Files
MinecraftConsoles/Minecraft.World/OcelotAttackGoal.cpp
ModMaker101 a9be52c41a Project modernization (#630)
* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
2026-03-08 09:56:03 +07:00

61 lines
1.7 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.entity.ai.control.h"
#include "net.minecraft.world.entity.ai.navigation.h"
#include "net.minecraft.world.entity.h"
#include "net.minecraft.world.entity.animal.h"
#include "net.minecraft.world.phys.h"
#include "OcelotAttackGoal.h"
OcelotAttackGoal::OcelotAttackGoal(Mob *mob)
{
target = weak_ptr<LivingEntity>();
attackTime = 0;
speed = 0;
trackTarget = false;
this->mob = mob;
this->level = mob->level;
setRequiredControlFlags(Control::MoveControlFlag | Control::LookControlFlag);
}
bool OcelotAttackGoal::canUse()
{
shared_ptr<LivingEntity> bestTarget = mob->getTarget();
if (bestTarget == nullptr) return false;
target = weak_ptr<LivingEntity>(bestTarget);
return true;
}
bool OcelotAttackGoal::canContinueToUse()
{
if (target.lock() == nullptr || !target.lock()->isAlive()) return false;
if (mob->distanceToSqr(target.lock()) > 15 * 15) return false;
return !mob->getNavigation()->isDone() || canUse();
}
void OcelotAttackGoal::stop()
{
target = weak_ptr<Mob>();
mob->getNavigation()->stop();
}
void OcelotAttackGoal::tick()
{
mob->getLookControl()->setLookAt(target.lock(), 30, 30);
double meleeRadiusSqr = (mob->bbWidth * 2) * (mob->bbWidth * 2);
double distSqr = mob->distanceToSqr(target.lock()->x, target.lock()->bb->y0, target.lock()->z);
double speedModifier = Ocelot::WALK_SPEED_MOD;
if (distSqr > meleeRadiusSqr && distSqr < 4 * 4) speedModifier = Ocelot::SPRINT_SPEED_MOD;
else if (distSqr < 15 * 15) speedModifier = Ocelot::SNEAK_SPEED_MOD;
mob->getNavigation()->moveTo(target.lock(), speedModifier);
attackTime = max(attackTime - 1, 0);
if (distSqr > meleeRadiusSqr) return;
if (attackTime > 0) return;
attackTime = 20;
mob->doHurtTarget(target.lock());
}