Files
MinecraftConsoles/Minecraft.World/RespawnPacket.cpp
ModMaker101 a9be52c41a Project modernization (#630)
* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
2026-03-08 09:56:03 +07:00

98 lines
2.4 KiB
C++

#include "stdafx.h"
#include <iostream>
#include "InputOutputStream.h"
#include "PacketListener.h"
#include "RespawnPacket.h"
#include "LevelType.h"
RespawnPacket::RespawnPacket()
{
this->dimension = 0;
this->difficulty = 1;
this->mapSeed = 0;
this->mapHeight = 0;
this->playerGameType = nullptr;
this->m_newSeaLevel = false;
m_pLevelType = nullptr;
m_newEntityId = 0;
m_xzSize = LEVEL_MAX_WIDTH;
m_hellScale = HELL_LEVEL_MAX_SCALE;
}
RespawnPacket::RespawnPacket(char dimension, int64_t mapSeed, int mapHeight, GameType *playerGameType, char difficulty, LevelType *pLevelType, bool newSeaLevel, int newEntityId, int xzSize, int hellScale)
{
this->dimension = dimension;
this->mapSeed = mapSeed;
this->mapHeight = mapHeight;
this->playerGameType = playerGameType;
this->difficulty = difficulty;
this->m_newSeaLevel = newSeaLevel;
this->m_pLevelType=pLevelType;
this->m_newEntityId = newEntityId;
m_xzSize = xzSize;
m_hellScale = hellScale;
app.DebugPrintf("RespawnPacket - Difficulty = %d\n",difficulty);
}
void RespawnPacket::handle(PacketListener *listener)
{
listener->handleRespawn(shared_from_this());
}
void RespawnPacket::read(DataInputStream *dis) //throws IOException
{
dimension = dis->readByte();
playerGameType = GameType::byId(dis->readByte());
mapHeight = dis->readShort();
wstring typeName = readUtf(dis, 16);
m_pLevelType = LevelType::getLevelType(typeName);
if (m_pLevelType == nullptr)
{
m_pLevelType = LevelType::lvl_normal;
}
mapSeed = dis->readLong();
difficulty = dis->readByte();
m_newSeaLevel = dis->readBoolean();
m_newEntityId = dis->readShort();
#ifdef _LARGE_WORLDS
m_xzSize = dis->readShort();
m_hellScale = dis->read();
#endif
app.DebugPrintf("RespawnPacket::read - Difficulty = %d\n",difficulty);
}
void RespawnPacket::write(DataOutputStream *dos) //throws IOException
{
dos->writeByte(dimension);
dos->writeByte(playerGameType->getId());
dos->writeShort(mapHeight);
if (m_pLevelType == nullptr)
{
writeUtf(L"", dos);
}
else
{
writeUtf(m_pLevelType->getGeneratorName(), dos);
}
dos->writeLong(mapSeed);
dos->writeByte(difficulty);
dos->writeBoolean(m_newSeaLevel);
dos->writeShort(m_newEntityId);
#ifdef _LARGE_WORLDS
dos->writeShort(m_xzSize);
dos->write(m_hellScale);
#endif
}
int RespawnPacket::getEstimatedSize()
{
int length=0;
if (m_pLevelType != nullptr)
{
length = static_cast<int>(m_pLevelType->getGeneratorName().length());
}
return 13+length;
}