Files
MinecraftConsoles/Minecraft.World/StructureStart.cpp
ModMaker101 a9be52c41a Project modernization (#630)
* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
2026-03-08 09:56:03 +07:00

176 lines
3.4 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.levelgen.structure.h"
#include "StructureStart.h"
#include "StructurePiece.h"
#include "BoundingBox.h"
StructureStart::StructureStart()
{
chunkX = chunkZ = 0;
boundingBox = nullptr; // 4J added initialiser
}
StructureStart::StructureStart(int x, int z)
{
this->chunkX = x;
this->chunkZ = z;
boundingBox = nullptr;
}
StructureStart::~StructureStart()
{
for(auto& piece : pieces)
{
delete piece;
}
delete boundingBox;
}
BoundingBox *StructureStart::getBoundingBox()
{
return boundingBox;
}
list<StructurePiece *> *StructureStart::getPieces()
{
return &pieces;
}
void StructureStart::postProcess(Level *level, Random *random, BoundingBox *chunkBB)
{
auto it = pieces.begin();
while( it != pieces.end() )
{
if( (*it)->getBoundingBox()->intersects(chunkBB) && !(*it)->postProcess(level, random, chunkBB))
{
// this piece can't be placed, so remove it to avoid future
// attempts
it = pieces.erase(it);
}
else
{
it++;
}
}
}
void StructureStart::calculateBoundingBox()
{
boundingBox = BoundingBox::getUnknownBox();
for(auto& piece : pieces)
{
boundingBox->expand(piece->getBoundingBox());
}
}
CompoundTag *StructureStart::createTag(int chunkX, int chunkZ)
{
CompoundTag *tag = new CompoundTag();
tag->putString(L"id", StructureFeatureIO::getEncodeId(this));
tag->putInt(L"ChunkX", chunkX);
tag->putInt(L"ChunkZ", chunkZ);
tag->put(L"BB", boundingBox->createTag(L"BB"));
ListTag<CompoundTag> *childrenTags = new ListTag<CompoundTag>(L"Children");
for(auto& piece : pieces)
{
childrenTags->add(piece->createTag());
}
tag->put(L"Children", childrenTags);
addAdditonalSaveData(tag);
return tag;
}
void StructureStart::addAdditonalSaveData(CompoundTag *tag)
{
}
void StructureStart::load(Level *level, CompoundTag *tag)
{
chunkX = tag->getInt(L"ChunkX");
chunkZ = tag->getInt(L"ChunkZ");
if (tag->contains(L"BB"))
{
boundingBox = new BoundingBox(tag->getIntArray(L"BB"));
}
ListTag<CompoundTag> *children = (ListTag<CompoundTag> *) tag->getList(L"Children");
for (int i = 0; i < children->size(); i++)
{
pieces.push_back(StructureFeatureIO::loadStaticPiece(children->get(i), level));
}
readAdditonalSaveData(tag);
}
void StructureStart::readAdditonalSaveData(CompoundTag *tag)
{
}
void StructureStart::moveBelowSeaLevel(Level *level, Random *random, int offset)
{
const int MAX_Y = level->seaLevel - offset;
// set lowest possible position (at bedrock)
int y1Pos = boundingBox->getYSpan() + 1;
// move up randomly within the available span
if (y1Pos < MAX_Y)
{
y1Pos += random->nextInt(MAX_Y - y1Pos);
}
// move all bounding boxes
int dy = y1Pos - boundingBox->y1;
boundingBox->move(0, dy, 0);
for(auto& piece : pieces)
{
piece->getBoundingBox()->move(0, dy, 0);
}
}
void StructureStart::moveInsideHeights(Level *level, Random *random, int lowestAllowed, int highestAllowed)
{
int heightSpan = highestAllowed - lowestAllowed + 1 - boundingBox->getYSpan();
int y0Pos = 1;
if (heightSpan > 1)
{
y0Pos = lowestAllowed + random->nextInt(heightSpan);
}
else
{
y0Pos = lowestAllowed;
}
// move all bounding boxes
int dy = y0Pos - boundingBox->y0;
boundingBox->move(0, dy, 0);
for(auto& piece : pieces)
{
piece->getBoundingBox()->move(0, dy, 0);
}
}
bool StructureStart::isValid()
{
return true;
}
int StructureStart::getChunkX()
{
return chunkX;
}
int StructureStart::getChunkZ()
{
return chunkZ;
}