* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
31 lines
812 B
C++
31 lines
812 B
C++
#include "stdafx.h"
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#include "net.minecraft.world.entity.animal.h"
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#include "net.minecraft.world.item.h"
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#include "net.minecraft.world.entity.h"
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#include "SaddleItem.h"
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SaddleItem::SaddleItem(int id) : Item(id)
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{
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maxStackSize = 1;
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}
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bool SaddleItem::interactEnemy(shared_ptr<ItemInstance> itemInstance, shared_ptr<Player> player, shared_ptr<LivingEntity> mob)
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{
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if ( (mob != nullptr) && mob->instanceof(eTYPE_PIG) )
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{
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shared_ptr<Pig> pig = dynamic_pointer_cast<Pig>(mob);
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if (!pig->hasSaddle() && !pig->isBaby())
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{
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pig->setSaddle(true);
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itemInstance->count--;
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}
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return true;
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}
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return false;
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}
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bool SaddleItem::hurtEnemy(shared_ptr<ItemInstance> itemInstance, shared_ptr<LivingEntity> mob, shared_ptr<LivingEntity> attacker)
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{
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interactEnemy(itemInstance, nullptr, mob);
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return true;
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} |