Files
MinecraftConsoles/Minecraft.World/SpringFeature.cpp
ModMaker101 a9be52c41a Project modernization (#630)
* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
2026-03-08 09:56:03 +07:00

51 lines
1.6 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.tile.h"
#include "SpringFeature.h"
SpringFeature::SpringFeature(int tile)
{
this->tile = tile;
}
bool SpringFeature::place(Level *level, Random *random, int x, int y, int z)
{
// 4J Stu Added to stop spring features generating areas previously place by game rule generation
if(app.getLevelGenerationOptions() != nullptr)
{
LevelGenerationOptions *levelGenOptions = app.getLevelGenerationOptions();
bool intersects = levelGenOptions->checkIntersects(x, y, z, x, y, z);
if(intersects)
{
//app.DebugPrintf("Skipping spring feature generation as it overlaps a game rule structure\n");
return false;
}
}
if (level->getTile(x, y + 1, z) != Tile::stone_Id) return false;
if (level->getTile(x, y - 1, z) != Tile::stone_Id) return false;
if (level->getTile(x, y, z) != 0 && level->getTile(x, y, z) != Tile::stone_Id) return false;
int rockCount = 0;
if (level->getTile(x - 1, y, z) == Tile::stone_Id) rockCount++;
if (level->getTile(x + 1, y, z) == Tile::stone_Id) rockCount++;
if (level->getTile(x, y, z - 1) == Tile::stone_Id) rockCount++;
if (level->getTile(x, y, z + 1) == Tile::stone_Id) rockCount++;
int holeCount = 0;
if (level->isEmptyTile(x - 1, y, z)) holeCount++;
if (level->isEmptyTile(x + 1, y, z)) holeCount++;
if (level->isEmptyTile(x, y, z - 1)) holeCount++;
if (level->isEmptyTile(x, y, z + 1)) holeCount++;
if (rockCount == 3 && holeCount == 1)
{
level->setTileAndData(x, y, z, tile, 0, Tile::UPDATE_CLIENTS);
level->setInstaTick(true);
Tile::tiles[tile]->tick(level, x, y, z, random);
level->setInstaTick(false);
}
return true;
}