Files
MinecraftConsoles/Minecraft.World/TradeWithPlayerGoal.cpp
ModMaker101 a9be52c41a Project modernization (#630)
* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
2026-03-08 09:56:03 +07:00

51 lines
1.0 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.entity.npc.h"
#include "net.minecraft.world.entity.ai.control.h"
#include "net.minecraft.world.entity.ai.navigation.h"
#include "net.minecraft.world.inventory.h"
#include "TradeWithPlayerGoal.h"
TradeWithPlayerGoal::TradeWithPlayerGoal(Villager *mob)
{
this->mob = mob;
setRequiredControlFlags(Control::JumpControlFlag | Control::MoveControlFlag);
}
bool TradeWithPlayerGoal::canUse()
{
if (!mob->isAlive()) return false;
if (mob->isInWater()) return false;
if (!mob->onGround) return false;
if (mob->hurtMarked) return false;
shared_ptr<Player> trader = mob->getTradingPlayer();
if (trader == nullptr)
{
// no interaction
return false;
}
if (mob->distanceToSqr(trader) > (4 * 4))
{
// too far away
return false;
}
if (!(trader->containerMenu == trader->inventoryMenu))
{
// closed container
return false;
}
return true;
}
void TradeWithPlayerGoal::start()
{
mob->getNavigation()->stop();
}
void TradeWithPlayerGoal::stop()
{
mob->setTradingPlayer(nullptr);
}