceErrorDialogOpen( &param );
}
return;
}
// UINT uiIDA[1];
// uiIDA[0]=IDS_OK;
// ui.RequestMessageBox(IDS_PATCH_AVAILABLE_TITLE, IDS_PATCH_AVAILABLE_TEXT, uiIDA, 1, XUSER_INDEX_ANY,NULL,pClass);
}
// Check if PSN is unavailable because of age restriction
if (pClass->m_errorCode == SCE_NP_ERROR_AGE_RESTRICTION)
{
UINT uiIDA[1];
uiIDA[0]=IDS_PRO_NOTONLINE_DECLINE;
ui.RequestErrorMessage(IDS_ONLINE_SERVICE_TITLE, IDS_CONTENT_RESTRICTION, uiIDA, 1, ProfileManager.GetPrimaryPad(), &UIScene_MainMenu::PlayOfflineReturned, pClass);
return;
}
bool confirmUser = false;
// Note: if no sign in returned func, assume this isn't required
if (signInReturnedFunc != NULL)
{
if(ProfileManager.IsSignedIn(primaryPad))
{
if (confirmUser)
{
ProfileManager.RequestSignInUI(false, false, true, false, true, signInReturnedFunc, pClass, primaryPad);
}
else
{
pClass->RunAction(primaryPad);
}
}
else
{
// Ask user to sign in
UINT uiIDA[2];
uiIDA[0]=IDS_CONFIRM_OK;
uiIDA[1]=IDS_CONFIRM_CANCEL;
ui.RequestErrorMessage(IDS_MUST_SIGN_IN_TITLE, IDS_MUST_SIGN_IN_TEXT, uiIDA, 2, primaryPad, &UIScene_MainMenu::MustSignInReturned, pClass);
}
}
}
void UIScene_MainMenu::RefreshChatAndContentRestrictionsReturned_Leaderboards(void *pParam)
{
int primaryPad = ProfileManager.GetPrimaryPad();
UIScene_MainMenu* pClass = (UIScene_MainMenu*)pParam;
int (*signInReturnedFunc) (LPVOID,const bool, const int iPad) = NULL;
// 4J-PB - Check if there is a patch for the game
pClass->m_errorCode = ProfileManager.getNPAvailability(ProfileManager.GetPrimaryPad());
bool bPatchAvailable;
switch(pClass->m_errorCode)
{
case SCE_NP_ERROR_LATEST_PATCH_PKG_EXIST:
case SCE_NP_ERROR_LATEST_PATCH_PKG_DOWNLOADED:
bPatchAvailable=true;
break;
default:
bPatchAvailable=false;
break;
}
if(!bPatchAvailable)
{
pClass->m_eAction=eAction_RunLeaderboards;
signInReturnedFunc = &UIScene_MainMenu::Leaderboards_SignInReturned;
}
else
{
int32_t ret=sceErrorDialogInitialize();
pClass->m_bErrorDialogRunning=true;
if ( ret==SCE_OK )
{
SceErrorDialogParam param;
sceErrorDialogParamInitialize( &param );
// 4J-PB - We want to display the option to get the patch now
param.errorCode = SCE_NP_ERROR_LATEST_PATCH_PKG_DOWNLOADED;//pClass->m_errorCode;
ret = sceUserServiceGetInitialUser( &param.userId );
if ( ret == SCE_OK )
{
ret=sceErrorDialogOpen( &param );
}
}
// UINT uiIDA[1];
// uiIDA[0]=IDS_OK;
// ui.RequestMessageBox(IDS_PATCH_AVAILABLE_TITLE, IDS_PATCH_AVAILABLE_TEXT, uiIDA, 1, XUSER_INDEX_ANY,NULL,pClass);
}
bool confirmUser = false;
// Update error code
pClass->m_errorCode = ProfileManager.getNPAvailability(ProfileManager.GetPrimaryPad());
// Check if PSN is unavailable because of age restriction
if (pClass->m_errorCode == SCE_NP_ERROR_AGE_RESTRICTION)
{
UINT uiIDA[1];
uiIDA[0] = IDS_CONFIRM_OK;
ui.RequestErrorMessage(IDS_ONLINE_SERVICE_TITLE, IDS_CONTENT_RESTRICTION, uiIDA, 1, ProfileManager.GetPrimaryPad(), nullptr, pClass);
return;
}
// Note: if no sign in returned func, assume this isn't required
if (signInReturnedFunc != NULL)
{
if(ProfileManager.IsSignedIn(primaryPad))
{
if (confirmUser)
{
ProfileManager.RequestSignInUI(false, false, true, false, true, signInReturnedFunc, pClass, primaryPad);
}
else
{
pClass->RunAction(primaryPad);
}
}
else
{
// Ask user to sign in
UINT uiIDA[2];
uiIDA[0]=IDS_CONFIRM_OK;
uiIDA[1]=IDS_CONFIRM_CANCEL;
ui.RequestErrorMessage(IDS_MUST_SIGN_IN_TITLE, IDS_MUST_SIGN_IN_TEXT, uiIDA, 2, primaryPad, &UIScene_MainMenu::MustSignInReturned, pClass);
}
}
}
int UIScene_MainMenu::PlayOfflineReturned(void *pParam, int iPad, C4JStorage::EMessageResult result)
{
UIScene_MainMenu* pClass = (UIScene_MainMenu*)pParam;
if(result==C4JStorage::EMessage_ResultAccept)
{
if (pClass->m_eAction == eAction_RunGame)
{
CreateLoad_SignInReturned(pClass, true, 0);
}
else
{
pClass->m_bIgnorePress=false;
}
}
else
{
pClass->m_bIgnorePress=false;
}
return 0;
}
#endif
void UIScene_MainMenu::RunPlayGame(int iPad)
{
Minecraft *pMinecraft=Minecraft::GetInstance();
// clear the remembered signed in users so their profiles get read again
app.ClearSignInChangeUsersMask();
app.ReleaseSaveThumbnail();
if(ProfileManager.IsGuest(iPad))
{
UINT uiIDA[1];
uiIDA[0]=IDS_OK;
m_bIgnorePress=false;
ui.RequestErrorMessage(IDS_PRO_GUESTPROFILE_TITLE, IDS_PRO_GUESTPROFILE_TEXT, uiIDA, 1);
}
else
{
ProfileManager.SetLockedProfile(iPad);
// If the player was signed in before selecting play, we'll not have read the profile yet, so query the sign-in status to get this to happen
ProfileManager.QuerySigninStatus();
// 4J-PB - Need to check for installed DLC
if(!app.DLCInstallProcessCompleted()) app.StartInstallDLCProcess(iPad);
if(ProfileManager.IsFullVersion())
{
// are we offline?
bool bSignedInLive = ProfileManager.IsSignedInLive(iPad);
#ifdef __PSVITA__
if(app.GetGameSettings(ProfileManager.GetPrimaryPad(),eGameSetting_PSVita_NetworkModeAdhoc) == true)
{
CGameNetworkManager::setAdhocMode(true);
bSignedInLive = SQRNetworkManager_AdHoc_Vita::GetAdhocStatus();
app.DebugPrintf("Adhoc mode signed in : %s\n", bSignedInLive ? "true" : "false");
}
else
{
CGameNetworkManager::setAdhocMode(false);
app.DebugPrintf("PSN mode signed in : %s\n", bSignedInLive ? "true" : "false");
}
#endif //__PSVITA__
if(!bSignedInLive)
{
#if defined(__PS3__) || defined __PSVITA__
// enable input again
m_bIgnorePress=false;
// Not sure why 360 doesn't need this, but leaving as __PS3__ only for now until we see that it does. Without this, on a PS3 offline game, the primary player just gets the default Player1234 type name
pMinecraft->user->name = convStringToWstring( ProfileManager.GetGamertag(ProfileManager.GetPrimaryPad()));
m_eAction=eAction_RunGamePSN;
// get them to sign in to online
UINT uiIDA[2];
uiIDA[0]=IDS_PRO_NOTONLINE_ACCEPT;
uiIDA[1]=IDS_PRO_NOTONLINE_DECLINE;
#ifdef __PSVITA__
if(CGameNetworkManager::usingAdhocMode())
{
uiIDA[0]=IDS_NETWORK_ADHOC;
// this should be "Connect to adhoc network"
ui.RequestErrorMessage(IDS_PRO_NOTADHOCONLINE_TITLE, IDS_PRO_NOTADHOCONLINE_TEXT, uiIDA, 2, ProfileManager.GetPrimaryPad(),&UIScene_MainMenu::MustSignInReturnedPSN,this);
}
else
{
/* 4J-PB - Add this after release
// Determine why they're not "signed in live"
if (ProfileManager.IsSignedInPSN(iPad))
{
m_eAction=eAction_RunGame;
// Signed in to PSN but not connected (no internet access)
UINT uiIDA[1];
uiIDA[0] = IDS_PRO_NOTONLINE_DECLINE;
ui.RequestMessageBox( IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1, iPad, UIScene_MainMenu::PlayOfflineReturned, this, app.GetStringTable());
}
else
{
m_eAction=eAction_RunGamePSN;
// Not signed in to PSN
ui.RequestMessageBox( IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA, 2, iPad, &UIScene_MainMenu::MustSignInReturnedPSN, this, app.GetStringTable());
return;
} */
ui.RequestErrorMessage(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA, 2, ProfileManager.GetPrimaryPad(),&UIScene_MainMenu::MustSignInReturnedPSN,this);
}
#else
ui.RequestErrorMessage(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA, 2, iPad, &UIScene_MainMenu::MustSignInReturnedPSN, this);
#endif
#elif defined __ORBIS__
// Determine why they're not "signed in live"
if (ProfileManager.isSignedInPSN(iPad))
{
m_eAction=eAction_RunGame;
// Signed in to PSN but not connected (no internet access)
assert(!ProfileManager.isConnectedToPSN(iPad));
UINT uiIDA[1];
uiIDA[0] = IDS_PRO_NOTONLINE_DECLINE;
ui.RequestErrorMessage( IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1, iPad, UIScene_MainMenu::PlayOfflineReturned, this);
}
else
{
m_eAction=eAction_RunGamePSN;
// Not signed in to PSN
UINT uiIDA[2];
uiIDA[0] = IDS_PRO_NOTONLINE_ACCEPT;
uiIDA[1] = IDS_PRO_NOTONLINE_DECLINE;
ui.RequestAlertMessage( IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA, 2, iPad, &UIScene_MainMenu::MustSignInReturnedPSN, this);
return;
}
#else
ProfileManager.SetLockedProfile(iPad);
#ifdef _XBOX_ONE
ui.ShowPlayerDisplayname(true);
#endif
proceedToScene(ProfileManager.GetPrimaryPad(), eUIScene_LoadOrJoinMenu);
#endif
}
else
{
#ifdef _XBOX_ONE
if(!app.GetBanListRead(iPad))
{
app.SetTMSAction(iPad,eTMSAction_TMSPP_RetrieveFiles_RunPlayGame);
// block all input
m_bIgnorePress=true;
// We want to hide everything in this scene and display a timer until we get a completion for the TMS files
// for(int i=0;i<eControl_Count;i++)
// {
// m_buttons[i].set(false);
// }
updateTooltips();
m_controlTimer.setVisible( true );
}
#endif
#if TO_BE_IMPLEMENTED
// Check if there is any new DLC
app.ClearNewDLCAvailable();
StorageManager.GetAvailableDLCCount(iPad);
// check if all the TMS files are loaded
if(app.GetTMSDLCInfoRead() && app.GetTMSXUIDsFileRead() && app.GetBanListRead(iPad))
{
if(StorageManager.SetSaveDevice(&CScene_Main::DeviceSelectReturned,this)==true)
{
// change the minecraft player name
pMinecraft->user->name = convStringToWstring( ProfileManager.GetGamertag(ProfileManager.GetPrimaryPad()));
// save device already selected
// ensure we've applied this player's settings
app.ApplyGameSettingsChanged(iPad);
// check for DLC
// start timer to track DLC check finished
m_Timer.SetShow(TRUE);
XuiSetTimer(m_hObj,DLC_INSTALLED_TIMER_ID,DLC_INSTALLED_TIMER_TIME);
//app.NavigateToScene(iPad,eUIScene_MultiGameJoinLoad);
}
}
else
{
// Changing to async TMS calls
app.SetTMSAction(iPad,eTMSAction_TMSPP_RetrieveFiles_RunPlayGame);
// block all input
m_bIgnorePress=true;
// We want to hide everything in this scene and display a timer until we get a completion for the TMS files
for(int i=0;i<BUTTONS_MAX;i++)
{
m_Buttons[i].SetShow(FALSE);
}
updateTooltips();
m_Timer.SetShow(TRUE);
}
#else
pMinecraft->user->name = convStringToWstring( ProfileManager.GetGamertag(ProfileManager.GetPrimaryPad()));
// ensure we've applied this player's settings
app.ApplyGameSettingsChanged(iPad);
#ifdef _XBOX_ONE
ui.ShowPlayerDisplayname(true);
#endif
proceedToScene(ProfileManager.GetPrimaryPad(), eUIScene_LoadOrJoinMenu);
#endif
}
}
else
{
// 4J-PB - if this is the trial game, we can't have any networking
// go straight in to the trial level
// change the minecraft player name
Minecraft::GetInstance()->user->name = convStringToWstring( ProfileManager.GetGamertag(ProfileManager.GetPrimaryPad()));
// Can't apply the player's settings here - they haven't come back from the QuerySignInStatud call above yet.
// Need to let them action in the main loop when they come in
// ensure we've applied this player's settings
//app.ApplyGameSettingsChanged(iPad);
#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
// ensure we've applied this player's settings - we do have them on PS3
app.ApplyGameSettingsChanged(iPad);
#endif
#ifdef __ORBIS__
if(!g_NetworkManager.IsReadyToPlayOrIdle())
{
m_bLoadTrialOnNetworkManagerReady = true;
ui.NavigateToScene(iPad, eUIScene_Timer);
}
else
#endif
{
LoadTrial();
}
}
}
}
void UIScene_MainMenu::RunLeaderboards(int iPad)
{
UINT uiIDA[1];
uiIDA[0]=IDS_OK;
// guests can't look at leaderboards
if(ProfileManager.IsGuest(iPad))
{
ui.RequestErrorMessage(IDS_PRO_GUESTPROFILE_TITLE, IDS_PRO_GUESTPROFILE_TEXT, uiIDA, 1);
}
else if(!ProfileManager.IsSignedInLive(iPad))
{
#if defined __PS3__ || defined __PSVITA__
m_eAction=eAction_RunLeaderboardsPSN;
// get them to sign in to online
UINT uiIDA[1];
uiIDA[0]=IDS_PRO_NOTONLINE_ACCEPT;
ui.RequestErrorMessage(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA, 1, ProfileManager.GetPrimaryPad(),&UIScene_MainMenu::MustSignInReturnedPSN,this);
/* 4J-PB - Add this after release
#elif defined __PSVITA__
m_eAction=eAction_RunLeaderboardsPSN;
// Determine why they're not "signed in live"
if (ProfileManager.IsSignedInPSN(iPad))
{
// Signed in to PSN but not connected (no internet access)
UINT uiIDA[1];
uiIDA[0] = IDS_PRO_NOTONLINE_ACCEPT;
ui.RequestMessageBox(IDS_PRO_CURRENTLY_NOT_ONLINE_TITLE, IDS_PRO_PSNOFFLINE_TEXT, uiIDA, 1, ProfileManager.GetPrimaryPad(), &UIScene_MainMenu::MustSignInReturnedPSN, this, app.GetStringTable());
}
else
{
// Not signed in to PSN
UINT uiIDA[1];
uiIDA[0] = IDS_PRO_NOTONLINE_ACCEPT;
ui.RequestMessageBox(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA, 1, ProfileManager.GetPrimaryPad(), &UIScene_MainMenu::MustSignInReturnedPSN, this, app.GetStringTable());
return;
}*/
#elif defined __ORBIS__
m_eAction=eAction_RunLeaderboardsPSN;
// Determine why they're not "signed in live"
if (ProfileManager.isSignedInPSN(iPad))
{
// Signed in to PSN but not connected (no internet access)
assert(!ProfileManager.isConnectedToPSN(iPad));
UINT uiIDA[1];
uiIDA[0] = IDS_OK;
ui.RequestErrorMessage( IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1, iPad);
}
else
{
// Not signed in to PSN
UINT uiIDA[1];
uiIDA[0] = IDS_PRO_NOTONLINE_ACCEPT;
ui.RequestErrorMessage(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA, 1, ProfileManager.GetPrimaryPad(), &UIScene_MainMenu::MustSignInReturnedPSN, this);
return;
}
#else
ui.RequestErrorMessage(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_XBOXLIVE_NOTIFICATION, uiIDA, 1);
#endif
}
else
{
// we're supposed to check for parental control restrictions before showing leaderboards
// The title enforces the user's NP parental control setting for age-based content
//restriction in network communications.
// If age restrictions are in place and the user's age does not meet
// the age restriction of the title's online service content rating (CERO, ESRB, PEGI, etc.), then the title must
//display a message such as the following and disallow online service for this user.
bool bContentRestricted=false;
#if defined(__PS3__) || defined(__PSVITA__)
ProfileManager.GetChatAndContentRestrictions(iPad,true,NULL,&bContentRestricted,NULL);
#endif
if(bContentRestricted)
{
#if !(defined(_XBOX) || defined(_WINDOWS64) || defined(_XBOX_ONE)) // 4J Stu - Temp to get the win build running, but so we check this for other platforms
// you can't see leaderboards
UINT uiIDA[1];
uiIDA[0]=IDS_CONFIRM_OK;
ui.RequestErrorMessage(IDS_ONLINE_SERVICE_TITLE, IDS_CONTENT_RESTRICTION, uiIDA, 1, ProfileManager.GetPrimaryPad(),NULL,this);
#endif
}
else
{
ProfileManager.SetLockedProfile(iPad);
// If the player was signed in before selecting play, we'll not have read the profile yet, so query the sign-in status to get this to happen
ProfileManager.QuerySigninStatus();
#ifdef _XBOX_ONE
ui.ShowPlayerDisplayname(true);
#endif
proceedToScene(iPad, eUIScene_LeaderboardsMenu);
}
}
}
void UIScene_MainMenu::RunUnlockOrDLC(int iPad)
{
UINT uiIDA[1];
uiIDA[0]=IDS_OK;
// Check if this means downloadable content
if(ProfileManager.IsFullVersion())
{
#ifdef __ORBIS__
// 4J-PB - Check if there is a patch for the game
m_errorCode = ProfileManager.getNPAvailability(ProfileManager.GetPrimaryPad());
bool bPatchAvailable;
switch(m_errorCode)
{
case SCE_NP_ERROR_LATEST_PATCH_PKG_EXIST:
case SCE_NP_ERROR_LATEST_PATCH_PKG_DOWNLOADED:
bPatchAvailable=true;
break;
default:
bPatchAvailable=false;
break;
}
if(bPatchAvailable)
{
m_bIgnorePress=false;
int32_t ret=sceErrorDialogInitialize();
m_bErrorDialogRunning=true;
if ( ret==SCE_OK )
{
SceErrorDialogParam param;
sceErrorDialogParamInitialize( &param );
// 4J-PB - We want to display the option to get the patch now
param.errorCode = SCE_NP_ERROR_LATEST_PATCH_PKG_DOWNLOADED;//pClass->m_errorCode;
ret = sceUserServiceGetInitialUser( &param.userId );
if ( ret == SCE_OK )
{
ret=sceErrorDialogOpen( &param );
}
}
// UINT uiIDA[1];
// uiIDA[0]=IDS_OK;
// ui.RequestMessageBox(IDS_PATCH_AVAILABLE_TITLE, IDS_PATCH_AVAILABLE_TEXT, uiIDA, 1, XUSER_INDEX_ANY,NULL,this);
return;
}
// Check if PSN is unavailable because of age restriction
if (m_errorCode == SCE_NP_ERROR_AGE_RESTRICTION)
{
m_bIgnorePress=false;
UINT uiIDA[1];
uiIDA[0] = IDS_OK;
ui.RequestErrorMessage(IDS_ONLINE_SERVICE_TITLE, IDS_CONTENT_RESTRICTION, uiIDA, 1, ProfileManager.GetPrimaryPad(), nullptr, this);
return;
}
#endif
// downloadable content
if(ProfileManager.IsSignedInLive(iPad))
{
if(ProfileManager.IsGuest(iPad))
{
m_bIgnorePress=false;
ui.RequestErrorMessage(IDS_PRO_GUESTPROFILE_TITLE, IDS_PRO_GUESTPROFILE_TEXT, uiIDA, 1);
}
else
{
// If the player was signed in before selecting play, we'll not have read the profile yet, so query the sign-in status to get this to happen
ProfileManager.QuerySigninStatus();
#if defined _XBOX_ONE
if(app.GetTMSDLCInfoRead())
#endif
{
bool bContentRestricted=false;
#if defined(__PS3__) || defined(__PSVITA__)
ProfileManager.GetChatAndContentRestrictions(iPad,true,NULL,&bContentRestricted,NULL);
#endif
if(bContentRestricted)
{
m_bIgnorePress=false;
#if !(defined(_XBOX) || defined(_WINDOWS64) || defined(_XBOX_ONE)) // 4J Stu - Temp to get the win build running, but so we check this for other platforms
// you can't see the store
UINT uiIDA[1];
uiIDA[0]=IDS_CONFIRM_OK;
ui.RequestErrorMessage(IDS_ONLINE_SERVICE_TITLE, IDS_CONTENT_RESTRICTION, uiIDA, 1, ProfileManager.GetPrimaryPad(),NULL,this);
#endif
}
else
{
ProfileManager.SetLockedProfile(iPad);
#ifdef _XBOX_ONE
ui.ShowPlayerDisplayname(true);
#endif
proceedToScene(ProfileManager.GetPrimaryPad(), eUIScene_DLCMainMenu);
}
}
#if defined _XBOX_ONE
else
{
// Changing to async TMS calls
app.SetTMSAction(iPad,eTMSAction_TMSPP_RetrieveFiles_DLCMain);
// block all input
m_bIgnorePress=true;
// We want to hide everything in this scene and display a timer until we get a completion for the TMS files
// for(int i=0;i<BUTTONS_MAX;i++)
// {
// m_Buttons[i].SetShow(FALSE);
// }
updateTooltips();
m_controlTimer.setVisible( true );
m_bWaitingForDLCInfo=true;
}
#endif
// read the DLC info from TMS
/*app.ReadDLCFileFromTMS(iPad);*/
// We want to navigate to the DLC scene, but block input until we get the DLC file in from TMS
// Don't navigate - we might have an uplink disconnect
//app.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_DLCMainMenu);
}
}
else
{
#if defined(__PS3__) || defined(__PSVITA__)
m_eAction=eAction_RunUnlockOrDLCPSN;
// get them to sign in to online
UINT uiIDA[1];
uiIDA[0]=IDS_PRO_NOTONLINE_ACCEPT;
//uiIDA[1]=IDS_PRO_NOTONLINE_DECLINE;
ui.RequestErrorMessage(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA, 1, ProfileManager.GetPrimaryPad(),&UIScene_MainMenu::MustSignInReturnedPSN,this);
#elif defined __ORBIS__
m_eAction=eAction_RunUnlockOrDLCPSN;
// Determine why they're not "signed in live"
if (ProfileManager.isSignedInPSN(iPad))
{
m_bIgnorePress=false;
// Signed in to PSN but not connected (no internet access)
assert(!ProfileManager.isConnectedToPSN(iPad));
UINT uiIDA[1];
uiIDA[0] = IDS_OK;
ui.RequestErrorMessage( IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1, iPad);
}
else
{
// Not signed in to PSN
UINT uiIDA[1];
uiIDA[0] = IDS_PRO_NOTONLINE_ACCEPT;
ui.RequestErrorMessage(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA, 1, ProfileManager.GetPrimaryPad(), &UIScene_MainMenu::MustSignInReturnedPSN, this);
return;
}
#else
UINT uiIDA[1];
uiIDA[0]=IDS_OK;
ui.RequestErrorMessage(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_XBOXLIVE_NOTIFICATION, uiIDA, 1);
#endif
}
}
else
{
// guests can't buy the game
if(ProfileManager.IsGuest(iPad))
{
m_bIgnorePress=false;
ui.RequestErrorMessage(IDS_UNLOCK_TITLE, IDS_UNLOCK_GUEST_TEXT, uiIDA, 1,iPad);
}
else if(!ProfileManager.IsSignedInLive(iPad))
{
#if defined(__PS3__) || defined(__PSVITA__)
m_eAction=eAction_RunUnlockOrDLCPSN;
// get them to sign in to online
UINT uiIDA[1];
uiIDA[0] = IDS_PRO_NOTONLINE_ACCEPT;
ui.RequestErrorMessage(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA, 1, ProfileManager.GetPrimaryPad(),&UIScene_MainMenu::MustSignInReturnedPSN,this);
#elif defined __ORBIS__
m_eAction=eAction_RunUnlockOrDLCPSN;
// Determine why they're not "signed in live"
if (ProfileManager.isSignedInPSN(iPad))
{
m_bIgnorePress=false;
// Signed in to PSN but not connected (no internet access)
assert(!ProfileManager.isConnectedToPSN(iPad));
UINT uiIDA[1];
uiIDA[0] = IDS_OK;
ui.RequestErrorMessage( IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1, iPad);
}
else
{
// Not signed in to PSN
UINT uiIDA[1];
uiIDA[0] = IDS_PRO_NOTONLINE_ACCEPT;
ui.RequestErrorMessage(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA, 1, ProfileManager.GetPrimaryPad(), &UIScene_MainMenu::MustSignInReturnedPSN, this);
return;
}
#else
UINT uiIDA[1];
uiIDA[0]=IDS_OK;
ui.RequestErrorMessage(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_XBOXLIVE_NOTIFICATION, uiIDA, 1);
#endif
}
else
{
// If the player was signed in before selecting play, we'll not have read the profile yet, so query the sign-in status to get this to happen
ProfileManager.QuerySigninStatus();
// check that the commerce is in the right state to be able to display the full version purchase - if the user is fast with the trial version, it can still be retrieving the product list
#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
m_bIgnorePress=true;
m_bLaunchFullVersionPurchase=true;
#else
TelemetryManager->RecordUpsellPresented(iPad, eSen_UpsellID_Full_Version_Of_Game, app.m_dwOfferID);
ProfileManager.DisplayFullVersionPurchase(false,iPad,eSen_UpsellID_Full_Version_Of_Game);
#endif
}
}
}
void UIScene_MainMenu::tick()
{
UIScene::tick();
if ( (eNavigateWhenReady >= 0) )
{
int lockedProfile = ProfileManager.GetLockedProfile();
#ifdef _DURANGO
// 4J-JEV: DLC menu contains text localised to system language which we can't change.
// We need to switch to this language in-case it uses a different font.
if (eNavigateWhenReady == eUIScene_DLCMainMenu) setLanguageOverride(false);
bool isSignedIn;
C4JStorage::eOptionsCallback status;
bool pendingFontChange;
if (lockedProfile >= 0)
{
isSignedIn = ProfileManager.IsSignedIn(lockedProfile);
status = app.GetOptionsCallbackStatus(lockedProfile);
pendingFontChange = ui.PendingFontChange();
if(status == C4JStorage::eOptions_Callback_Idle)
{
// make sure the TMS banned list data is ditched - the player may have gone in to help & options, backed out, and signed out
app.InvalidateBannedList(lockedProfile);
// need to ditch any DLCOffers info
StorageManager.ClearDLCOffers();
app.ClearAndResetDLCDownloadQueue();
app.ClearDLCInstalled();
}
}
if ( (lockedProfile >= 0)
&& isSignedIn
&& ((status == C4JStorage::eOptions_Callback_Read)||(status == C4JStorage::eOptions_Callback_Write))
&& !pendingFontChange
)
#endif
{
app.DebugPrintf("[MainMenu] Navigating away from MainMenu.\n");
ui.NavigateToScene(lockedProfile, eNavigateWhenReady);
eNavigateWhenReady = (EUIScene) -1;
}
#ifdef _DURANGO
else
{
app.DebugPrintf("[MainMenu] Delaying navigation: lockedProfile=%i, %s, status=%ls, %s.\n",
lockedProfile,
isSignedIn ? "SignedIn" : "SignedOut",
app.toStringOptionsStatus(status).c_str(),
pendingFontChange ? "Pending font change" : "font OK");
}
#endif
}
#if defined(__PS3__) || defined (__ORBIS__) || defined(__PSVITA__)
if(m_bLaunchFullVersionPurchase)
{
int iCommerceState=app.GetCommerceState();
// 4J-PB - if there's a commerce error - store down, player can't access store - let the DisplayFullVersionPurchase show the error
if((iCommerceState==CConsoleMinecraftApp::eCommerce_State_Online) || (iCommerceState==CConsoleMinecraftApp::eCommerce_State_Error))
{
m_bLaunchFullVersionPurchase=false;
m_bIgnorePress=false;
updateTooltips();
// 4J-PB - need to check this user can access the store
bool bContentRestricted=false;
ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),true,NULL,&bContentRestricted,NULL);
if(bContentRestricted)
{
UINT uiIDA[1];
uiIDA[0]=IDS_CONFIRM_OK;
ui.RequestErrorMessage(IDS_ONLINE_SERVICE_TITLE, IDS_CONTENT_RESTRICTION, uiIDA, 1, ProfileManager.GetPrimaryPad());
}
else
{
TelemetryManager->RecordUpsellPresented(ProfileManager.GetPrimaryPad(), eSen_UpsellID_Full_Version_Of_Game, app.m_dwOfferID);
ProfileManager.DisplayFullVersionPurchase(false,ProfileManager.GetPrimaryPad(),eSen_UpsellID_Full_Version_Of_Game);
}
}
}
// 4J-PB - check for a trial version changing to a full version
if(m_bTrialVersion)
{
if(ProfileManager.IsFullVersion())
{
m_bTrialVersion=false;
m_buttons[(int)eControl_UnlockOrDLC].init(app.GetString(IDS_DOWNLOADABLECONTENT),eControl_UnlockOrDLC);
}
}
#endif
#if defined _XBOX_ONE
if(m_bWaitingForDLCInfo)
{
if(app.GetTMSDLCInfoRead())
{
m_bWaitingForDLCInfo=false;
ProfileManager.SetLockedProfile(m_iPad);
proceedToScene(ProfileManager.GetPrimaryPad(), eUIScene_DLCMainMenu);
}
}
if(g_NetworkManager.ShouldMessageForFullSession())
{
UINT uiIDA[1];
uiIDA[0]=IDS_CONFIRM_OK;
ui.RequestErrorMessage( IDS_CONNECTION_FAILED, IDS_IN_PARTY_SESSION_FULL, uiIDA,1,ProfileManager.GetPrimaryPad());
}
#endif
#ifdef __ORBIS__
// process the error dialog (for a patch being available)
// SQRNetworkManager_Orbis::tickErrorDialog also runs the error dialog, so wrap this so this doesn't terminate a signin dialog
if(m_bErrorDialogRunning)
{
SceErrorDialogStatus stat = sceErrorDialogUpdateStatus();
if( stat == SCE_ERROR_DIALOG_STATUS_FINISHED )
{
sceErrorDialogTerminate();
// if m_bRunGameChosen is true, we're here after selecting play game, and we should let the user continue with an offline game
if(m_bRunGameChosen)
{
m_bRunGameChosen=false;
m_eAction = eAction_RunGame;
// give the option of continuing offline
UINT uiIDA[1];
uiIDA[0]=IDS_PRO_NOTONLINE_DECLINE;
ui.RequestErrorMessage(IDS_ONLINE_SERVICE_TITLE, IDS_CONTENT_RESTRICTION_PATCH_AVAILABLE, uiIDA, 1, ProfileManager.GetPrimaryPad(), &UIScene_MainMenu::PlayOfflineReturned, this);
}
m_bErrorDialogRunning=false;
}
}
if(m_bLoadTrialOnNetworkManagerReady && g_NetworkManager.IsReadyToPlayOrIdle())
{
m_bLoadTrialOnNetworkManagerReady = false;
LoadTrial();
}
#endif
}
void UIScene_MainMenu::RunAchievements(int iPad)
{
#if TO_BE_IMPLEMENTED
UINT uiIDA[1];
uiIDA[0]=IDS_OK;
// guests can't look at achievements
if(ProfileManager.IsGuest(iPad))
{
ui.RequestErrorMessage(IDS_PRO_GUESTPROFILE_TITLE, IDS_PRO_GUESTPROFILE_TEXT, uiIDA, 1);
}
else
{
XShowAchievementsUI( iPad );
}
#endif
}
void UIScene_MainMenu::RunHelpAndOptions(int iPad)
{
if(ProfileManager.IsGuest(iPad))
{
UINT uiIDA[1];
uiIDA[0]=IDS_OK;
ui.RequestErrorMessage(IDS_PRO_GUESTPROFILE_TITLE, IDS_PRO_GUESTPROFILE_TEXT, uiIDA, 1);
}
else
{
// If the player was signed in before selecting play, we'll not have read the profile yet, so query the sign-in status to get this to happen
ProfileManager.QuerySigninStatus();
#if TO_BE_IMPLEMENTED
// 4J-PB - You can be offline and still can go into help and options
if(app.GetTMSDLCInfoRead() || !ProfileManager.IsSignedInLive(iPad))
#endif
{
ProfileManager.SetLockedProfile(iPad);
#ifdef _XBOX_ONE
ui.ShowPlayerDisplayname(true);
#endif
proceedToScene(iPad, eUIScene_HelpAndOptionsMenu);
}
#if TO_BE_IMPLEMENTED
else
{
// Changing to async TMS calls
app.SetTMSAction(iPad,eTMSAction_TMSPP_RetrieveFiles_HelpAndOptions);
// block all input
m_bIgnorePress=true;
// We want to hide everything in this scene and display a timer until we get a completion for the TMS files
for(int i=0;i<BUTTONS_MAX;i++)
{
m_Buttons[i].SetShow(FALSE);
}
updateTooltips();
m_Timer.SetShow(TRUE);
}
#endif
}
}
void UIScene_MainMenu::LoadTrial(void)
{
app.SetTutorialMode( true );
// clear out the app's terrain features list
app.ClearTerrainFeaturePosition();
StorageManager.ResetSaveData();
// Need to set the mode as trial
ProfileManager.StartTrialGame();
// No saving in the trial
StorageManager.SetSaveDisabled(true);
app.SetGameHostOption(eGameHostOption_WasntSaveOwner, false);
// Set the global flag, so that we don't disable saving again once the save is complete
app.SetGameHostOption(eGameHostOption_DisableSaving, 1);
StorageManager.SetSaveTitle(L"Tutorial");
// Reset the autosave time
app.SetAutosaveTimerTime();
// not online for the trial game
g_NetworkManager.HostGame(0,false,true,MINECRAFT_NET_MAX_PLAYERS,0);
#ifndef _XBOX
g_NetworkManager.FakeLocalPlayerJoined();
#endif
NetworkGameInitData *param = new NetworkGameInitData();
param->seed = 0;
param->saveData = NULL;
param->settings = app.GetGameHostOption( eGameHostOption_Tutorial ) | app.GetGameHostOption(eGameHostOption_DisableSaving);
vector<LevelGenerationOptions *> *generators = app.getLevelGenerators();
param->levelGen = generators->at(0);
LoadingInputParams *loadingParams = new LoadingInputParams();
loadingParams->func = &CGameNetworkManager::RunNetworkGameThreadProc;
loadingParams->lpParam = (LPVOID)param;
UIFullscreenProgressCompletionData *completionData = new UIFullscreenProgressCompletionData();
completionData->bShowBackground=TRUE;
completionData->bShowLogo=TRUE;
completionData->type = e_ProgressCompletion_CloseAllPlayersUIScenes;
completionData->iPad = ProfileManager.GetPrimaryPad();
loadingParams->completionData = completionData;
ui.ShowTrialTimer(true);
#ifdef _XBOX_ONE
ui.ShowPlayerDisplayname(true);
#endif
ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_FullscreenProgress, loadingParams);
}
void UIScene_MainMenu::handleUnlockFullVersion()
{
m_buttons[(int)eControl_UnlockOrDLC].setLabel(IDS_DOWNLOADABLECONTENT,true);
}
#ifdef __PSVITA__
int UIScene_MainMenu::SelectNetworkModeReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
UIScene_MainMenu* pClass = (UIScene_MainMenu*)pParam;
if(result==C4JStorage::EMessage_ResultAccept)
{
app.DebugPrintf("Setting network mode to PSN\n");
app.SetGameSettings(0, eGameSetting_PSVita_NetworkModeAdhoc, 0);
}
else if(result==C4JStorage::EMessage_ResultDecline)
{
app.DebugPrintf("Setting network mode to Adhoc\n");
app.SetGameSettings(0, eGameSetting_PSVita_NetworkModeAdhoc, 1);
}
pClass->updateTooltips();
return 0;
}
#endif //__PSVITA__