* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
35 lines
850 B
C++
35 lines
850 B
C++
#include "stdafx.h"
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#include "PerformanceTimer.h"
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PerformanceTimer::PerformanceTimer()
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{
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#ifndef _CONTENT_PACKAGE
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// Get the frequency of the timer
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LARGE_INTEGER qwTicksPerSec;
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QueryPerformanceFrequency( &qwTicksPerSec );
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m_fSecsPerTick = 1.0f / static_cast<float>(qwTicksPerSec.QuadPart);
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Reset();
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#endif
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}
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void PerformanceTimer::Reset()
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{
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#ifndef _CONTENT_PACKAGE
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QueryPerformanceCounter( &m_qwStartTime );
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#endif
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}
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void PerformanceTimer::PrintElapsedTime(const wstring &description)
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{
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#ifndef _CONTENT_PACKAGE
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LARGE_INTEGER qwNewTime, qwDeltaTime;
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QueryPerformanceCounter( &qwNewTime );
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qwDeltaTime.QuadPart = qwNewTime.QuadPart - m_qwStartTime.QuadPart;
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float fElapsedTime = m_fSecsPerTick * static_cast<FLOAT>(qwDeltaTime.QuadPart);
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app.DebugPrintf("TIMER: %ls: Elapsed time %f\n", description.c_str(), fElapsedTime);
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#endif
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} |