Files
MinecraftConsoles/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/CakeTile_SPU.h
2026-03-01 12:16:08 +08:00

31 lines
1.0 KiB
C++

#pragma once
#include "Tile_SPU.h"
#include "ChunkRebuildData.h"
class CakeTile_SPU : public Tile_SPU
{
public:
CakeTile_SPU(int id) : Tile_SPU(id) {}
virtual void updateShape(ChunkRebuildData *level, int x, int y, int z, int forceData = -1, TileEntity* forceEntity = NULL) // 4J added forceData, forceEntity param
{
int d = level->getData(x, y, z);
float r = 1 / 16.0f;
float r2 = (1 + d * 2) / 16.0f;
float h = 8 / 16.0f;
this->setShape(r2, 0, r, 1 - r, h, 1 - r);
}
virtual void updateDefaultShape()
{
float r = 1 / 16.0f;
float h = 8 / 16.0f;
this->setShape(r, 0, r, 1 - r, h, 1 - r);
}
virtual Icon_SPU *getTexture(int face, int data)
{
if (face == Facing::UP) return &ms_pTileData->cakeTile_iconTop;
if (face == Facing::DOWN) return &ms_pTileData->cakeTile_iconBottom;
if (data > 0 && face == Facing::WEST) return &ms_pTileData->cakeTile_iconInner;
return icon();
}
virtual bool isCubeShaped() { return false; }
virtual bool isSolidRender(bool isServerLevel = false) { return false; }
};