Files
MinecraftConsoles/Minecraft.Client/Xbox/Network/NetworkPlayerXbox.cpp
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

142 lines
3.2 KiB
C++

#include "stdafx.h"
#include "NetworkPlayerXbox.h"
NetworkPlayerXbox::NetworkPlayerXbox(IQNetPlayer *qnetPlayer)
{
m_qnetPlayer = qnetPlayer;
m_pSocket = NULL;
}
unsigned char NetworkPlayerXbox::GetSmallId()
{
return m_qnetPlayer->GetSmallId();
}
void NetworkPlayerXbox::SendData(INetworkPlayer *player, const void *pvData, int dataSize, bool lowPriority, bool ack)
{
DWORD flags;
flags = QNET_SENDDATA_RELIABLE | QNET_SENDDATA_SEQUENTIAL;
if( lowPriority ) flags |= QNET_SENDDATA_LOW_PRIORITY | QNET_SENDDATA_SECONDARY;
m_qnetPlayer->SendData(((NetworkPlayerXbox *)player)->m_qnetPlayer, pvData, dataSize, flags);
}
int NetworkPlayerXbox::GetOutstandingAckCount()
{
return 0;
}
bool NetworkPlayerXbox::IsSameSystem(INetworkPlayer *player)
{
return ( m_qnetPlayer->IsSameSystem(((NetworkPlayerXbox *)player)->m_qnetPlayer) == TRUE );
}
int NetworkPlayerXbox::GetSendQueueSizeBytes( INetworkPlayer *player, bool lowPriority )
{
DWORD flags = QNET_GETSENDQUEUESIZE_BYTES;
if( lowPriority ) flags |= QNET_GETSENDQUEUESIZE_SECONDARY_TYPE;
return m_qnetPlayer->GetSendQueueSize(player ? ((NetworkPlayerXbox *)player)->m_qnetPlayer : NULL , flags);
}
int NetworkPlayerXbox::GetSendQueueSizeMessages( INetworkPlayer *player, bool lowPriority )
{
DWORD flags = QNET_GETSENDQUEUESIZE_MESSAGES;
if( lowPriority ) flags |= QNET_GETSENDQUEUESIZE_SECONDARY_TYPE;
return m_qnetPlayer->GetSendQueueSize(player ? ((NetworkPlayerXbox *)player)->m_qnetPlayer : NULL , flags);
}
int NetworkPlayerXbox::GetCurrentRtt()
{
return m_qnetPlayer->GetCurrentRtt();
}
bool NetworkPlayerXbox::IsHost()
{
return ( m_qnetPlayer->IsHost() == TRUE );
}
bool NetworkPlayerXbox::IsGuest()
{
return ( m_qnetPlayer->IsGuest() == TRUE );
}
bool NetworkPlayerXbox::IsLocal()
{
return ( m_qnetPlayer->IsLocal() == TRUE );
}
int NetworkPlayerXbox::GetSessionIndex()
{
return m_qnetPlayer->GetSessionIndex();
}
bool NetworkPlayerXbox::IsTalking()
{
return ( m_qnetPlayer->IsTalking() == TRUE );
}
bool NetworkPlayerXbox::IsMutedByLocalUser(int userIndex)
{
return ( m_qnetPlayer->IsMutedByLocalUser(userIndex) == TRUE );
}
bool NetworkPlayerXbox::HasVoice()
{
return ( m_qnetPlayer->HasVoice() == TRUE );
}
bool NetworkPlayerXbox::HasCamera()
{
return ( m_qnetPlayer->HasCamera() == TRUE );
}
int NetworkPlayerXbox::GetUserIndex()
{
return m_qnetPlayer->GetUserIndex();
}
void NetworkPlayerXbox::SetSocket(Socket *pSocket)
{
m_pSocket = pSocket;
}
Socket *NetworkPlayerXbox::GetSocket()
{
return m_pSocket;
}
PlayerUID NetworkPlayerXbox::GetUID()
{
return m_qnetPlayer->GetXuid();
}
const wchar_t *NetworkPlayerXbox::GetOnlineName()
{
return m_qnetPlayer->GetGamertag();
}
std::wstring NetworkPlayerXbox::GetDisplayName()
{
return m_qnetPlayer->GetGamertag();
}
IQNetPlayer *NetworkPlayerXbox::GetQNetPlayer()
{
return m_qnetPlayer;
}
void NetworkPlayerXbox::SentChunkPacket()
{
m_lastChunkPacketTime = System::currentTimeMillis();
}
int NetworkPlayerXbox::GetTimeSinceLastChunkPacket_ms()
{
// If we haven't ever sent a packet, return maximum
if( m_lastChunkPacketTime == 0 )
{
return INT_MAX;
}
__int64 currentTime = System::currentTimeMillis();
return (int)( currentTime - m_lastChunkPacketTime );
}